Midkemdil [Quenched]

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Coleman
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Post by Coleman »

Africa has 3 border territories. South Coast has 4 border territories.

Salador <-> Krondor
Timons <-> Rillanon
Deep Jaunton <-> Nisil
Pointer's Head <-> S. Roidem
Warning: You may be reading a really old topic.
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unriggable
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Post by unriggable »

Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.
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Gnome
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Post by Gnome »

unriggable wrote:Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.


I already made it clearer...it's even clearer as the passage from caralyan to ranom or the elvandar to Armenqar...

Anyone else problems with it?
Goalie
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Post by Goalie »

you have no life stop making maps
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DiM
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Post by DiM »

Goalie wrote:you have no life stop making maps



you have no life since you're the one that posts in all the map threads that they suck :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

Goalie wrote:you have no life stop making maps


14 games? no wins? Cant blame you for taking your frustration out here.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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unriggable
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Post by unriggable »

Red can be held by only two territs, consider revising.
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Gnome
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Post by Gnome »

unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?
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unriggable
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Post by unriggable »

Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.
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gimil
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Post by gimil »

unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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gimil
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Post by gimil »

Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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unriggable
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Post by unriggable »

gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.
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gimil
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Post by gimil »

unriggable wrote:
gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.


never noticed that, maybe a +3 would be better.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Goalie
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Post by Goalie »

grow up
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unriggable
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Post by unriggable »

Goalie wrote:grow up


Said the guy talking in lower caps.
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Gnome
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Post by Gnome »

gimil wrote:Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,


you really make my day :D Thanks a lot for this comment gimil


and I'm going to make the bonus +3

Any other things?
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Gnome
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Post by Gnome »

Update:

-changed the bonus of Western Kingdom to 3
-Also fixed some mistakes in the xml...I changed western and eastern kingdom...Can some1 plz check if it's ok?

Small
Image
http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav180small.jpg

Large
Image
http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav220Big.jpg

xml
http://h1.ripway.com/Gnomepy/midkemiaV9.0.xml
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AndyDufresne
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Post by AndyDufresne »

              Quenching


The Final Forge period has concluded for the Midkemia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy
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unriggable
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Post by unriggable »

Yeah!
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gimil
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Post by gimil »

cant wait to play :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Coleman
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Post by Coleman »

Finally is all I have to say, thanks for sticking with this through all the garbage you went through with the forum ban and such. :lol:

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Gilligan
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Post by Gilligan »

Congrats!
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DiM
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Post by DiM »

woohooo congrats.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Wisse
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Post by Wisse »

gratz
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Gnome
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Post by Gnome »

thank you guys :D
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