Dust Bowl [Quenched]

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Do you want to have the map changed so Dust territories are given out evenly?

Yes
36
69%
No
16
31%
 
Total votes: 52

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yeti_c
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Post by yeti_c »

(BTW - I meant deploy - not display!!!!)

Hey check out my armies!??!!

C.
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Herakilla
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Post by Herakilla »

i like yeti's idea as well and then you have reason for inflated bonuses!
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ps2civxr20
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Post by ps2civxr20 »

i think that you should start the drought areas neutral but with only 1 troop
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reverend_kyle
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Post by reverend_kyle »

yeti_c wrote:(BTW - I meant deploy - not display!!!!)

Hey check out my armies!??!!

C.


I was like so we always have 3 there no matter what? sweet. now it makes sense.
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MrBenn
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Post by MrBenn »

yeti_c wrote:
Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...


That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.

If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ
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Herakilla
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Post by Herakilla »

MrBenn wrote:
yeti_c wrote:
Make the drought areas -1 territory bonus...This means at the start of the turn they lose 1 army each...But you will always get 3 to deploy...If you only have 1 army on the territory then you don't lose any...Yes you could be unlucky and start with lots of them - but you will still have 3 to deploy to play with...


That sounds good. That's the sort of thing I meant earlier, but probably didn't explain very well.

If you do choose to start with neutrals I'd prefer 1 neutral army on each drought area than 3... but only because I got caned today tring to take a neutral... lol :-þ


lol i lose more armies to neutrals than i do players!
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Herakilla
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Post by Herakilla »

i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.

just would be cool i think and add another gameplay twist
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RjBeals
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Post by RjBeals »

Same - I really hate neutrals which is why I wanted to avoid them. I think taking 1 army off each of your drought territories is a great idea. It still would suck if you were deployed in a majority of those regions, but I still think it's better than neutrals. Also - you would at least get 3 armies at the start of each turn. I'll work on fixing the legend (again) next week.
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yeti_c
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Post by yeti_c »

Herakilla wrote:i dont think the xml has been coded for anything like this yet but could you have neutral armies degenerate each round like the players would? then you could start with the standard 3 but as the game goes on (for 2 rounds lol) the low amount of water weakens the defenses and troops defending those areas.

just would be cool i think and add another gameplay twist


This isn't possible - we can define the territories as having bonuses - but the neutrals will never take a turn - therefore they won't receive the bonus...

If you want this functionality then it needs to be coded in by lack - probably on the round change... - it would be good in some areas... for instance AOR - if you had a neutral castle - it would grow by 5 each round...

C.
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Herakilla
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Post by Herakilla »

thats why i said i didnt think it was possible yet lol. im sure lack could make the code for it but until then it aint there and this map will likely get quenched b4 that happens it seems
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Optimus Prime
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Post by Optimus Prime »

So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.
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yeti_c
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Post by yeti_c »

Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.


When you take your turn... (at the beginning)

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RjBeals
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Post by RjBeals »

Sounds like it's the same deal with Dim's Age of Magic map, only his armies will diminish due to frostbite.
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Optimus Prime
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Post by Optimus Prime »

yeti_c wrote:
Optimus Prime wrote:So will I lose armies in my drought areas on the turns of other players or only when I take my turn? I'm still a little confused at that point.


When you take your turn... (at the beginning)

C.

Okay, that's what I thought, just wanted to make sure of it. I like that idea, let's go with that. :)
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RjBeals
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Post by RjBeals »

Very busy with Christmas / Work so map is on hiatus
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yeti_c
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Post by yeti_c »

No worries - I look forward to more work in January...

C.
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RjBeals
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Post by RjBeals »

RjBeals wrote:Very busy with Christmas / Work so map is on hiatus
I lied...

Rev-11

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  • Made the small map, 33% smaller :? It may be the smallest map on the site at 550 x 393 !!
  • Reworded the Drought Penalties. Hope it's finally clear now.
  • played with shading on legend. Burned / Dodged dark & highlight areas.
  • I guess it's ready for final forge [-o<
    [/list]
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yeti_c
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Post by yeti_c »

Loving it RJ - reckon you're right...

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Optimus Prime
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Post by Optimus Prime »

yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)
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yeti_c
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Post by yeti_c »

Optimus Prime wrote:
yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)


I'm in...

C.
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spinwizard
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Post by spinwizard »

yeti_c wrote:
Optimus Prime wrote:
yeti_c wrote:Loving it RJ - reckon you're right...

C.


I second that. Looks great, can't wait to play it. I've already got a tournament idea planned, with your permission of course, RjBeals. :)


I'm in...

C.


In as well :)
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spinwizard
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Post by spinwizard »

I love the graphics. 1 small thing, can u make the state impassables thicker as it is a tiny bit confusing :)
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RjBeals
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Post by RjBeals »

spinwizard wrote:I love the graphics. 1 small thing, can u make the state impassables thicker as it is a tiny bit confusing :)


I'll see what I can do - maybe a dark glow around them or something so they stand out a bit more...
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RjBeals
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Post by RjBeals »

How's this?

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whitestazn88
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Post by whitestazn88 »

yeah, the drought thing is finally like really clear, i like that, and i look forward to playing it soon
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