Age of Realms: Magic [Quenched]

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rebelman
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Post by rebelman »

DiM wrote:ok guys, enough spam. it seems the feedbakc stopped.
i still have to do the small version and to put new army shields. but other than that is everything ok?

what should the sanctuary be? 50? 75? 100?

any other concerns regarding the neutrals? or anything else?


how about 69 that number has a certain appeal :wink:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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DiM
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Post by DiM »

V8
DONE:
* it was a real bitch but i finally decided what to do with the army circles. i wanted to change them to something more suited to the winter but at the same time i liked the fact that they were shields. so i tried adding fur rims on the shields and i failed because of the level of detail. in the end i chose what i think is the perfect way to switch from summer to winter and keep the same shields. adding snow on top of the shields :) this frickin snow on the shields took me almost 90 minutes to do. it's f*ckin horrible to draw snow pixel by pixel for 93 shields.
*and finally small version of the map.
*also made the sanctuary worth 75.

TO-DO
*xml

Image

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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unriggable
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Post by unriggable »

WOW I think its awesome but playability is too similar to the other one. I suggest you change some territory borders.
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Gnome
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Post by Gnome »

Sorry to drop in like this but it looks like the island in the south's shadows are the other way round, it's like the ice and the lands are actually in the water and not on the water...can be mentioned before but there is no change on that so why not mention it again since it looks wrong...
For the rest I like it :!:
(Maybe remove the snow on the shields again looked better without it :P )
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DiM
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Post by DiM »

unriggable wrote:WOW I think its awesome but playability is too similar to the other one. I suggest you change some territory borders.


borders will not be changed and i can guarantee you playability is totally different, bonuses are different routes are different, neutrals are different and the objective is different.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Keredrex
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Post by Keredrex »

unriggable wrote:WOW I think its awesome but playability is too similar to the other one. I suggest you change some territory borders.


I disagree...
Chapter 1 is a standard map Conquer your enemy...By the time you have all the castles its pretty much a victory....
Chapter 2 is basically the first to the sancturary with a big enough army ...the focus changes since now there is a decay rate to the map... you can't just sit and build or go after an enemy cause it will waste your forces and allow someone else to go right for the win condition.... In a TEAMS Match 1 can go for the win the other can help or hurt the opposing team(s)

Only thing i see is if playing Assassin....Wouldn't it be easier to go after your target and get the win that way? I know the Sanctruary overrides the Assassin win but It probably shouldn't be the other way around also...

For example...If RED is GREENS Target...Red goes for Sancturary ..Fails...Yellow Comes from behind and goes for GREEN Finishes him & WINS... Its kind of a bummer on a map with this level of gameplay

Can't Wait to see Chapter 3????
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DiM
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Post by DiM »

Gnome wrote:Sorry to drop in like this but it looks like the island in the south's shadows are the other way round, it's like the ice and the lands are actually in the water and not on the water...can be mentioned before but there is no change on that so why not mention it again since it looks wrong...
For the rest I like it :!:
(Maybe remove the snow on the shields again looked better without it :P )


i don't think it has been mentioned before. if it was i missed it. anyway i guess it's just a matter of perspective. an optical illusion.

for example look at this image:

which one of the crosses is in front and which is in the back? depending on your perspective either answer is true.
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
whitestazn88
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Post by whitestazn88 »

looking better and better. your mastery of drawing snow is awe-inspiring
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Post by gimil »

A change in the boarder colors would be nice, a strong dark blue or green maybe.
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DiM
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Post by DiM »

gimil wrote:A change in the boarder colors would be nice, a strong dark blue or green maybe.


there's already too much blue, i'll try the green
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

whitestazn88 wrote:looking better and better. your mastery of drawing snow is awe-inspiring


thanks mate.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

black may do jsut as well.
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DiM
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Post by DiM »

Keredrex wrote:
unriggable wrote:WOW I think its awesome but playability is too similar to the other one. I suggest you change some territory borders.


I disagree...
Chapter 1 is a standard map Conquer your enemy...By the time you have all the castles its pretty much a victory....
Chapter 2 is basically the first to the sancturary with a big enough army ...the focus changes since now there is a decay rate to the map... you can't just sit and build or go after an enemy cause it will waste your forces and allow someone else to go right for the win condition.... In a TEAMS Match 1 can go for the win the other can help or hurt the opposing team(s)

Only thing i see is if playing Assassin....Wouldn't it be easier to go after your target and get the win that way? I know the Sanctruary overrides the Assassin win but It probably shouldn't be the other way around also...

