Animated Maps
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Animated Maps
The maps can be in .gif format, so can maps be animated? Has anyone tried making one?
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dominationnation
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- DiM
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yes i made an animated map. see page 34 in the age of merchants thread. and yes it has been voted against but because it does not suit the style of the map. on other maps animations could be more appropriate.
but probably the main reason why people voted no is the slowing of the pc. nobody wants to wait for their map to load especially in a RT game.
i still belive animated maps are great but only as an option. this way we'll be able to choose if we want animation.
but probably the main reason why people voted no is the slowing of the pc. nobody wants to wait for their map to load especially in a RT game.
i still belive animated maps are great but only as an option. this way we'll be able to choose if we want animation.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:yes i made an animated map. see page 34 in the age of merchants thread. and yes it has been voted against but because it does not suit the style of the map. on other maps animations could be more appropriate.
but probably the main reason why people voted no is the slowing of the pc. nobody wants to wait for their map to load especially in a RT game.![]()
i still belive animated maps are great but only as an option. this way we'll be able to choose if we want animation.
the map would only load once, and then be in the browsers cache until it was wiped... so the closet part of an RT game would still be lacks server.
- DiM
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plysprtz wrote:animated maps are pointless they will just make the site lag even more and totally screw people with slow comps.(ME) up
not if they are as an option.
you can chose:
[small map] [large map] [small animated map] [large animated map]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I'd still like to see animated maps in the future. I wouldn't mind a great plains Indian map where occasionally you see the Lakota or Iroquois wander about or a map with factories and animated smoke coming out.
The problem is I'm not skilled enough to pull either off and those that are happen to be busy with other projects.
EDIT: Oh, by Indians I don't mean the doctor types in the Asian area, I mean Native Americans, if we are all about being politically correct.
EDIT2: I do have kind of a secret project I'm working on that I'll share some about that is an animated map designed to be extremely disturbing. Basically I'm trying to emulate the feeling of going insane while playing the map, complete with a sanity bar at the top that slowly drains empty the longer you stare at the map without moving. I'm not sure how it will be received and I'm slow with art and especially animation so it is taking a lot of time.
The problem is I'm not skilled enough to pull either off and those that are happen to be busy with other projects.
EDIT: Oh, by Indians I don't mean the doctor types in the Asian area, I mean Native Americans, if we are all about being politically correct.
EDIT2: I do have kind of a secret project I'm working on that I'll share some about that is an animated map designed to be extremely disturbing. Basically I'm trying to emulate the feeling of going insane while playing the map, complete with a sanity bar at the top that slowly drains empty the longer you stare at the map without moving. I'm not sure how it will be received and I'm slow with art and especially animation so it is taking a lot of time.
Warning: You may be reading a really old topic.
- DiM
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ericwdhs wrote:If they incorporated Flash, that'd be easy, but gif? No way could you do anything longer than a few frames with map-size images.
actually you can do ample animations with gif. all you need is patience and hard work.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Guilty_Biscuit
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ericwdhs wrote:If they incorporated Flash, that'd be easy, but gif? No way could you do anything longer than a few frames with map-size images.
I agree, gif are way too limiting. My maps are about 250k, 4 frames and your already over a 1mb. not much you can do with 4 frames. flash would be the way to go here, but that wont be happening any time soon.
- DiM
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mibi wrote:ericwdhs wrote:If they incorporated Flash, that'd be easy, but gif? No way could you do anything longer than a few frames with map-size images.
