[GP] [Rules] Eliminate Deferred Troops
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Disagree. As it's MUCH easier and more likely to miss a turn in a speed game due to the limited time. What if your computer freezes and you have to reboot? What if there's a power blip and you have to wait and reboot? What if you get an emergency phone call? What is Lassie is barking that Timmy's stuck in the well again? Point is, there are short term issues that crop up, where you can still come back and have a shot at the game.
- lackattack
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TheTeacher wrote:here's the thing: what if people who r fine with the way things r aren't bothering to post or vote on stuff like this? I personally believe there's a silent majority who are fine with the way it is.
I agree that the opinion of active forum posters differs from the opinion of the average member. In general, I think the active forum posters are more "power users" than average. So in this case, wouldn't they over-represent the "smart" side that anticipates the missed turns multipier?
Maybe turn missing shouldn't give an advantage in theory but I believe it often does in practice. Either way, it is practiced and isn't appreciated. If I believe this change would make for better gameplay, then I'll take the risk and field the initial complaints.
TheTeacher wrote:if people are trying to use multipliers to their advantage ... then just leave them a negative feedback and report them in cheating and abuse reports.
Yes, leave them negative feedback but no, don't report them in cheating and abuse reports. It might be poor sportsmanship but tactical turn missing isn't against the rules.
- lackattack
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lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
Sorry, but I don't like the modifications to make it a fortification. It should remain a deployment as the armies were originally intended, not be changed to a fortification.
Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game. I should be able to do my forts, no matter the type, then get the deferred men to deploy. The whole purpose of deferring the men is so that you can't use them in a "surprise" attack (which is totally bogus, b/c everyone should know you're getting them, it's even written in the instructions for goodness sake, so it's NOT a surprise!). If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
IMO you should get normal deployment options for the deferred men, i.e. be able to deploy them at the end of the turn just the same as if it was the beginning of the turn, no matter the game type.
- Aerial Attack
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wicked wrote:lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
Sorry, but I don't like the modifications to make it a fortification. It should remain a deployment as the armies were originally intended, not be changed to a fortification.
Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game. I should be able to do my forts, no matter the type, then get the deferred men to deploy. The whole purpose of deferring the men is so that you can't use them in a "surprise" attack (which is totally bogus, b/c everyone should know you're getting them, it's even written in the instructions for goodness sake, so it's NOT a surprise!). If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
IMO you should get normal deployment options for the deferred men, i.e. be able to deploy them at the end of the turn just the same as if it was the beginning of the turn, no matter the game type.
Wicked,
I agree that this would be the best solution for Sequential games - after all you are supposed to be able to deploy the deferred men.
Alas, for Freestyle games (that are not unlimited forts) - you would have people missing turns and then waiting to see which of their newly claimed terrs to fort after people log in/start attacking. This would again be usage of the "surprise" element to change the nature of the game.
If either lack doesn't mind that Freestyle will have this potential (much less severe) abuse, then he could code both this way. OR he could code each differently. OR he could code both his proposed way above.
- rebelman
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leave it as is pleasssssssssssssssssssse
i go through phases due to rw pressures mainly of missing turns - these missed turns have cost me countless pts - i occasionally have won games where i missed turns but in the vast majority of cases i miss out. Missing a turn as it is can be very costly if this comes in it will write off games where you miss a turn - lack im pleading with you not to change this, despite the 24 hours rule its extremely easy to miss a turn in some games - these games are usually a write off already but if this is changed it will kill these games for me and players like me who have a life outside cc which does cause us to miss turns occasionally.
i go through phases due to rw pressures mainly of missing turns - these missed turns have cost me countless pts - i occasionally have won games where i missed turns but in the vast majority of cases i miss out. Missing a turn as it is can be very costly if this comes in it will write off games where you miss a turn - lack im pleading with you not to change this, despite the 24 hours rule its extremely easy to miss a turn in some games - these games are usually a write off already but if this is changed it will kill these games for me and players like me who have a life outside cc which does cause us to miss turns occasionally.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- lackattack
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wicked wrote:Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game... If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
How about this:
1. Deploy
2. Attack
3. Deploy deferred armies - always in one shot.
4. Fortify
Aerial Attack wrote:Alas, for Freestyle games (that are not unlimited forts) - you would have people missing turns and then waiting to see which of their newly claimed terrs to fort after people log in/start attacking.
