Midkemdil [Quenched]
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Well, personally if you'll excuse the vulgarity I don't give 2 fucks about half the improvements made to maps in the foundry, but I'm 97.6% sure someone will mention it if it reaches final forge, so cleaning it a bit would be nice. I can't imagine it'd be too much work, either, though I'm no expert.
Coleman wrote:Going to need consistent images first. I think everyone is mostly satisfied at this point otherwise.Gnome wrote:even in final forge...
Yes...now that those legends are consistent...i'm certainly happy with both version Coleman.
I think this look tremenedous.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- gimil
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- Location: United Kingdom (Scotland)
another minor nitpick.
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If thats not to much to ask for
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If thats not to much to ask for
Last edited by gimil on Sat Oct 06, 2007 11:59 pm, edited 1 time in total.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- AndyDufresne
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Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
--Andy
Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
--Andy
- gimil
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- Location: United Kingdom (Scotland)
AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
I personally dont feel this is nesessary although i feel it will be easier to understand, in its current state i think its acceptable
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Coleman wrote:Yabon is seeing distortion similar to Crydee, it might be best to fix them both at the same time.
I've just noticed that this isn't really easy to fix...the outerglow is used for the whole word, I can't adjust it for only 2 letters...I'll try my best...
gimil wrote:another minor nitpick.
the note at the bottom should read:
not territory boarders
rather than:
no territory boarders.
Another little thought. I see no problem with the current army circles but could we perhaps see a version without the circles and a version with some more transparency please? If that's not to much to ask for
the gameplay note is changed
I'll post you a version with some more transparency, the version without circles is just ugly...the roads are leading to the circles, if I drop the circles the roads are just stopping in middle of nowhere
AndyDufresne wrote:Would a diagram down there showing that 'connected regions'(are they regions, or cities, or what?) can attack each other' be better? I think there might be ample space to do this, though not exactly sure how it might look.
there is space to do it but I prefer to keep it simple and also pleased for the eye, if I use every little space to put some notes it will be ugly...I think most of the people will get it like this...
AndyDufresne wrote:Also, I want you to keep in mind 3 digit numbers and overlaps. Yabon on the small map could be a problem, same with Shamata, and a few others on the right side of the map.
I've taken care of these, I'll post you a map with 3 digits to show you
AndyDufresne wrote:Upon a glance, I also thought the "+2 Queg" was a part of the game board...could you make the division between the legend and the game board slightly more definite or prominent, to differentiate between the two areas?
When there are army numbers on the map I'm sure you will see the difference
cairnswk wrote:I think this look tremenedous.
thx
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
Gnome wrote:is everyone having this problem? I think some can see it...
i get this (i used your sig picture for this) i tried to open them in anather windows and it says this:
Not Found
The requested URL /Gnomepy/signatureresised.jpg was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/1.3.37 Server at chi-l1.ripside.com Port 80
- DiM
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- Location: making maps for scooby snacks
i can't see the big version but i see the small. even though they're on the same host.
why not try and use photobucket. it's great.
edit// nevermind i see it now. but you could still use photobucket. it never deletes your images and you can sort them in various ways and stuff.
edit// why does crydee have 2 different glows? the first half is pink and the second is red
same problem for Riibinon. first half is red and second is magenta.
also i'm having a lot of trouble reading the text on the map. it's very small. either make it a bit bigger or increase the size of the maps. you have plenty of spare pixels till you reach the limit.
why not try and use photobucket. it's great.
edit// nevermind i see it now. but you could still use photobucket. it never deletes your images and you can sort them in various ways and stuff.
edit// why does crydee have 2 different glows? the first half is pink and the second is red
same problem for Riibinon. first half is red and second is magenta.
also i'm having a lot of trouble reading the text on the map. it's very small. either make it a bit bigger or increase the size of the maps. you have plenty of spare pixels till you reach the limit.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku



