Risk reinvented - more than a map idea, an immersing saga
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- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
im all for more options, but there is a point where you have TOO many options. i personally dont want to have to spend more than 2 mins clicking circles in order to make a game
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Herakilla wrote:im all for more options, but there is a point where you have TOO many options. i personally dont want to have to spend more than 2 mins clicking circles in order to make a game
keredrex is right. it wouldn't be involving too many clicks.
first of all this map would be a map just like any other.
you want something quick, play doodle. you want something long, play world 2.1. you want something really really long then chose this map.
when you chose it the map will be displayed as all maps are. the only difference will be that you'll be able to zom in and out of the map to be able to play each quadrant. that's all. yeas it would take a bit more time with all that zooming back and forth BUT considering this would be such a huge map and that players will be far away from eachother there's no way this will be played as a speed game as it would take too much time. so there's not the problem of running out of time and stuff like that.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Proximus Ventor
- Posts: 95
- Joined: Mon Jul 16, 2007 12:47 am
- Location: secret underwater base playing with the global warming adjuster, and giggling. tehe
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Kaplowitz wrote:DiM have you thought about making your own website? This is awesome, but its not CC.
actually i have i even went as far as designing a game together with 2 other people but lack of funds meant we had to shut down the project while it was still an idea. now i'm actually pretty determined of trying again to do a website or at least sell a game idea to a local game developer.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