So to pull a "surprise defense" you need to begin your turn, deploy your armies, end your attacks, and finally deploy the deferred armies during the short time period between your opponent deploying and attacking!? If you can do that, I say you deserve an element of surprise!
rebelman wrote:leave it as is pleasssssssssssssssssssse...these missed turns have cost me countless pts - i occasionally have won games where i missed turns but in the vast majority of cases i miss out. Missing a turn as it is can be very costly if this comes in it will write off games where you miss a turn - lack im pleading with you not to change this, despite the 24 hours rule its extremely easy to miss a turn in some games - these games are usually a write off already but if this is changed it will kill these games for me...
Rebelman, I have trouble believing that it's as bad as you say. The status quo is no good, it too often puts the burden on those who play all turns. yes, the burden should be minimized, but it should always be brunt by the person that missed turns.
- Risktaker17
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- Risktaker17
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- lackattack
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wicked wrote:Would you have to End Attacks first to deploy deferred?
Yes, that would be the easiest way to code it.
Risktaker17 wrote:I think you should get all guys for casual games...because they are casual!!! but speed games should not give double guys for missed turns.
Why? If you go to the bathroom during a speed game shouldn't it be treated the same as camping for the weekend during a casual game?
- Herakilla
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i like that system lack! then those players who like to skip turns will have to play unlimited forts lol
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- lackattack
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- Herakilla
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lackattack wrote:I'm going to code this soon, last chance for feedback!
YES!!!!
no1 better post after me unless your cheering this on!
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- Aerial Attack
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Gilligan,
It's being coded as the armies that would have been received during your missed turn are now given during a deferred deployment stage. Here is an example (of the new code):
Previously it was like this
It's being coded as the armies that would have been received during your missed turn are now given during a deferred deployment stage. Here is an example (of the new code):
- Player A has 19 terrs and two continents worth +1 and +2
Player A misses a turn.
The other players break the +2 continent and take 4 terrs
Player A returns with 15 terrs and one continent worth +1
Player A gets 6 armies (5+1) to deploy and Attack with
Player A finishes attacking
Player A now has 6 armies (deferred from the missed turn) to deploy - one terr only
Player A can now make whatever forts are available based on armies/terrs/settings
Previously it was like this
- Player A has 19 terrs and two continents worth +1 and +2
Player A misses a turn.
The other players break the +2 continent and take 4 terrs
Player A returns with 15 terrs and one continent worth +1
Player A gets 12 armies [(5+1)*2] to deploy and Attack with
Player A finishes attacking
Player A can now make whatever forts are available based on armies/terrs/settings
- Haywood Jablomie
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hey
just a suggestion, but if u miss your turn you lose all bonuses. Pay attention, don't make it a strategy, only my opinion...
- Herakilla
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Re: hey
Haywood Jablomie wrote:just a suggestion, but if u miss your turn you lose all bonuses. Pay attention, don't make it a strategy, only my opinion...
what lacks coding now is better than no bonuses since it doesnt slap people hard for having a legitimate reason for missing a turn (family emergency, yadda yadda) and almost stops the strategy of skipping turns since there is no surprise and you have to wait until the next turn to attack with the xtra armies
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- Haywood Jablomie
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good point
herrakilla is on point,
but there are players who make a strategy of missing turns. Whatever the rules i will adjust my strategy...being a cook says very little of that. Herra has a good point.
Idiopathic Iconoclast of the Untouchables
but there are players who make a strategy of missing turns. Whatever the rules i will adjust my strategy...being a cook says very little of that. Herra has a good point.
Idiopathic Iconoclast of the Untouchables


