Scotland [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
yamahafazer
Posts: 211
Joined: Fri Aug 24, 2007 9:56 am

Post by yamahafazer »

It's looking very nice... I like the attack lines in the water too... I was wondering how you were going to do them, but they fit in very well..
Image
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

I'm confused - why two versions of the same map in the same thread?!

C.
Image
Highest score : 2297
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Post by Balsiefen »

yeti_c wrote:I'm confused - why two versions of the same map in the same thread?!

C.


Oaktowns map is graphics and will be the one eventually put up.

My map is there just to try out gameplay ideas quickly without messing up oaktowns nice graphics
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

Balsiefen wrote:
yeti_c wrote:I'm confused - why two versions of the same map in the same thread?!

C.


Oaktowns map is graphics and will be the one eventually put up.

My map is there just to try out gameplay ideas quickly without messing up oaktowns nice graphics


Right I see... that wasn't that well explained!!

C.
Image
Highest score : 2297
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

Perhaps the first post should be re-written to better reflect the fact that this is a two-headed monster. Bals started this project, but hit a ceilings in terms of what his software could accomplish, so I offered to rework it. I'd like to leave the majority of the decision-making regarding bonuses and territories up to him, while I just photoshop it and make it look purty.

Bals: Considering the point we seem to be at now, i suspect you won't have to keep creating alternative versions. I think that my version has caught up in terms of the gameplay features that are on the map - I have all of the borders, territory titles, cities, unpassables, attack routes across the water, and our bonuses match. Feel free to just give written directions for issues and changes as they come up.
Image
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Post by Balsiefen »

oaktown wrote:Perhaps the first post should be re-written to better reflect the fact that this is a two-headed monster. Bals started this project, but hit a ceilings in terms of what his software could accomplish, so I offered to rework it. I'd like to leave the majority of the decision-making regarding bonuses and territories up to him, while I just photoshop it and make it look purty.

Okay i'll do that

Bals: Considering the point we seem to be at now, i suspect you won't have to keep creating alternative versions. I think that my version has caught up in terms of the gameplay features that are on the map - I have all of the borders, territory titles, cities, unpassables, attack routes across the water, and our bonuses match. Feel free to just give written directions for issues and changes as they come up.

yea, i was thinking the same thing. We shouldnt have any changes that will ruin the graphics anymore so that'll make it easyer.
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

maybe you can PM a mod to remove the poll question? it's out of date and may be confusing.
Image
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Post by iancanton »

Balsiefen wrote:Should we up the central bonus to 5?


this could well be a good idea, though i prefer a 5 bonus for holding all cities, to bring the cities into the big league. the fact that aberdeen is adjacent to angus means that the cities can be connected by occupying only three additional territories. this strategy starts to look worthwhile when a 5 bonus is offered.

ian. :)
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Removed the poll. For further reference, send all poll removals/updates to Coleman via PM! :)

By the way, I love the graphics you two have going...:)


--Andy
illusions850
Posts: 89
Joined: Thu May 31, 2007 2:03 pm
Location: buffalo
Contact:

Post by illusions850 »

how are you supposed to know which bonus is which?
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

illusions850 wrote:how are you supposed to know which bonus is which?

see my to-do list. :wink:
Image
ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

oaktown that looks really good...everything's really clear and well developed.
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Post by Balsiefen »

iancanton wrote:
Balsiefen wrote:Should we up the central bonus to 5?


this could well be a good idea, though i prefer a 5 bonus for holding all cities, to bring the cities into the big league. the fact that aberdeen is adjacent to angus means that the cities can be connected by occupying only three additional territories. this strategy starts to look worthwhile when a 5 bonus is offered.

ian. :)


actually, you may be right. Usually, bonuses like that are ignored because they are so hard to keep, but that combined with oaktowns idea would really make them somthing to go for. That in turn would have an interesting effect by making the south and east busier, making it more true to the real scotland
Mr_Niels
Posts: 45
Joined: Sun Sep 16, 2007 3:43 am

