Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,

Post by mibi »

SKYSCRAPER!

LATEST UPDATE:

20 of the first floors have been added to the blueprints. Each bonus area has a thick line around it, the areas within are seperated by a thiner lighter line.

Movement works like this, A player can travel from a door space (the rectangle door looking things) to an elevator space on the same floor. They then can go up or down 5 floors to another elevator space, at that point they may attack any door on that floor. Or they may travel up or down the stairs one floor at a time. Players may attack laterally a long a floor as long as there is a thin line seperation (Registration to map room) but may not attack across thicker walls unless there is a door (Map room to Call center, NO, Registration to Call Center, YES).

As you can see, some areas are FOR RENT which just means I haven't named them yet and they are free to suggestions.... I have already added a few familiar faces. But I need many more suggestions of Tower type occupants if I am to fill the whole thing. So let the ideas flowing!

How this project works:

Blueprints.[(click me)

This is where the territories, gameplay and everything else will be implemented. In blueprint style, the graphics will be basic, but functional. Please refer to the blueprints for all comments prior to construction.

Construction. (click here)

This will be the actual game map, Once the blueprints are complete enough, construction will begin. Map progress will happen floor by floor like a real skyscraper construction until the roof is reached.

Evacuation map. (click here)

This is the final stage and is known as the small map. The evacuation map will be a super condensed version of the large map with minimal text, if any, to allow a player to get an overview of the player positions in the tower.



random naysayer wrote:This map is enormous, huge, out of control! It's way too big! It will never get quenched! Too much scrolling!


True, the tallness is an issue, and on any other map it would be an automatic DENY due to the annoying scrolling, but this map is different. why you may ask? because its a huge skyscraper, that has long elevators. now look around your screen... what do you see that looks kind of like an elevator and shaft. your scroll bars! thats right, scrolling up and down this map is part of the fun! Its just like taking an elevator to the very top! it's like having your own personal elevator control panel on the right of your screen.

So there you have it, the scrolling is no longer an issue, because it is a part of the game play.

Basic Info:

Its 80 floors of towering mayhem, plus 5 sub floors.

Territories: around 800-1200. Although it would be madness to not have starting neutrals so a player doesn't start with 100 deployable armies.

Continents: lots, close to 100 or more, although only the first few floors are currently occupied. The final graphics will have lots of details like chairs and beds and stuff.

movement: Once you attack the elevator shaft on a floor, you can ride the elevator all the way up or down to the elevator shaft on any other floor. Stairs are up or down one floor only. From the elevator or stairs you can attack the doors. Also, there are some walls, although the thin walls designate smaller doors you can pass through, the thicker walls you cannot.


...going down...
Last edited by mibi on Mon Jan 21, 2008 11:54 pm, edited 7 times in total.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Blueprints

Navigation:
Topic top
Blueprints top
Construction top
Evac map top

LATEST UPDATE:


most floors up to floor 70 are zoned. currently seeking upscale establishments and rentals. above floor 70 is prime real estate waiting for some prime ideas.
the basements and parking are also finished.

Movement works like this, A player can travel from a door space (the rectangle door looking things) to an elevator space on the same floor. They then can go up or down 5 floors to another elevator space, at that point they may attack any door on that floor. Or they may travel up or down the stairs one floor at a time. Players may attack laterally a long a floor as long as there is a thin line seperation (Registration to map room) but may not attack across thicker walls unless there is a door (Map room to Call center, NO, Registration to Call Center, YES).

As you can see, some areas are FOR RENT which just means I haven't named them yet and they are free to suggestions.... I have already added a few familiar faces. But I need many more suggestions of Tower type occupants if I am to fill the whole thing. So let the ideas flowing!

RENTAL APPLICATIONS


for a full list of approved, rejected rentals click here

Image

Navigation:
Topic top
Blueprints top
Construction top
Evac map top[/color]
Last edited by mibi on Mon Jan 21, 2008 11:53 pm, edited 13 times in total.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Last edited by mibi on Sun Dec 16, 2007 7:28 pm, edited 2 times in total.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

reserved for evacuation map (not completed)
Last edited by mibi on Sun Dec 16, 2007 7:36 pm, edited 2 times in total.
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

unreserved! haha!
Image
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Post by Ogrecrusher »

You're actually going to make this? Awesome! Love the Sim tower style progress too :D
User avatar
brandoncfi
Posts: 1179
Joined: Sun Nov 11, 2007 4:40 am
Gender: Male
Location: Escondido Ca
Contact:

Post by brandoncfi »

i love this idea hope it works
Scrolling to see all the map is not a big deal, at least for me
User avatar
jako
Posts: 1022
Joined: Sun Jun 03, 2007 4:50 am
Gender: Male
Location: A lost soul with no-one to stalk.

