Dungeon of Draknor - Halls of Testing [Quenched]

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Rictus
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Post by Rictus »

Just posting to say I really like the concept and design so far, and it looks like it would be a headache to play - in a good way!
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KingPrime
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Post by KingPrime »

i feel might and magic are a little to similar in colour.
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MR. Nate
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Post by MR. Nate »

Actually, I think all of them are a bit too similar in color. Could we highlight more of the differences in the shades? It all feels drab to me. A dungeon should somehow feel darker.
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yamahafazer
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Post by yamahafazer »

I don't think that there's a great deal you can do about the colures being close... Anyway the floor patens make it clear what's what I think.
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Geoster
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Post by Geoster »

This map will be so amazing in fog of war mode.

G
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yamahafazer
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Post by yamahafazer »

Geoster wrote:This map will be so amazing in fog of war mode.

G


I'm going to have to look up what fog of war is...... :(
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yamahafazer
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Post by yamahafazer »

Where have you gone Widowmaker.... it's been 6 days now..... I want to play this map... :(
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yamahafazer
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Post by yamahafazer »

Thinking about it I think Halls should have a higher bonus... cos you need to have a high number of armys in almost all of the halls in order to be able to hold it... pluss all the halls have so meny doors entering into them that the one holding halls would constantly be getting weekend...
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WidowMakers
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Post by WidowMakers »

OK here is version 5

-I added grunge to the map.
-I still need to redo the title and clean it up.
-Need to add dead bodies, swords, potions, spell books and skeletons and such to make the dungeon feel used.
-Plus now that i am looking at it, I might switch patterns between stealth and faith. Might and stealth are too close to the same color

Anything else?
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spinwizard
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Post by spinwizard »

I'm strugeling with the colors...
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mibi
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Post by mibi »

looks good. I would like to see torches and corresponding lighting effects. also i think the colors are fine and given the patterns and orderly layout, the areas are differentiated enough.
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spinwizard
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Post by spinwizard »

with lighting and torches it would be great
WidowMakers
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Post by WidowMakers »

OK switched Faith and Stealth textures

Added lights and shadows

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Gnome
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Post by Gnome »

I think there is a bit to much light...
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spinwizard
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Post by spinwizard »

Gnome wrote:I think there is a bit to much light...


I agree
WidowMakers
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Post by WidowMakers »

How about this?

Softer light and better color for a torch flame
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Gnome
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Post by Gnome »

well for me there doesn't have to be a torch in every room...
I liked it more without the lights...

It's not that they look real but when you look at the hole map there are just to many orange dots...
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spinwizard
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Post by spinwizard »

I LIKE IT
WidowMakers
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Post by WidowMakers »

Gnome wrote:well for me there doesn't have to be a torch in every room...
I liked it more without the lights...

It's not that they look real but when you look at the hole map there are just to many orange dots...
Well if I have torches in only half of the rooms to show light then people will complaint he the others should be completely dark. I think all or nothing is the way to go.

Once I get the other stuff in the rooms I will setup a poll for with and without torches.

WM
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spinwizard
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Post by spinwizard »

what do the gray armys look like on there?
WidowMakers
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Post by WidowMakers »

spinwizard wrote:what do the gray armys look like on there?

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spinwizard
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Post by spinwizard »

there is only 1 set... :)
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Gnome
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Post by Gnome »

no...there are 2 :wink:
WidowMakers
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Post by WidowMakers »

Here are your grays
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spinwizard
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Post by spinwizard »

Thanks, its all clear :)
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