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AndyDufresne
Posts: 24935 Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
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by AndyDufresne » Tue Dec 11, 2007 11:00 pm
The
Final Forge period has concluded for the
Conquer Man Map . All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand . Let it be known that this map is now ready for live play
(barring any Lack vetoes) .
Conquer Club, enjoy!
--Andy
gimil
Posts: 8599 Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)
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by gimil » Tue Dec 11, 2007 11:03 pm
congrats on yet another map WM
What do you know about map making, bitch ? natty_dread wrote: I was wrong
Top Score:2403
Incandenza
Posts: 4949 Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls
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by Incandenza » Tue Dec 11, 2007 11:04 pm
Huzzah! Great concept, superb execution. Another fine addition to the site. Congrats, WM!
THOTA: dingdingdingdingdingdingBOOMTe Occidere Possunt Sed Te Edere Non Possunt Nefas Est
WidowMakers
Posts: 2774 Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI
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by WidowMakers » Tue Dec 11, 2007 11:10 pm
Thanks everyone. I hope this map plays well.
6 player freestyle with escalating would be great!
WM
Coleman
Posts: 5402 Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest
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by Coleman » Tue Dec 11, 2007 11:13 pm
WidowMakers wrote: Thanks everyone. I hope this map plays well. 6 player freestyle with escalating would be great! WM
We're totally serious about it on this one. Speed even.
WidowMakers
Posts: 2774 Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI
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by WidowMakers » Tue Dec 11, 2007 11:16 pm
Coleman wrote: We're totally serious about it on this one. Speed even.
Yep!!
6 player Freestyle Speed Escalating Chained
Super fast, hard to follow players and TONS of fun!!!
WM
demon7896
Posts: 573 Joined: Thu Sep 13, 2007 5:21 pm
Location: San Jose, CA
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by demon7896 » Tue Dec 11, 2007 11:36 pm
here's to conquer club's first animated map!
Night Strike
Posts: 8512 Joined: Wed Apr 18, 2007 2:52 pm
Gender: Male
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by Night Strike » Wed Dec 12, 2007 12:47 am
WidowMakers wrote: If I make the cherry have a little sparkle can we quench this then?
I missed the quench last night because of the sparkles.
I will post the update tonight. Is there anything else?
Again thanks for the input. I think the animations are just what the map needed.
WM
Sorry, I was just trying to help out.
Looks good.
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
Gender: Male
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by yeti_c » Wed Dec 12, 2007 4:40 am
Congrats wid... looking forward to this one!!!
C.
Highest score : 2297
rebelman
Posts: 2968 Joined: Thu Aug 02, 2007 5:24 pm
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Location: People's Republic of Cork
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by rebelman » Wed Dec 12, 2007 6:16 am
yeti_c wrote: Congrats wid... looking forward to this one!!! C.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
WidowMakers
Posts: 2774 Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI
Post
by WidowMakers » Wed Dec 12, 2007 6:18 am
Night Strike wrote: WidowMakers wrote: If I make the cherry have a little sparkle can we quench this then?
I missed the quench last night because of the sparkles.
I will post the update tonight. Is there anything else?
Again thanks for the input. I think the animations are just what the map needed.
WM
Sorry, I was just trying to help out.
Looks good.
I am joking Night. Just a little sarcasm. Don't worry about it. Thanks for the advice.
WM
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI
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by Gilligan » Wed Dec 12, 2007 6:28 am
Congrats!
lackattack
Posts: 6097 Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
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by lackattack » Wed Dec 12, 2007 12:55 pm
I'd hate to meddle with a map after it's quenched, so I'll just post this as a final remark/suggestion.
There is nothing illegal about calling the ghosts ghosts. Copyright only protects the actual artwork, not the idea. So Namco does not have a monopoly on the concept of a round man being chased by ghosts. And "ghost" cannot be a trademark because it is an everyday noun being used in its everyday meaning.
If you want them to be aliens because you like it better, that's fine. But if you want ghosts it wouldn't be illegal and I'd be happy to switch the artwork & xml anytime.
Coleman
Posts: 5402 Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest
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by Coleman » Wed Dec 12, 2007 1:01 pm
I like aliens better. I think it suits us more.
WidowMakers might disagree so I guess I should wait for him.
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
Gender: Male
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by yeti_c » Wed Dec 12, 2007 3:12 pm
Conquer Man is well slow with all your XML Coleman!!! (Well with BOB!!)
Also - I'm not sure it's a very good 2 player game... 15 armies first turn!!!
C.
Highest score : 2297
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
Gender: Male
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by yeti_c » Wed Dec 12, 2007 4:36 pm
PS - here's a tip - don't use extended Text Map on this map...
C.
Highest score : 2297
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
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Location: Providence, RI
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by Gilligan » Wed Dec 12, 2007 4:37 pm
Holy shit! It's already up?!?!
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw
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by bryguy » Wed Dec 12, 2007 4:42 pm
yes!!!! quenched!!!!
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw
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by bryguy » Wed Dec 12, 2007 4:45 pm
spinwizard wrote: I got some games up on the new maps!
awesome
gonna go play it once a spot frees up
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI
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by Gilligan » Wed Dec 12, 2007 5:21 pm
Perhaps this will be the new Battle Royale map?
benjikat
Posts: 332 Joined: Thu Mar 08, 2007 10:03 am
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by benjikat » Wed Dec 12, 2007 6:05 pm
Nice.
I thought the neutrals were going to be 1 for Aliens and 3 for Diamonds... seeing as they are -1 and +1 respectively on their own. As it currently stands, the diamonds are just way too easy to capture.
ParadiceCity9
Posts: 4239 Joined: Thu Feb 15, 2007 4:10 pm
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by ParadiceCity9 » Wed Dec 12, 2007 6:07 pm
yeti_c wrote: PS - here's a tip - don't use extended Text Map on this map... C.
i copy/pasted it onto Word and it took up 186 pages on 12 font lol.
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI
Post
by Gilligan » Wed Dec 12, 2007 6:10 pm
ParadiceCity9 wrote: yeti_c wrote: PS - here's a tip - don't use extended Text Map on this map... C.
i copy/pasted it onto Word and it took up 186 pages on 12 font lol.
Really?! I have to try that!
EDIT: 19 pages
WidowMakers
Posts: 2774 Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI
Post
by WidowMakers » Wed Dec 12, 2007 6:48 pm
benjikat wrote: Nice. I thought the neutrals were going to be 1 for Aliens and 3 for Diamonds... seeing as they are -1 and +1 respectively on their own. As it currently stands, the diamonds are just way too easy to capture.
You are correct. I don't know how I missed that. Maybe it was the other 12,000 line s of code.
Anyway here is the updated XML.
http://www.fileden.com/files/2007/6/15/ ... l_Edit.xml
I will also PM lack
Thanks again
WM