Optimus Prime wrote:I'd rather have lack spend his time programming something we don't already have the ability to do. If you can already make your own games, and make them private and then invite only those of a certain rank, then right now it doesn't need to be changed.
I'd much rather have the things such as 8-player games, increased user stats, forum upgrades, clan systems, clickable maps, etc.
Optimus Prime wrote:I'd rather have lack spend his time programming something we don't already have the ability to do. If you can already make your own games, and make them private and then invite only those of a certain rank, then right now it doesn't need to be changed.
I'd much rather have the things such as 8-player games, increased user stats, forum upgrades, clan systems, clickable maps, etc.
I think you should have that option AND the option of defining the HIGHEST rank allowed in the game. There's far too many people trolling the games starting up looking for low ranked players as easy pickings.
It keeps the noobies from learning. It keeps you from exploring new maps. And it may take a while, but it artificially inflates the troller's score while they never actually play anyone who is a real threat to them.
I don't know about you guys, but I get tired of cooks and other low ranking players joining my games and then getting lucky and taking 40 to 50 points from me.
How about an ignore option that allows you to block certain ranks from games that you start (not games that you join).
For example, I could block anyone who has less than 1000 points from joining a game I start.
Likewise, there may be a reverse option, where someone could block anyone over a certain number of points from joining the games they start.
why dont you password protect your games and get people to pm you for the password or depending on your rank there is always the officers mess and colonel games in the callouts thread
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Hey what you got against corporals This corporal is well able to take out lieutents / captains etc. on his day as you well know
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
rebelman wrote:why dont you password protect your games and get people to pm you for the password or depending on your rank there is always the officers mess and colonel games in the callouts thread
Exactly...
virus90 wrote: I think Anarkist is a valuable asset to any game.
Horrible Idea. If you don't want people to join your game put a password on it. Otherwise, anybody can join. I'm not going to pay for this site only to find out that other players can keep me from joining their games. Horrible idea.
ever been bothered by creating a game and finding that the others who have joined are either new recruits or cooks ?? its kinda annoying knowing that if you win you gain 8 points and if you lose you lose like 40 .. i think the creator of the game should have the option to select the minimum score of which players can join, where it cant be higher than their own!! this way everybody will enjoy and equal match!!
This has been suggested numerous times in the past, and rejected. In the future, please perform a forum search before you post a new suggestion.
Thank you and have a wonderful day!
If you lose to a cook, you deserve to lose 40 points. It could be that cook is a good new player, OR perhaps has learned some new, better strategy OR even a "bad" player that just had a "lucky day". Whatever the case, ranks have to be earned constantly. Regardless, rank (other than perhaps newbie status) tells little about game play except in the extremes. And, if a cook decides to challenge one of the top people -- either he/she will be trounced or, as said above, will deserve the extra points. Worrying too much about rank keeps folks from trying new games, new strategies, etc. If that's your style, then maybe stick to private games with those who meet your criteria. Else, its all part of the game.
"A good game is one with enough strategy to allow you to credit skill when you win and enough luck to blame chance when you lose .. " : )
I can, however see justification for separating out newbies ONLY. I myself don't mind, but they are, as a class FAR more likely to deadbeat, to blame others for thier errors and just generally to show bad "manners" in all kinds of ways.
At the same time, should someone's FIRST gaming experience be with someone who really doesn't want to play that person? The first few games probably "make or break" someone's experience. The main reason I got "hooked" and decided to join was the many pleasant experiences I had at first. Had I met some of the less pleasant individuals right off, I probably would have bagged the whole site. If you allow people to de-select newbies, then I think they are more likely to get a "nicer" first experience.
Another option might be to restrict those individuals with really bad negative feedback from playing newbies.
At any rate, any such restriction would last for only 5 games. After that point, the "breaking in period"/ "first impressions" is over and I see no reason to draw any distinctions. (except maybe based on rating, as I noted in another thread) The first 5 games are enough to weed out those who really don't want to be in CQ-- for whatever reason.
Maybe a compromise would work, such as where people who have played over x number of games have "earned" the right to be more selective about their opponents.
Or they could set a minimum rank/score for rank restriction to kick in (e.g. sgt or above). That would leave a lot of games for newbies to enter.