The Puget Sound [Quenched]

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cena-rules
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Post by cena-rules »

wicked wrote:How about we spread the news to the CC world about this map by quenching it? 8)


damn true
19:41:22 ‹jakewilliams› I was a pedo
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wicked
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Post by wicked »

Coleman wrote:
wicked wrote:How about we spread the news to the CC world about this map by quenching it? 8)
I'm still checking the xml, recent bug quenches have made me a bit anal about it, so it takes me some time.

If the xml checks out I'll recommend this to Andy.


Sounds good! Check away! And since when is doing your job being anal? :wink:
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Post by tim02 »

wicked wrote:
Coleman wrote:anal


anal? :wink:


anal
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Post by Coleman »

Warning: You may be reading a really old topic.
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Post by Risky_Stud »

woo hoo. whats the time frame when we can play
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Coleman
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Post by Coleman »

Andy has to do some things I don't know how to do (or even what they are), and then he will say the map is quenched with an announcement.

Then lackattack has to do more stuff I'm not sure Andy even knows how to do and then we can play the maps.

Unfortunately, I'd say it would be at least a week, maybe two, possibly even longer.
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Post by wicked »

*waits impatiently for Andy*

GIMME A Q!
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Post by Herakilla »

Q!
Come join us in Live Chat!
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Post by AndyDufresne »

Sorry, was unexpectedly out of town this weekend. Could you post the images with the coordinates centralized (just to check), and also the text links to the small and large maps, along with the XML?


--Andy
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Tisha
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Post by Tisha »

AndyDufresne wrote:Sorry, was unexpectedly out of town this weekend. Could you post the images with the coordinates centralized (just to check), and also the text links to the small and large maps, along with the XML?


--Andy

I can't figure out how to get the armies exactly on the map where the coordinates are... i can save the armies and try to add them as a layer with Photoshop...but things don't line up exactly. i can' move them so they are inside the armies circles..but that wouldn't be the coordinates that i have in my xml
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Post by edbeard »

just take a screenshot of the page where you check your coordinates
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Post by Tisha »

edbeard wrote:just take a screenshot of the page where you check your coordinates


that would work for the small map, but not the large..there is a way to do it....just wish someone would share it with me
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Post by edbeard »

Next time have a smaller large map :P

Umm. Well I did it on yours by disabling all toolbars and status bars on my firefox browser to get more space (I also hid my taskbar)

But, imageshack won't let me host an image that large, so it reduces the size of it.

Also, almost all of your coordinates are off anyway (unless I have the wrong XML (though I got it from Coleman's post so I doubt that)) Or, your circles aren't the right size.

So, you should fix that problem first then you can worry about hosting the image.
Last edited by edbeard on Tue Nov 13, 2007 10:04 pm, edited 1 time in total.
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Tisha
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Post by Tisha »

edbeard wrote:Next time have a smaller large map :-P

Umm. Well I did it on yours by disabling all toolbars and status bars on my firefox browser to get more space (I also hid my taskbar)

But, imageshack won't let me host an image that large, so it reduces the size of it.

Also, many of your coordinates are off anyway (unless I have the wrong XML (though I got it from Coleman's post so I doubt that)) Or, your circles aren't the right size.

So, you should fix that problem first then you can worry about hosting the image.


the circles are 22
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Post by DiM »

here's the large test image. indeed the army numbers are a bit off.

btw you might want to upgrade to a larger display, it really helps to make print screens :D

Image

edit// damn i tilted the cut downwards. well at least every army is visible :)

if you want i can make another one :)
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Post by Risky_Stud »

i would also like to state that nao all the maps are exactly perfect and they play just fine. these slight adjustments should'nt even really be noticed when playing the game. i'm starting to think some comment's are getting a little ticky tacky. thank's for posting the number's thouhg, dim she was having a little trouble.
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Post by Coleman »

Actually the army centering is important. Final Forge is reserved for Nit Picking, otherwise we'd just quench the maps and not have a Final Forge.

That said, the xml is technically correct, but it would be much more professional looking if the army numbers could be centered correctly.

One thing I'd recommend is making a layer in photoshop for army numbers and centering them that way, than using that image to make sure the xml is right (it'll be obvious when it isn't because the numbers won't perfectly overlap).
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Post by yeti_c »

Coleman wrote:One thing I'd recommend is making a layer in photoshop for army numbers and centering them that way, than using that image to make sure the xml is right (it'll be obvious when it isn't because the numbers won't perfectly overlap).


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Post by Tisha »

the armies won't center on 22...i have to go through and change them to 23..
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Post by DiM »

Tisha wrote:the armies won't center on 22...i have to go through and change them to 23..


tisha read here:

http://www.conquerclub.com/forum/viewtopic.php?t=21353
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Tisha
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Post by Tisha »

DiM wrote:
Tisha wrote:the armies won't center on 22...i have to go through and change them to 23..


tisha read here:

http://www.conquerclub.com/forum/viewtopic.php?t=21353
i have read that...i guess i can sit here moving them back and forth then...
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Post by AndyDufresne »

Also looking closer at the map, could you make it a little more obvious that Bremerton doesn't touch Port Orchard?


--Andy
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Tisha
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Post by Tisha »

these are as centered as they are going to get...three pixels on either side..five on top..five on bottom

Image

Image

http://i29.photobucket.com/albums/c282/ ... dlarge.jpg

http://i29.photobucket.com/albums/c282/ ... dsmall.jpg

http://h1.ripway.com/Tisha1276/ThePugetSound.xml
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cena-rules
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Post by cena-rules »

quench
quench
quench
quench
quench
quench
quench
19:41:22 ‹jakewilliams› I was a pedo
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Post by Coleman »

That satisfies me.
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