Dungeon of Draknor - Halls of Testing [Quenched]
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- MR. Nate
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Actually, I think all of them are a bit too similar in color. Could we highlight more of the differences in the shades? It all feels drab to me. A dungeon should somehow feel darker.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
End the Flame Wars.
- yamahafazer
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- yamahafazer
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- yamahafazer
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- yamahafazer
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WidowMakers
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OK here is version 5
-I added grunge to the map.
-I still need to redo the title and clean it up.
-Need to add dead bodies, swords, potions, spell books and skeletons and such to make the dungeon feel used.
-Plus now that i am looking at it, I might switch patterns between stealth and faith. Might and stealth are too close to the same color
Anything else?

-I added grunge to the map.
-I still need to redo the title and clean it up.
-Need to add dead bodies, swords, potions, spell books and skeletons and such to make the dungeon feel used.
-Plus now that i am looking at it, I might switch patterns between stealth and faith. Might and stealth are too close to the same color
Anything else?


- spinwizard
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- spinwizard
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WidowMakers
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- spinwizard
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WidowMakers
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WidowMakers
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Well if I have torches in only half of the rooms to show light then people will complaint he the others should be completely dark. I think all or nothing is the way to go.Gnome wrote:well for me there doesn't have to be a torch in every room...
I liked it more without the lights...
It's not that they look real but when you look at the hole map there are just to many orange dots...
Once I get the other stuff in the rooms I will setup a poll for with and without torches.
WM

- spinwizard
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WidowMakers
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- spinwizard
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WidowMakers
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- spinwizard
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