I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack them
Spaceness Map(v0.9 BETA, page 15) [vacation]
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- serious_conq
- Posts: 77
- Joined: Tue Jun 19, 2007 6:04 am
I think it's a great map, however I have complaints about the lines that link the planets together (where you can attack other planet's territories), but since changing that would ruin the whole map it wouldn't work at all...
I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack them
but thats practical stuff...
I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack them
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
serious_conq wrote:I think it's a great map, however I have complaints about the lines that link the planets together (where you can attack other planet's territories), but since changing that would ruin the whole map it wouldn't work at all...
I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack thembut thats practical stuff...
But they do!! there's an arrow from them...
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Blocky,
Before you can get to Final Forge you need to do the following:
1) Create a Small Map. Haven't seen one yet. OR if this is the small map - you need to make a large one. Issues will arise just from scrunching or expanding the map. I believe this is the large one, so the crowding issues that were brought up earlier will definitely have the potential to be back in play.
2) Create versions of both maps with army numbers (88) on every circle - just to see where they should be centered. After this is done, then you'll know the coordinates to use in the XML. This also helps to check that colors are easily distinguishable from one another [also gives the seeing impaired a chance to comment on whether or not it looks good].
You may have to do step 2 a few times - as people will sometimes want to see the same army circle with different army number colors.
3) No one has commented on the bonus structure as of yet, I have to admit - I haven't counted the territories or defense points or other criteria. So, that needs to be done as well.
Looking good so far.
Before you can get to Final Forge you need to do the following:
1) Create a Small Map. Haven't seen one yet. OR if this is the small map - you need to make a large one. Issues will arise just from scrunching or expanding the map. I believe this is the large one, so the crowding issues that were brought up earlier will definitely have the potential to be back in play.
2) Create versions of both maps with army numbers (88) on every circle - just to see where they should be centered. After this is done, then you'll know the coordinates to use in the XML. This also helps to check that colors are easily distinguishable from one another [also gives the seeing impaired a chance to comment on whether or not it looks good].
You may have to do step 2 a few times - as people will sometimes want to see the same army circle with different army number colors.
3) No one has commented on the bonus structure as of yet, I have to admit - I haven't counted the territories or defense points or other criteria. So, that needs to be done as well.
Looking good so far.
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Bonus deconstruction:
Ness objects: 6 terrs, 6 defense points (1 accessible), 6 attacks points (7 accessible) = 5
Prax planet: 3 terrs, 2 defense points, 1 attack point, 1 bombard = 1
Praetos planet: 5 terrs, 3 defense points, 2 attack points, 1 bombard = 2
Halo planet: 6 terrs, 4 defense points, 2 attack points, 1 bombard = 3
Halo w/ rings: 8 terrs, 5 defense points, 3 attack points, 1 bombard = 5
Halo rings only: 2 terrs, 2 defense points (3 accessible), 2 attack points (3 accessible) = 1 [pretty much the same as Prax]
Omicron planet: 7 terrs, 3 defense points (4 accessible), 1 attack point, 1 bombard = 4
Pheris planet: 10 terrs, 5 defense points, 4 attack points, 1 bombard = 6
If you absolutely must have Prax be 2, then inflate everything by 1 (Pheris possibly by 2).
The 7 terrs accessible to attack really make the Ness too valuable if you give them the biggest bonus too.
EDIT: I added a row for the rings by themselves (not quite as valuable/bonus worthy)
Ness objects: 6 terrs, 6 defense points (1 accessible), 6 attacks points (7 accessible) = 5
Prax planet: 3 terrs, 2 defense points, 1 attack point, 1 bombard = 1
Praetos planet: 5 terrs, 3 defense points, 2 attack points, 1 bombard = 2
Halo planet: 6 terrs, 4 defense points, 2 attack points, 1 bombard = 3
Halo w/ rings: 8 terrs, 5 defense points, 3 attack points, 1 bombard = 5
Halo rings only: 2 terrs, 2 defense points (3 accessible), 2 attack points (3 accessible) = 1 [pretty much the same as Prax]
Omicron planet: 7 terrs, 3 defense points (4 accessible), 1 attack point, 1 bombard = 4
Pheris planet: 10 terrs, 5 defense points, 4 attack points, 1 bombard = 6
If you absolutely must have Prax be 2, then inflate everything by 1 (Pheris possibly by 2).
The 7 terrs accessible to attack really make the Ness too valuable if you give them the biggest bonus too.
EDIT: I added a row for the rings by themselves (not quite as valuable/bonus worthy)
Last edited by Aerial Attack on Tue Nov 20, 2007 4:39 pm, edited 2 times in total.
Ok... I see what you mean about the Ness's, but I think that the difficulty of holding them all counterbalances the large bonus and the many attack points.
Also, my intent wasn't for the rings to be an added bonus to Halo, rather they have their own bonus.
Last but not least, I think it makes sense for Prax to have a bonus of two. It has two points to has to defend... Anyway, I'll look into revising the bonuses, I'll update tonight.
