Now that we seem to have a handle on what everyone wants for the animation and how to do it well with smaller files sizes (Thanks mibi), can we get back to the other issues?
But if there are no suggestions or objections, I can make the changes listed on these last pages from a graphical perspective and we are ready for XML, mibi to do a final animated gif (large and small) and QUENCHING!!
Thanks
what about making a spy and an anti-spy agency on each side
you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.
ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)
and i still think that bond should be a spy since he got famous in america !
I think one of the reasons that this map has received 10x more graphic comments than gameplay ones is that it's really difficult (at least for me anyway) to envision just how this map is going to play.... and if we've learned anything from AoR, it's that complex maps rarely play exactly to form...
This map would seem tailor-map for playtesting, but in the absence of such, you guys may need to make some on-the-fly adjustments when it goes live, like dim did with AoR...
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Incandenza wrote:I think one of the reasons that this map has received 10x more graphic comments than gameplay ones is that it's really difficult (at least for me anyway) to envision just how this map is going to play.... and if we've learned anything from AoR, it's that complex maps rarely play exactly to form...
This map would seem tailor-map for playtesting, but in the absence of such, you guys may need to make some on-the-fly adjustments when it goes live, like dim did with AoR...
I dont think its that difficult conceptually. The bottom line, most likely, is that all players will be eliminated except for two on opposing sides. Then the arms race begins. That is how i envisioned it, and how I think it will play out. I dont really see any other scenarios being very likely. Although its possible one player gets control of the whole country before another player gets control of the other... and someone will get a head start on the arms race... but thats life.. and what the spies are for.
really cool except for the +20 bonus. 3 territories and you win the game! not fair. maybe make the entire icbm only able to attack the stage above it, and give it a bonus of 4 or 5. But that may be too much because you only really have to hold the silo then to get the bonus...
the silo could give minus armies, that would make it much harder to hold the nuke, but makes no sense idea wise.. radiation poisoning?
edit: see the update countires spelled wrong and miissile spelled wrong
+25 is even greater then before... why? graphic isn't my fav, but I do like the radar aspect of it.
instead of president and acquisition and warhead bonus, why not a lesser uranium + warhead bonus? also have a bonus for the ENTIRE rocket and the president and the acquisition. I liked the old silo's graphic.
You might also think about adding an extra silo to each nation connected to the same rocket, just to put some extra competition into it, and it would improve its gameplay when more players are involved
Aspect wrote:really cool except for the +20 bonus. 3 territories and you win the game! not fair. maybe make the entire icbm only able to attack the stage above it, and give it a bonus of 4 or 5. But that may be too much because you only really have to hold the silo then to get the bonus... the silo could give minus armies, that would make it much harder to hold the nuke, but makes no sense idea wise.. radiation poisoning?
edit: see the update countires spelled wrong and miissile spelled wrong +25 is even greater then before... why? graphic isn't my fav, but I do like the radar aspect of it. instead of president and acquisition and warhead bonus, why not a lesser uranium + warhead bonus? also have a bonus for the ENTIRE rocket and the president and the acquisition. I liked the old silo's graphic.
You might also think about adding an extra silo to each nation connected to the same rocket, just to put some extra competition into it, and it would improve its gameplay when more players are involved
i think you are missing the point of the whole map. its an arms race and the first person to launch a first strike is generally the winner. no point in racing for a +4 bonus that wont do much.
I added the text explaining the attack/fortify direction up the missile.
Plus I switched the Spies back to their own country. It makes more sense that way. They are stationed in their home country but can do bombard the opponents to stop the missile launch.
Plus I cleaned up the glows and some of the other text.
The map is unclear as to which target acquisition you need to hold. Since that territory is a target, does it mean you would need the US president, US warhead, and Russian target to get the bonus?? If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.