For example...If RED is GREENS Target...Red goes for Sancturary ..Fails...Yellow Comes from behind and goes for GREEN Finishes him & WINS... Its kind of a bummer on a map with this level of gameplay

Can't Wait to see Chapter 3????


it depends on the settings of the assassin game. for example if it is fog and you have no idea where your target is you can build silently and then make a dash for the sanctuary.
also in your example if you go for the sanctuary unprepared and remain uncovered and defenceless it is your fault not the map's fault.

chapter 3 will be a blast. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
bryguy
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Post by bryguy »

this is looking great


currently my favorite map is the first one of the trilogy, so i cant wait for this one



B.
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DiM
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Post by DiM »

gimil wrote:black may do jsut as well.


black is too common. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by rebelman »

small map looks class - i always play small maps so this one to me seems spot on.

forget my comment in live chat re snow piles

Andy: final forge this map now while the going is good :wink:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Night Strike
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Post by Night Strike »

This map does look better than the first. Nice job.

I haven't followed this map very well, but I did come up with something from playing the first. I notice that every Castle+Resource Pair provides a bonus, regardless of the islands where it's located. What would be wrong with limiting that to just the Island that the special territories are located (i.e. you couldn't receive a bonus for a castle on one island with resources on another)?? Perhaps even bump it up to +2 rather than +1. It seems like that wouldn't cause such a large disparity between deployment armies.
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Post by bryguy »

Night Strike wrote:I haven't followed this map very well, but I did come up with something from playing the first. I notice that every Castle+Resource Pair provides a bonus, regardless of the islands where it's located. What would be wrong with limiting that to just the Island that the special territories are located (i.e. you couldn't receive a bonus for a castle on one island with resources on another)?? Perhaps even bump it up to +2 rather than +1. It seems like that wouldn't cause such a large disparity between deployment armies.


i like it as it is, cause its needed like that to take the neutrals
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Post by wcaclimbing »

I just looked over the map and found that every castle, except for Ghyr, can reach the sanctuary by taking 5 countries. for Ghyr, it takes 6 to reach it.

will the neutrals be modified so Ghyr has a slightly easier path through to the Sanctuary, or will it just put the player that starts with Ghyr at a disadvantage because everyone else will have one less country to take?
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Post by Keredrex »

wcaclimbing wrote:I just looked over the map and found that every castle, except for Ghyr, can reach the sanctuary by taking 5 countries. for Ghyr, it takes 6 to reach it.

will the neutrals be modified so Ghyr has a slightly easier path through to the Sanctuary, or will it just put the player that starts with Ghyr at a disadvantage because everyone else will have one less country to take?


Actually unless i am wrong... its 6 for ghyr ... 5 for figy and mua .... 4 for the Xi, Aoria and Borun (including sanctruary)
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Post by yeti_c »

Keredrex wrote:
wcaclimbing wrote:I just looked over the map and found that every castle, except for Ghyr, can reach the sanctuary by taking 5 countries. for Ghyr, it takes 6 to reach it.

will the neutrals be modified so Ghyr has a slightly easier path through to the Sanctuary, or will it just put the player that starts with Ghyr at a disadvantage because everyone else will have one less country to take?


Actually unless i am wrong... its 6 for ghyr ... 5 for figy and mua .... 4 for the Xi, Aoria and Borun (including sanctruary)


This is correct - I believe that DiM has put more neutrals in the way of the less territories though to even it up...

C.
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DiM
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Post by DiM »

yeti_c wrote:
Keredrex wrote:
wcaclimbing wrote:I just looked over the map and found that every castle, except for Ghyr, can reach the sanctuary by taking 5 countries. for Ghyr, it takes 6 to reach it.

will the neutrals be modified so Ghyr has a slightly easier path through to the Sanctuary, or will it just put the player that starts with Ghyr at a disadvantage because everyone else will have one less country to take?


Actually unless i am wrong... its 6 for ghyr ... 5 for figy and mua .... 4 for the Xi, Aoria and Borun (including sanctruary)


This is correct - I believe that DiM has put more neutrals in the way of the less territories though to even it up...

C.


yeti_c gave the right answer.
there is still a slight difference 2-3 troops max but when you consider the fact that the sanctuary has 75 neutrals and that you must go there with at least 150-200 troops because you must also defend it after you capture it, i don't think 2-3 extra troops will matter.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Telvannia
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Post by Telvannia »

come on Andy. Lets make a record for the fastest quenched map in CC history :D
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rebelman
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Post by rebelman »

Telvannia wrote:come on Andy. Lets make a record for the fastest quenched map in CC history :D


although it might an idea to hit final forge with it first to keep up appearances :wink:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Post by Clive »

DiM, just want to say, it looks amazing, can't wait to try it out!
" im no good by myself! i like having you to say. 'no john dont be fucking stupid' "
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