Post by Mr_Niels »

i love the mountains, good work!
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

Oaktown's Version 6, I think:
Image

What's new:
• celtic vine border
• a thistle, which is either too heavy or too big at the moment.. work in progress
• thistle leaves of different colors in the legend, growing from the border
• compass with my sig :)

To do:
• finalize bonuses... are we upping the cities to +5?
• rework colors; they look fine on the map, but my color-blind eyes can't tell the leaves apart very well. They could also use further softening.
• perhaps move Shetlands out of the border, which I just noticed (oops)
• play around with the leaves in the legend a bit to get them just right.
• XML, army count placement, small map

Sorry the updates are far between - two maps going at once!
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Lanarkshire could easily be made into 2 seperate terrs, north lanarkshire and south lanarkshire. (guess which one i live in)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

gimil wrote:Lanarkshire could easily be made into 2 seperate terrs, north lanarkshire and south lanarkshire. (guess which one i live in)

In light of recent discussions regarding ideal territory counts, it would be nice to add some territories to bring this map up to at least 39 to avoid the extra bonus for the first player in a two or three player game. Trouble is we've already got a mess of little territories in the regions that would be most natural for additions. Lanarkshire could work - how about splitting up one or two of the big territories farther north?
Image
User avatar
Nobunaga
Posts: 1058
Joined: Thu Jan 26, 2006 10:09 am
Location: West of Osaka

Post by Nobunaga »

... I like that thistle. Not too intrusive, in my opinion.

...
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Why not add this cheeky fellow in?

the rampent lion.
Image

It will add to the old scottish felling you have going.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Post by iancanton »

oaktown wrote:it would be nice to add some territories to bring this map up to at least 39 to avoid the extra bonus for the first player in a two or three player game. Trouble is we've already got a mess of little territories in the regions that would be most natural for additions.


oaktown's reasoning is very interesting and worthy of consideration. the idea that 36 is not a good number has never occurred to me before.

here's another idea: rather than adding three territories, how does deleting three compare (i think the natural mergers are reuniting ayrshire, reuniting inverness-shire and combining argyll with mull, as mull was always part of argyll and not part of the western isles)?

that gives at least three options: 39, 36 or 33 territories!

the thistle leaves and vine border are lovely touches.

ian. :)
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

small map, 457x600:
Image

Large map, 602x790:
Image

So, I've changed up the colors a bit... as a colorblind user I find this color scheme to be more friendly.

Also, first stab at small map. It'll take some work fitting in army counts, but it's doable.

iancanton wrote:here's another idea: rather than adding three territories, how does deleting three compare (i think the natural mergers are reuniting ayrshire, reuniting inverness-shire and combining argyll with mull, as mull was always part of argyll and not part of the western isles)?

You would only have to delete one territory to avoid the first turn advantage, but fewer than 36 territory makes for thin starts in larger games. It's worthy of further discussion.
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Oaktown i an very much impressed with the work you have done here.

As for the territory count, id like to see more rather than less. Mainly because i want to see this as a standard, average map rather than a small one.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

I can understand where gimil is coming from but there is a growing demand for smaller maps so I'd like this to stay as it is to help meet that.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Coleman wrote:I can understand where gimil is coming from but there is a growing demand for smaller maps so I'd like this to stay as it is to help meet that.


evidently its a mater of taste, so we will jsut have to wait and see where the discussion lies.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

I'm going to let Balsiefen make the final decision here (based on everybody's comments of course), as I'm just the pixel-pusher on this one.

Personally I am a fan of the classsic-sized game. We could easily drop territories and make this a small map, but that wasn't the original intention.

So discuss...
• 36 is a good size for limiting starting neutrals in all games, and it is where we are now.
• 39 would be a good size for eliminating first turn advantage and have no neutrals in two and three player games. If you like this please consider where we should add terits.
• 40 would eliminate first player advantage and eliminate neutrals in 4 and 5 player games. if you like this option please consider where we should add terits.
Post Reply

Return to “The Atlas”