Also, my intent wasn't for the rings to be an added bonus to Halo, rather they have their own bonus.
Last but not least, I think it makes sense for Prax to have a bonus of two. It has two points to has to defend... Anyway, I'll look into revising the bonuses, I'll update tonight.
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- Ninjastar13
- Posts: 24
- Joined: Tue Oct 16, 2007 9:29 am
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
Aerial Attack wrote:Bonus deconstruction:
Ness objects: 6 terrs, 6 defense points (1 accessible), 6 attacks points (7 accessible) = 5
Prax planet: 3 terrs, 2 defense points, 1 attack point, 1 bombard = 1
Praetos planet: 5 terrs, 3 defense points, 2 attack points, 1 bombard = 2
Halo planet: 6 terrs, 4 defense points, 2 attack points, 1 bombard = 3
Halo w/ rings: 8 terrs, 5 defense points, 3 attack points, 1 bombard = 5
Halo rings only: 2 terrs, 2 defense points (3 accessible), 2 attack points (3 accessible) = 1 [pretty much the same as Prax]
Omicron planet: 7 terrs, 3 defense points (4 accessible), 1 attack point, 1 bombard = 4
Pheris planet: 10 terrs, 5 defense points, 4 attack points, 1 bombard = 6
If you absolutely must have Prax be 2, then inflate everything by 1 (Pheris possibly by 2).
The 7 terrs accessible to attack really make the Ness too valuable if you give them the biggest bonus too.
EDIT: I added a row for the rings by themselves (not quite as valuable/bonus worthy)
How about this?

- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
blocky,
I'm glad you decided to go with my bonuses - you didn't have to.
1a) I think you need to make the font a little smaller for the Halo bonus explanation. Also, as it is now - people will think it's +6 for Halo + rings (instead of +5).
1b) Try "Halo +5: planet+3, rings +1, both +1" - not sure if that should be one or two lines. Not sure if it should be inside parenthesis.
2) Halo explanation crowds the one way attack arrow in the legend. Expand the arrow - you have plenty of room - and make "one way attack" all on 1 line under the arrow
Keep up the good work.
I'm glad you decided to go with my bonuses - you didn't have to.
1a) I think you need to make the font a little smaller for the Halo bonus explanation. Also, as it is now - people will think it's +6 for Halo + rings (instead of +5).
1b) Try "Halo +5: planet+3, rings +1, both +1" - not sure if that should be one or two lines. Not sure if it should be inside parenthesis.
2) Halo explanation crowds the one way attack arrow in the legend. Expand the arrow - you have plenty of room - and make "one way attack" all on 1 line under the arrow
Keep up the good work.
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Very nice!
1) the Halo and ring bonus could still be slightly confused How about if you had the rings statements [now on 2 lines] aligned with the Bombard statements above it
So it would be like this:
That box is my fugly replacement for your planet image.
2) I really like the map test. red, blue, pink, and yellow look excellent. Neutral (gray) seems like it's going to be a slight problem. Can you try the following possibles - just so people who can't see great can comment:
Erch - green
Ness1 - neutral
Klahm - neutral
Glayr - teal
Ness0 - yellow
Ness5 - neutral
Willey - neutral
Droonk'n - teal
Keep everything else as is - they look good.
3) Don't forget - they need a small map [with numbers] too !!!
1) the Halo and ring bonus could still be slightly confused How about if you had the rings statements [now on 2 lines] aligned with the Bombard statements above it
So it would be like this:
Code: Select all
]
HALO
____
| | +3 rings +1
|____| w/ Halo +2
That box is my fugly replacement for your planet image.
2) I really like the map test. red, blue, pink, and yellow look excellent. Neutral (gray) seems like it's going to be a slight problem. Can you try the following possibles - just so people who can't see great can comment:
Erch - green
Ness1 - neutral
Klahm - neutral
Glayr - teal
Ness0 - yellow
Ness5 - neutral
Willey - neutral
Droonk'n - teal
Keep everything else as is - they look good.
3) Don't forget - they need a small map [with numbers] too !!!
- Ninjastar13
- Posts: 24
- Joined: Tue Oct 16, 2007 9:29 am
Aerial Attack wrote:Very nice!
1) the Halo and ring bonus could still be slightly confused How about if you had the rings statements [now on 2 lines] aligned with the Bombard statements above it
So it would be like this:Code: Select all
]
HALO
____
| | +3 rings +1
|____| w/ Halo +2
That box is my fugly replacement for your planet image.
2) I really like the map test. red, blue, pink, and yellow look excellent. Neutral (gray) seems like it's going to be a slight problem. Can you try the following possibles - just so people who can't see great can comment:
Erch - green
Ness1 - neutral
Klahm - neutral
Glayr - teal
Ness0 - yellow
Ness5 - neutral
Willey - neutral
Droonk'n - teal
Keep everything else as is - they look good.
3) Don't forget - they need a small map [with numbers] too !!!





