Conquer Man [Quenched]
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Coleman wrote:The xml to do this wouldn't be hard. I would just use a series of collections containing all the pellets with overrides myself.
Concur...
For naming - I like the grid... but I don't like the RED pellets... Can you make them a colour that's not in the 6 player colours?
C.

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WidowMakers
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So far, this map is really coming along, and I love it. Keep up the excellent work!
That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.
That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.

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WidowMakers
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I understand what you are saying but:I GOT SERVED wrote:So far, this map is really coming along, and I love it. Keep up the excellent work!
That being said, I'm not a big fan of the grid, namely because for me personally, this would make mis-deploying sooooo much easier to do. This is why I favor the color/pellet combo (Red A, etc.) You don't have to have continent bonuses per say, but just some differentiation would be great.
1) Pac-man only has one color of pellets
2) It will confuse players. They get confused when there is text on a map explaining stuff. Imagine how confused they will get when they think they are supposed to get a bonus for a color and don't
==================================
OK here are the three styles.
The first one looks the best. But the 2nd will probably be the best for reading the map and not making mistakes. IMHO
Grid
Pellet
Grid and Pellet


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- Aerial Attack
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WidowMakers
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Conquerman Poll Results
Poll Results
Is this a good Idea?
Yes! 23% [ 13 ]
Yes, Make it symmetrical. 12% [ 7 ]
Yes, As long as it is NOT symmetrical! 42% [ 24 ]
No! 21% [ 12 ]
Total Votes : 56
Is this a good Idea?
Yes! 23% [ 13 ]
Yes, Make it symmetrical. 12% [ 7 ]
Yes, As long as it is NOT symmetrical! 42% [ 24 ]
No! 21% [ 12 ]
Total Votes : 56

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- lostatlimbo
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IIIIIII Dig it.
But I think you have to have the Pellets. No one will play it with grid only and I think it looks cleaner with just Pellets.
However, I have to agree that I like the Color-letter combo (like Chinese Checkers) better than letter-letter combos and i think most players would too. keeping track of which two letters you want to attack which two letters is going to be a headache and result in a lot of mis-deployment and accidental attacks.
even though its not true to the game, i think you have to distinguish the different quadrants of the map for clarity, even if they dont result in extra bonuses.
you dont even have to use color... what about dividing it into NW, NE, SW, SE and Center?
at any rate, i think you should put more fruit on the map to counter all the negative points. (which are really hard to get rid of in a game if no one will attack them) you could have a cherry, strawberry, orange, and cupcake (1,2,3,4 armies respectively).
thats just my .02 - great progress so far
But I think you have to have the Pellets. No one will play it with grid only and I think it looks cleaner with just Pellets.
However, I have to agree that I like the Color-letter combo (like Chinese Checkers) better than letter-letter combos and i think most players would too. keeping track of which two letters you want to attack which two letters is going to be a headache and result in a lot of mis-deployment and accidental attacks.
even though its not true to the game, i think you have to distinguish the different quadrants of the map for clarity, even if they dont result in extra bonuses.
you dont even have to use color... what about dividing it into NW, NE, SW, SE and Center?
at any rate, i think you should put more fruit on the map to counter all the negative points. (which are really hard to get rid of in a game if no one will attack them) you could have a cherry, strawberry, orange, and cupcake (1,2,3,4 armies respectively).
thats just my .02 - great progress so far
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WidowMakers
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I will quote myself here. No one will start with any of the special spotsWidowMakers wrote:Conquer-Man, The cupcake, the Diamonds and Aliens will all start out with neutral territories on them.yamahafazer wrote:If people are set on only having one cakedon't you think that it's a bit too cloce to the "conquer man"? If their so close one person might easaly be able to get them both and hold them.

while it would certainly be cleaner to leave the pellets blank, i think the grid will make for frustrating gameplay. option 2 will play best, and the AA-AO system will be easy enough once you start playing it.
With over 100 starting pellets that first placement will be big, even in six player games. Since whoever goes first will go after the big pay-off cupcake, and with a drop of anywhere between 5 and 9, consider starting the neutrals with more than 3 armies.
Now that you've made the pellet color easier on the eyes, the title and your sig really pop out - too much perhaps.
Colorblind (me) concern: telling the alien/diamond colors apart, which is significant since it involves a bonus. I assume that the territory names will reflect the color, so I could get away with counting on BOB.
Looking forward to playing this one.
With over 100 starting pellets that first placement will be big, even in six player games. Since whoever goes first will go after the big pay-off cupcake, and with a drop of anywhere between 5 and 9, consider starting the neutrals with more than 3 armies.
Now that you've made the pellet color easier on the eyes, the title and your sig really pop out - too much perhaps.
Colorblind (me) concern: telling the alien/diamond colors apart, which is significant since it involves a bonus. I assume that the territory names will reflect the color, so I could get away with counting on BOB.
Looking forward to playing this one.

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WidowMakers
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Based on what has been said in the thread I am going ahead and making the names on pellets the current direction.
I also added some text describing the new territory bonus.
This chart describes the way the current bonus works (1 army for every 3 territories) to the new bonus
1 army for every 3 [1-30 territories]
1 army for every 4 [31-60 territories]
1 army for every 5 [61-100 territories]
1 army for every 6 [101-151 territories]
Comments and suggestions.
WM
I also added some text describing the new territory bonus.
This chart describes the way the current bonus works (1 army for every 3 territories) to the new bonus
1 army for every 3 [1-30 territories]
1 army for every 4 [31-60 territories]
1 army for every 5 [61-100 territories]
1 army for every 6 [101-151 territories]
Comments and suggestions.
WM

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it will take some getting used to that when you have 60 terits your bonus is 15, but at 61 you drop to 12... however, perhaps that is the price of success? You'll have to weigh that next attack very carefully.
I like it in principal, but I like to see gameplay features have something to do with the theme of the map, otherwise it's just gimmicky. You could get away with relating it to the 'levels' of a video game: level 1 = 1 army/3 terits, level 2 gets harder, etc.
I like it in principal, but I like to see gameplay features have something to do with the theme of the map, otherwise it's just gimmicky. You could get away with relating it to the 'levels' of a video game: level 1 = 1 army/3 terits, level 2 gets harder, etc.

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ps2civxr20
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ps2civxr20
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WidowMakers
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I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now.WidowMakers wrote:Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMANColeman wrote:Those drops are bad, and not necessary. You can code around it.
There are 151 territories right?
Last edited by Coleman on Tue Oct 23, 2007 7:39 pm, edited 1 time in total.
Warning: You may be reading a really old topic.
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WidowMakers
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Your the code guy. That is why I asked you. You figure it out.Coleman wrote:I'll code it if you find a good way to explain the reduced territory bonus without drops. I'm not going to code in bonus drops for getting more territories the way they are now.WidowMakers wrote:Do you want to code the map. I think I can find room for an 8-bit graphic version of COLEMANColeman wrote:Those drops are bad, and not necessary. You can code around it.


