Age of Realms: Age of Might [Quenched]
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I assumed all maps wer Beta-tested before added to the general list.
This map setup should simply not allow 1-1. Whoever goes first wins. All you do is load up one castle take a territory next to a port and wait. The opponent is forced to split their armies between 2 castles or lose one.
Then on the 2nd turn you should have enough men to easily take out one of the castles... Only way to lose this board going first is awful dice.
Also wanted to throw in... the problem with so many "bad" maps showing up to me is the playability of tournaments. Now I have to have a very narrow focus for tournaments I join, because any tournaments with "home" or random maps can easily pick from one of the numerous maps that are pointless for 1-1.
Maybe we should have a seperation between 1-1 style maps compared to group play where the flaws aren't as pronounced.
This map setup should simply not allow 1-1. Whoever goes first wins. All you do is load up one castle take a territory next to a port and wait. The opponent is forced to split their armies between 2 castles or lose one.
Then on the 2nd turn you should have enough men to easily take out one of the castles... Only way to lose this board going first is awful dice.
Also wanted to throw in... the problem with so many "bad" maps showing up to me is the playability of tournaments. Now I have to have a very narrow focus for tournaments I join, because any tournaments with "home" or random maps can easily pick from one of the numerous maps that are pointless for 1-1.
Maybe we should have a seperation between 1-1 style maps compared to group play where the flaws aren't as pronounced.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Coleman wrote:I've won going second quite a few times.
me too. i have won at least 20 games where i went second. and i have also lost games where i went first. it does have strategy involved, and in some aspects it has nuances of strategy of the finest details that i haven't seen on other maps, especially if it is played on fog.
as for high rankers not playing it, on the contrary many do it.
i have posted 10 1v1 games in the CC2000+ callouts and they quickly filled. also all the games posted there about this map quickly fill up.
i have played games on this map with people ranging from cooks to colonels.
yep colonel rank you read right.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Too much. I know.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part
true he just beat me by going second. but he had really good dice (hate him and his dice)
but i'm still saying that going second is not bad, i have won games where i went second and it wasn't because of lucky dice. i'm well know for shitty dice.
it's all about reading the info in the log, finding out where the opponent has his castle and taking it. also it's all about giving false clues to the opponents and prepping your attack. i won't give out my strategy cause everybody would beat me but trust me there's a lot of strategy involved, not just luck.
people that gained hundreds of points couldn't have done it all by luck. you can't be lucky 50 games in a row.
so to those that can't see the strategy it doesn't mean it isn't there it simply means you haven't discovered it yet.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
So then your saying this map is specifically designed for FoW?
Look I just explained quite easily how going second without FoW there's no real reason to lose. you dump all your troops on one castle, leave your village buffer of neutrals, wait on your opponent to go they have to split their forces to protect both castles or they have to try to go for your weakened one immediately, then you use all the men from your 2nd turn to wipe through them.
Yes you can win going 2nd but only if someone goes "balls out" and tries to take over your castle on the first turn and loses. If they take a more cautious approach the only shot you have is bad dice.
Look I just explained quite easily how going second without FoW there's no real reason to lose. you dump all your troops on one castle, leave your village buffer of neutrals, wait on your opponent to go they have to split their forces to protect both castles or they have to try to go for your weakened one immediately, then you use all the men from your 2nd turn to wipe through them.
Yes you can win going 2nd but only if someone goes "balls out" and tries to take over your castle on the first turn and loses. If they take a more cautious approach the only shot you have is bad dice.
AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part
I have to agree with you. The game can be decided in a single break or make move. I went for an all out attack with favorable odds but the dice just killed me. If the dice rolls would of been normal the map would of been over.
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
i believe i beat coleman and i went second... cant remember exactly anymore (dang old age!)
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- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
I've started a tourney for Age of Realms: Age of Might.
I need ONE more brave player (of 54).
Game #1267152
pass: might
I need ONE more brave player (of 54).
Game #1267152
pass: might
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Coleman wrote:I'm ready to join the making 5 deploy on castles camp.
I guess when you have multiple castles is when this REALLY comes into play. Too bad the XML can't limit you to deploying only within the island near your castle (i.e. your 5 can go anywhere on your island - but not to your other castle). That would actually be the best solution. But, Yeah - I think on the castle would probably be better.
Also, I figured each Village would be for it's LOCAL castle (not just any castle). That means with 3 castles and 5 villages - boom 15 bonus armies. That's huge.
Those are meant to make it huge. Making the 5 auto deploy to the castles would only serve to encourage going for the intended village/resource bonuses more. It's like age of merchants, it's supposed to add up like that.
When/If the 5 on castle change happens I plan on being sadistic and playing a bunch of adjacent fort games.
What I really wish we could do is have the neutral castles if they exist to increase by 5 every turn. Neutral castles worth 3 is kinda silly.
When/If the 5 on castle change happens I plan on being sadistic and playing a bunch of adjacent fort games.
What I really wish we could do is have the neutral castles if they exist to increase by 5 every turn. Neutral castles worth 3 is kinda silly.
Thanks for the great map, nice job DiM 
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
make the next chapter auto deploy and leave this one as is!
afterall donr you want each chapter to be different, not only in story line but gameplay as well?
afterall donr you want each chapter to be different, not only in story line but gameplay as well?
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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
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- Location: United Kingdom (Scotland)
Herakilla wrote:make the next chapter auto deploy and leave this one as is!
afterall donr you want each chapter to be different, not only in story line but gameplay as well?
The difference in basic gameplay styles if already set out.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403