Post by jako »

awesome idea. the scrolling wont be too bad, since thats what scroll wheels are for.
Image

Time to retire this much loved sig of mine with a new clan.
fireedud
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Post by fireedud »

jako wrote:awesome idea. the scrolling wont be too bad, since thats what scroll wheels are for.


but what happens if your schroll whell breaks?
me have no sig
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Post by Keredrex »

fireedud wrote:
jako wrote:awesome idea. the scrolling wont be too bad, since thats what scroll wheels are for.


but what happens if your schroll whell breaks?


Then you Lose until you learn how to use the side scroll bars

The Cloud Duck and Dino fossil are fantastic
I can totally see you adding in little funny pictures throughout ... maybe a GHOST scarring some people
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Keredrex wrote:
fireedud wrote:
jako wrote:awesome idea. the scrolling wont be too bad, since thats what scroll wheels are for.


but what happens if your schroll whell breaks?


Then you Lose until you learn how to use the side scroll bars

The Cloud Duck and Dino fossil are fantastic
I can totally see you adding in little funny pictures throughout ... maybe a GHOST scarring some people


right well there is 85 floors so I will definetly needs ideas as to what to pu tin there...
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

can i have my own office:D

on a high leveled floor :D:D:D

please, please can i please :mrgreen:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

gimil wrote:can i have my own office:D

on a high leveled floor :D:D:D

please, please can i please :mrgreen:


sure... Gimil and Associates.
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

yea so you probably thought of some of these ideas, but whatever.


Restaurant / Cafeteria levels: employees don't have the time to leave the building everyday.

Coffee Shop: for the people who want something of better quality than the office coffee machine, but don't have the time to . Starbucks clone

Sleeping Quarters: as we get further into the 21st century, the corporation has to think about the liability of its employees driving late at night

Gym

Day Care



I think there should be stairs at each end. But, there should probably be a freight elevator that can handle more weight. So, maybe put stairs on one side and freight elevator at another? Ok. Maybe I'm being too realistic on this one.
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Post by InkL0sed »

I like this idea. I suggest staircases at either ends, with an elevator in the middle. These would allow one to attack vertically. Maybe one stairwell can only go down, and the other go up – more like escalators instead of just stairs.

EDIT: Oops, sorry, I see you've already thought of that :oops:
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Post by Keredrex »

How about a n office for all who post suggestions...... :)
It would be really cool but i understand If ya don't.....

If you are still interested in adding KONG... I can do draw one up... I'm always happy to help out
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

InkL0sed wrote:I like this idea. I suggest staircases at either ends, with an elevator in the middle. These would allow one to attack vertically. Maybe one stairwell can only go down, and the other go up – more like escalators instead of just stairs.

EDIT: Oops, sorry, I see you've already thought of that :oops:


yeah, I am on the fence with this one. Adding stairs on either side would reduce the number of regular 'blocks' from 12 to 10. Which isnt a really a big deal if people think it is important to have two stairs cases. It is also possible to have two stair cases on the inside, which would make an uneven amount on each side. its all open to discussion at this point.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Keredrex wrote:How about a n office for all who post suggestions...... :)
It would be really cool but i understand If ya don't.....

If you are still interested in adding KONG... I can do draw one up... I'm always happy to help out


There will be lots to name, offices, restaurants, what ever...

and yeah i would like to see what you can do with Kong, no promises on using tho....
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Post by Keredrex »

mibi wrote:
Keredrex wrote:How about a n office for all who post suggestions...... :)
It would be really cool but i understand If ya don't.....

If you are still interested in adding KONG... I can do draw one up... I'm always happy to help out


There will be lots to name, offices, restaurants, what ever...

and yeah i would like to see what you can do with Kong, no promises on using tho....


no doubt.... Ill give it a shot
User avatar
dustn64
Posts: 4683
Joined: Thu May 10, 2007 4:35 pm
Gender: Male
Location: The Birthplace of Basketball

Post by dustn64 »

:lol:
Wild_Tiger
Posts: 809
Joined: Sat Feb 03, 2007 3:39 pm
Gender: Male
Location: Netherlands

Post by Wild_Tiger »

LOL. another map you should play with extended text map on ;)
Image
I got beaten by 2 privates and all I got was this lousy feedback!
User avatar
bloknayrb
Posts: 219
Joined: Thu Aug 02, 2007 12:00 pm
Gender: Male
Contact:

Post by bloknayrb »

Holy crap. This is going to be ridiculous... How is gameplay going to work, specifically with regard to starting positions?
Image
User avatar
Skittles!
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am
Gender: Male

Post by Skittles! »

You should add a Skittles bar :wink: Jokes.
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Post by Ogrecrusher »

The thread should say "under construction" not "in development" :D
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Ogrecrusher wrote:The thread should say "under construction" not "in development" :D


the ground hasn't been broken on the construction part.
Post Reply

Return to “Melting Pot: Map Ideas”