Age of Realms: Age of Might [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes: 68

User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

http://www.conquerclub.com/game.php?game=1266699 i took the cook's gamble and won it!
Come join us in Live Chat!
User avatar
rebelman
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Gender: Male
Location: People's Republic of Cork
Contact:

Post by rebelman »

Herakilla wrote:http://www.conquerclub.com/game.php?game=1266699 i took the cook's gamble and won it!


this is an ongoing fog of war game - does the phrase "keep trap shut" not apply :wink:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

6-0!
Image
User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

rebelman wrote:
Herakilla wrote:http://www.conquerclub.com/game.php?game=1266699 i took the cook's gamble and won it!


this is an ongoing fog of war game - does the phrase "keep trap shut" not apply :wink:


you can see in the log i eliminated him so it obvious where i am anyway
Come join us in Live Chat!
User avatar
rebelman
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Gender: Male
Location: People's Republic of Cork
Contact:

Post by rebelman »

Herakilla wrote:
rebelman wrote:
Herakilla wrote:http://www.conquerclub.com/game.php?game=1266699 i took the cook's gamble and won it!


this is an ongoing fog of war game - does the phrase "keep trap shut" not apply :wink:


you can see in the log i eliminated him so it obvious where i am anyway


yes and no - all thats obvious is you took out a castle and now hold an additional castle
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

rebelman wrote:
Herakilla wrote:
rebelman wrote:
Herakilla wrote:http://www.conquerclub.com/game.php?game=1266699 i took the cook's gamble and won it!


this is an ongoing fog of war game - does the phrase "keep trap shut" not apply :wink:


you can see in the log i eliminated him so it obvious where i am anyway


yes and no - all thats obvious is you took out a castle and now hold an additional castle


the only one you have a good chance at is the one in discussion, the others are too far away from docks and stuff (except aoria but it still needs to hit another dock)
Come join us in Live Chat!
dominationnation
Posts: 4234
Joined: Sat Jan 13, 2007 10:20 am

Post by dominationnation »

I dont know if I just have bad eyes or what but I think you should of made the docks a little bigger and brighter. I just lost a speed game cause I didnt realize I had taken any docks.
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Post by BaldAdonis »

Coleman wrote:It is mathematically a 40% chance, that's not acceptable.

It's 27% if Gambit isn't lying. 10v3,2,3,3, right? Bumping that 2 up to 4 would make it 16%, and taking the longer route around (3,2,2,3,3 across Qy-Wun) is still 10%.
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

I come up with 39.987329138384736% when I run 10v11. :?
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

the new numbers are up. lack updated the xml.
so now the chance should be really really really low to get from xi to figyie in 1 round.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

DiM wrote:the new numbers are up. lack updated the xml.
so now the chance should be really really really low to get from xi to figyie in 1 round.


OH DAMM! I wanted 2 use that 1 in the tourny! U just ruined my day! :(

Oh and btw is which castles u get random of determined by where u signup?
(if the later, which is which) :)
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Post by Kaplowitz »

DiM wrote:the new numbers are up. lack updated the xml.
so now the chance should be really really really low to get from xi to figyie in 1 round.


Does that change the current games?
Image
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Post by BaldAdonis »

Coleman wrote:I come up with 39.987329138384736% when I run 10v11. :?
It's not 11 though, it's 3, then 2, then 3, then 3. It doesn't add up the same way, because once you move on, you have to leave 1 behind, so your attacking force diminishes.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

spinwizard wrote:
DiM wrote:the new numbers are up. lack updated the xml.
so now the chance should be really really really low to get from xi to figyie in 1 round.


OH DAMM! I wanted 2 use that 1 in the tourny! U just ruined my day! :(

Oh and btw is which castles u get random of determined by where u signup?
(if the later, which is which) :)


the starting castles are random
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Kaplowitz wrote:
DiM wrote:the new numbers are up. lack updated the xml.
so now the chance should be really really really low to get from xi to figyie in 1 round.


Does that change the current games?


nope it doesn't
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

How come in 2 player games you only get 2 territories? Why not 3?
Image
User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

1/3 of the map must be neutral and since there are 6 places to get 1/3 is 2 so 2 of the 6 start as neutral and the 4 is left to players which leaves 2 each
Come join us in Live Chat!
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

In 1269466, he got to Aoria from Borum in one turn. I had a 9 defending it, as it normally would be.
Image
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

Gilligan wrote:In 1269466, he got to Aoria from Borum in one turn. I had a 9 defending it, as it normally would be.
I don't care about that one. That's your fault for playing 1v1. He still didn't destroy you in one turn so I'm not very concerned. Sorry. :?
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

Coleman wrote:
Gilligan wrote:In 1269466, he got to Aoria from Borum in one turn. I had a 9 defending it, as it normally would be.
I don't care about that one. That's your fault for playing 1v1. He still didn't destroy you in one turn so I'm not very concerned. Sorry. :?


Just saying. Because I recall DiM saying that he changed some neutrals to slim the chances of getting to a castle in one turn.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Gilligan wrote:In 1269466, he got to Aoria from Borum in one turn. I had a 9 defending it, as it normally would be.


could you put a game number?

it seems so very improbable. not impossible but improbable.

it means he attacked 15v3,5,6,9. so killing 23 with 15 troops is possible but you need damn good dice.

i can't help it if people have great dice.

btw. so many people said that getting from Xi to Figye in turn 1 is easy and yet i barely managed to do it once and i had just 2 troops left. i tried 7 or 8 times and failed miserably. at one point i only managed to kill the first 3 troops and lost everything. :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

DiM wrote:
Gilligan wrote:In 1269466, he got to Aoria from Borum in one turn. I had a 9 defending it, as it normally would be.


could you put a game number?

it seems so very improbable. not impossible but improbable.

it means he attacked 15v3,5,6,9. so killing 23 with 15 troops is possible but you need damn good dice.

i can't help it if people have great dice.

btw. so many people said that getting from Xi to Figye in turn 1 is easy and yet i barely managed to do it once and i had just 2 troops left. i tried 7 or 8 times and failed miserably. at one point i only managed to kill the first 3 troops and lost everything. :lol:


Yeah, I know. He just had really good dice :D

And I did put a number :wink:
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

i officially hate my map. i keep losing and losing and losing because of shitty dice.

first turn i kill 1 neutral and lose 10 troops, second turn i lose 13 and kill another neutral, third turn i die.

i lost 22v4 i lost 10v1 i lost 16v3 i can't f*cking understand the people that get those freakin perfect dice like the one gilligan is talking about.

i just took a turn i had 3 castles and 29 troops. attacked the enemy where he had 7 planning to kill him completely and end game in round 3. so i attack 29v7 and lose. next turn i'm dead. i hate this map with all my guts. :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

Wow.

That's horrible.

Kinda off topic, but don't you think there should be a picture of a dock in the legend?
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

Gilligan wrote:Wow.

That's horrible.

Kinda off topic, but don't you think there should be a picture of a dock in the legend?

and for the first time in ~2 months it seems i will fall bellow 2000 points. it's horrible :(((((


PS: nope i don't think there's the need of a dock image. i think it's pretty obvious where are the docks.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Post Reply

Return to “The Atlas”