2 player map
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- spinwizard
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- Herakilla
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you mean made? and yes it is possible and would be cool, like a dueling map
i challenge you to a duel!
i challenge you to a duel!
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- unriggable
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WidowMakers
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I don't know how the current game engine (or lackattack for that matter) would deal with a map made for only 2 players.
If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
This might be something that lack needs to answer before we all start making dueling games. Don't get me wrong, I like the idea, but we should check first.
Does this make sense?
WM
If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
This might be something that lack needs to answer before we all start making dueling games. Don't get me wrong, I like the idea, but we should check first.
Does this make sense?
WM

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WidowMakers
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Oh I did not know that. But is that the same thing? The game knows that you can't have 2.5 teams.Gilligan wrote:WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
The same thing that it would do if you tried to make a 5 player doubles match.
But does it know that there are only 2 territories in this map that players start on?
-To do this check the game would have to read the XML, look at the available number of starting player territories and then compare that to the number of selected players.
-If the number of players is greater than the number of starting player territories the game will not be created.
I just am not sure that the game checks for this stuff before.
WM

- spinwizard
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WidowMakers
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I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine. (I doubt they are since lack probably never envisioned this idea or many of the other ones we come up withspinwizard wrote:So it is do-able...
Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.
WM
Last edited by WidowMakers on Sat Dec 15, 2007 4:02 pm, edited 1 time in total.

- spinwizard
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WidowMakers wrote:I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine.spinwizard wrote:So it is do-able...
Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.
WM
Ahhhh...We need some higher voice on this...
- Herakilla
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it is doable, lack can put specific constraints just try to make a 1v1 terminator which by all means is very possible but due to some research by DiM and some others it got locked
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- Herakilla
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i wanna add to my previous post
first try and make a 1v1 terminator
then go to game finder and search for 2 player terminator games
see how its possible to put specific constraints?
first try and make a 1v1 terminator
then go to game finder and search for 2 player terminator games
see how its possible to put specific constraints?
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Hera - that's different though - you're coding a specific number of players game type option restriction...
Extra code would be needed to do this on a map by map basis...
Widow - you're correct in saying that the game creation stuff would have to read the XML to determine if there are more than X number of territories...
I very much doubt that this code is there... thus if you had XML with 3 starts and you tried to run a 6 player game - it will probably crash and burn...
I suspect similar will happen if DTA tried to create a Battle Royale with too many starting locations...
C.
Extra code would be needed to do this on a map by map basis...
Widow - you're correct in saying that the game creation stuff would have to read the XML to determine if there are more than X number of territories...
I very much doubt that this code is there... thus if you had XML with 3 starts and you tried to run a 6 player game - it will probably crash and burn...
I suspect similar will happen if DTA tried to create a Battle Royale with too many starting locations...
C.

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- rebelman
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Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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- rebelman
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gimil wrote:rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.
i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- gimil
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rebelman wrote:gimil wrote:rebelman wrote:Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
which isnt what they where created for, they where created to have balanced gameplay for each castle.
i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games
Just letting you know:), but to get on topic, 2 player only maps would open up a whole me concept of gameplay that i have many ideas for.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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