I agree, gif are way too limiting. My maps are about 250k, 4 frames and your already over a 1mb. not much you can do with 4 frames. flash would be the way to go here, but that wont be happening any time soon.
i agree gifs are limiting but your math is not correct.
checkout my animated map it only has 600k.
and for that map i used 20 frames, each frame was a jpg saved at 80 quality and had 210k. i don't know exactly how the gif compression works but instead of having 4 megs i got a 600k gif.
and i think 20 frames are more than enough for simple animations like some troops moving, trees swaying in the wind or waves crashing on the shores.
as i explained in the aom thread the main problem is that after you make the animation you can't modify stuff. because even if you use layered pngs for each frame, they are flatten and transformed in jpgs after the conversion to gif. the animations can be made only after each and every little detailed is solved. so they should be the final step in the map making process.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:mibi wrote:ericwdhs wrote:If they incorporated Flash, that'd be easy, but gif? No way could you do anything longer than a few frames with map-size images.
I agree, gif are way too limiting. My maps are about 250k, 4 frames and your already over a 1mb. not much you can do with 4 frames. flash would be the way to go here, but that wont be happening any time soon.
i agree gifs are limiting but your math is not correct.
checkout my animated map it only has 600k.
and for that map i used 20 frames, each frame was a jpg saved at 80 quality and had 210k. i don't know exactly how the gif compression works but instead of having 4 megs i got a 600k gif.
and i think 20 frames are more than enough for simple animations like some troops moving, trees swaying in the wind or waves crashing on the shores.
as i explained in the aom thread the main problem is that after you make the animation you can't modify stuff. because even if you use layered pngs for each frame, they are flatten and transformed in jpgs after the conversion to gif. the animations can be made only after each and every little detailed is solved. so they should be the final step in the map making process.
yeah i guess i dont really know how animated gif compress works either...
- unriggable
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mibi wrote:ericwdhs wrote:If they incorporated Flash, that'd be easy, but gif? No way could you do anything longer than a few frames with map-size images.
I agree, gif are way too limiting. My maps are about 250k, 4 frames and your already over a 1mb. not much you can do with 4 frames. flash would be the way to go here, but that wont be happening any time soon.
Have a smokestack or something? I dunno, when you think about it its just to make some images move a bit, not to have a whole storyline behind the map.

- DiM
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ericwdhs wrote:Wow... I didn't know .gif compressed that much.
me neither.
when i started the animation i was sure it would be a few megs but in the end i was very very surprised in a pleasant way
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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Bodmanbod wrote:just want to point out that gif images are generally worse quality than jpgs though so any animated map would be a worse quality image than the map without animation saved as a jpg.
are you sure? go to page 34 in age of merchants map and see if there's any downsize in quality
i haven't noticed.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:Bodmanbod wrote:just want to point out that gif images are generally worse quality than jpgs though so any animated map would be a worse quality image than the map without animation saved as a jpg.
are you sure? go to page 34 in age of merchants map and see if there's any downsize in quality![]()
i haven't noticed.
well yeah i'm sure
However gifs are better on things with very few colours such as pixel art.
- DiM
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Bodmanbod wrote:DiM wrote:Bodmanbod wrote:just want to point out that gif images are generally worse quality than jpgs though so any animated map would be a worse quality image than the map without animation saved as a jpg.
are you sure? go to page 34 in age of merchants map and see if there's any downsize in quality![]()
i haven't noticed.
well yeah i'm surethe reason gifs are lower quality is because they have far fewer colours your map has only a small range of colours and tones so the difference is not noticeable. but on an image with more colours (anything over 256 which is the highest a gif can have) then you will begin to notice a difference. If you consider that photoshop has literally several millions of different colours and shades then it will be highly possible to see the drop in quality from a gif to a jpg.
However gifs are better on things with very few colours such as pixel art.
you're probably right i never looked at it from this point of view.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
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DiM wrote:as i explained in the aom thread the main problem is that after you make the animation you can't modify stuff. because even if you use layered pngs for each frame, they are flatten and transformed in jpgs after the conversion to gif. the animations can be made only after each and every little detailed is solved. so they should be the final step in the map making process.
O know this is old but ill quote this anyway . . .
With photosho theres a neat little animation window which allows you to modify your animation as you go along in a layered format, once your finished you then can choose to save it as a gif animation which still keeping a modifyable PSD file.
What do you know about map making, bitch?
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