Conquer Man [Quenched]

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AndyDufresne
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Post by AndyDufresne »

              Quenching


The Final Forge period has concluded for the Conquer Man Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy
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gimil
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Post by gimil »

congrats on yet another map WM
What do you know about map making, bitch?

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Incandenza
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Post by Incandenza »

Huzzah! Great concept, superb execution. Another fine addition to the site. Congrats, WM!
THOTA: dingdingdingdingdingdingBOOM

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WidowMakers
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Post by WidowMakers »

Thanks everyone. I hope this map plays well.

6 player freestyle with escalating would be great!


WM
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Coleman
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Post by Coleman »

WidowMakers wrote:Thanks everyone. I hope this map plays well.

6 player freestyle with escalating would be great!


WM


We're totally serious about it on this one. Speed even.
WidowMakers
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Post by WidowMakers »

Coleman wrote:We're totally serious about it on this one. Speed even.


Yep!!

6 player
Freestyle
Speed
Escalating
Chained


Super fast, hard to follow players and TONS of fun!!!

WM
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demon7896
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Post by demon7896 »

here's to conquer club's first animated map!
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Night Strike
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Post by Night Strike »

WidowMakers wrote:If I make the cherry have a little sparkle can we quench this then?

I missed the quench last night because of the sparkles. :evil:

I will post the update tonight. Is there anything else?

Again thanks for the input. I think the animations are just what the map needed.

WM



Sorry, I was just trying to help out. :? Looks good.
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yeti_c
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Post by yeti_c »

Congrats wid... looking forward to this one!!!

C.
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rebelman
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Post by rebelman »

yeti_c wrote:Congrats wid... looking forward to this one!!!

C.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
WidowMakers
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Post by WidowMakers »

Night Strike wrote:
WidowMakers wrote:If I make the cherry have a little sparkle can we quench this then?

I missed the quench last night because of the sparkles. :evil:

I will post the update tonight. Is there anything else?

Again thanks for the input. I think the animations are just what the map needed.

WM



Sorry, I was just trying to help out. :? Looks good.
I am joking Night. Just a little sarcasm. Don't worry about it. Thanks for the advice.

WM
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Gilligan
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Post by Gilligan »

Congrats! =D>
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lackattack
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Post by lackattack »

I'd hate to meddle with a map after it's quenched, so I'll just post this as a final remark/suggestion.

There is nothing illegal about calling the ghosts ghosts. Copyright only protects the actual artwork, not the idea. So Namco does not have a monopoly on the concept of a round man being chased by ghosts. And "ghost" cannot be a trademark because it is an everyday noun being used in its everyday meaning.

If you want them to be aliens because you like it better, that's fine. But if you want ghosts it wouldn't be illegal and I'd be happy to switch the artwork & xml anytime.
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Coleman
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Post by Coleman »

I like aliens better. I think it suits us more. :) WidowMakers might disagree so I guess I should wait for him.
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yeti_c
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Post by yeti_c »

Conquer Man is well slow with all your XML Coleman!!! (Well with BOB!!)

Also - I'm not sure it's a very good 2 player game... 15 armies first turn!!!

C.
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yeti_c
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Post by yeti_c »

PS - here's a tip - don't use extended Text Map on this map...

C.
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Gilligan
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Post by Gilligan »

Holy shit! It's already up?!?!
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bryguy
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Post by bryguy »

yes!!!! quenched!!!!
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spinwizard
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Post by spinwizard »

I got some games up on the new maps! :)
bryguy
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Post by bryguy »

spinwizard wrote:I got some games up on the new maps! :)


awesome



gonna go play it once a spot frees up
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Gilligan
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Post by Gilligan »

Perhaps this will be the new Battle Royale map?
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benjikat
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Post by benjikat »

Nice.

I thought the neutrals were going to be 1 for Aliens and 3 for Diamonds... seeing as they are -1 and +1 respectively on their own. As it currently stands, the diamonds are just way too easy to capture.
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ParadiceCity9
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Post by ParadiceCity9 »

yeti_c wrote:PS - here's a tip - don't use extended Text Map on this map...

C.


i copy/pasted it onto Word and it took up 186 pages on 12 font lol.
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Gilligan
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Post by Gilligan »

ParadiceCity9 wrote:
yeti_c wrote:PS - here's a tip - don't use extended Text Map on this map...

C.


i copy/pasted it onto Word and it took up 186 pages on 12 font lol.


Really?! I have to try that! :lol:

EDIT: 19 pages :?
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WidowMakers
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Post by WidowMakers »

benjikat wrote:Nice.

I thought the neutrals were going to be 1 for Aliens and 3 for Diamonds... seeing as they are -1 and +1 respectively on their own. As it currently stands, the diamonds are just way too easy to capture.
You are correct. I don't know how I missed that. Maybe it was the other 12,000 line s of code. :D

Anyway here is the updated XML.
http://www.fileden.com/files/2007/6/15/ ... l_Edit.xml
I will also PM lack

Thanks again

WM
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