Madness (Our House) [Quenched]

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cairnswk
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Post by cairnswk »

jako wrote:
edbeard wrote:Not a huge deal, but Bud's floor looks like a tile bathroom. Good colour though. Maybe it's just me. I'm fine with it either way though.


i agree. the colour is good but it really does look like a bathroom floor.


Attending to Bud's floor in next version...jako.
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cairnswk
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Post by cairnswk »

Night Strike wrote:Will the Dog House start neutral?


No Night Strike...i'm immensely not in favour of neutrals any more, unless it's for very specific terts war games, in this case i don't think it warrants starting as neutral. :wink:
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Night Strike
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Post by Night Strike »

cairnswk wrote:
Night Strike wrote:Will the Dog House start neutral?


No Night Strike...i'm immensely not in favour of neutrals any more, unless it's for very specific terts war games, in this case i don't think it warrants starting as neutral. :wink:


Starting out -1 doesn't warrant it???? It's a small map that -1 would really hurt unless you choose to take it.
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unriggable
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Post by unriggable »

cairnswk wrote:
unriggable wrote:I think the neighbors should be mapmakers only. BTW clarify 'common areas'.


Common Areas unriggable :twisted: are areas "usually" shared by everyone. In this case, they are marked on the map!


If it's the color you're talking about, it's unclear.
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Elijah S
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Post by Elijah S »

I've probably spent more time in the doghouse than most, so questions regarding the doghouse should just be sent to me! j/k
Map's coming along nicely...

Night Strike wrote:Will the Dog House start neutral?
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Madness (Our House) Version 6 Update

Post by cairnswk »

Version 6 Update

What's Changed:

1. The legend
2. Dog house bonus
3. Path bonus addition plus side path
4. Some roses for mum in the front garden
5. Attack/Join through the sewerage system
6. New grass
7. New side bushes
8. Bud's Carpet
9. Some furniture - although don't know if this is overkill
10. Ummmm...think that's enough eh? Oh forget the neighbours new curtains. :wink: So Dim can't get too much of a peek :lol:

What does everyone think?

Version 6 Small
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Version 6 Large
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lalaland
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Post by lalaland »

how does sewage work around laundry/kitchen?
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cairnswk
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Post by cairnswk »

lalaland wrote:how does sewage work around laundry/kitchen?


lalaland..thanks for popping into Our House....
it doesn't. it's only there to unite the Dunees.
Perhaps i'll take those pipes out around the kitchen laundry. Consider it done.
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Post by DiM »

time to get back to this map and give some more feedback.

1. i have no idea what "dunees" means. is that a real word?
2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.
4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.
5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access. also if i know my english it's not siss's but rather siss'. without the final s.


edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.
Last edited by DiM on Sat Oct 06, 2007 7:36 pm, edited 1 time in total.
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unriggable
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Post by unriggable »

Make army circles opaque!

Now I know what you mean by common areas. Awesome.
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Post by cairnswk »

A dunee, is the Aussie slang for toilet
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Post by cairnswk »

unriggable wrote:Make army circles opaque!

Now I know what you mean by common areas. Awesome.


Kewl...and comfortable. Good. I'm pleased!
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Post by DiM »

cairnswk wrote:A dunee, is the Aussie slang for toilet


good to know but i think other people will have trouble understanding the aussie slag :?
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cairnswk
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Post by cairnswk »

DiM wrote:time to get back to this map and give some more feedback.
Thanks DiM.

1. i have no idea what "dunees" means. is that a real word?
Dunee is Aussie slang for toilet. I put it in because i wanted this map to not take itself so seriously but have that fun family perspective.

2. the graphics are coming along nicely so not much comment there except for the sewers that aren't very clearly presented.
edit// instead of drawing the sewage system why not say in the legend that any toilet can attack any other toilet. that should be clear enough and removing the sewage makes the map less cluttered.

Yes that's a good idea.

3. some connections are somewhat unclear.
a. master bedroom <> den hallway. it looks like there's an open door there but it also looks like there's a wall instead of the dotted ine you have in other places. or maybe i'm just tired and not seeing well.
b. front path 2 connects to DiM? and path 1 to enya and lackattack? i'm 100% they do but i feel it should be a bit more clear.


I'll fix.

4. dog house +2?? for 1 terit? it already has a great strategical value by attacking all the paths and the neighbours. so i think the previous -1 was better. but i admit i didn't have time to read everything so there might be a good point to making it +2. i fail to see it though.


well some people didn't think -1 was justified and would stop people wanting to go there....so i made it an incentive by itself.

5. just noticed some graphic things so i have to say. the bed sheets look too texture heavy compared to the rest of the furniture. and the round thingies in the den are something strange. what are they supposed to be?
and some terit labels could use better centering not to hit the walls. like siss' access and bud's access.


Yes, can fix those.

also if i know my english it's not siss's but rather siss'. without the final s.
Bugger DiM...that's the second time you've picked me up on that. :wink:

OK next version will reveal all above....soon.
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Post by cairnswk »

DiM wrote:
cairnswk wrote:A dunee, is the Aussie slang for toilet


good to know but i think other people will have trouble understanding the aussie slag :?


Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag. :wink: :lol:

EDIT/// maybe that could be the one "trick" in the map.
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Post by DiM »

cairnswk wrote:
DiM wrote:
cairnswk wrote:A dunee, is the Aussie slang for toilet


good to know but i think other people will have trouble understanding the aussie slag :?


Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag. :wink: :lol:


yeah sorry my bad.
as i said i'm tired. it's 4.13 AM here :roll:
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cairnswk
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Post by cairnswk »

DiM wrote:
cairnswk wrote:
DiM wrote:
cairnswk wrote:A dunee, is the Aussie slang for toilet


good to know but i think other people will have trouble understanding the aussie slag :?


Mmmmm, let's get that one right DiM.....there's a BIG difference between slang and slag. :wink: :lol:


yeah sorry my bad.
as i said i'm tired. it's 4.13 AM here :roll:


no worries...yes i am also, although it's coming on midday here, but i've been up since 4am doing mod stuff and a little map stuff...so when everyone goes to bed soon in the northern hemisphere, i'll choof off down the supermarket and then have a granny nap this arvo.
:)
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Post by Night Strike »

What are the borders for Dad's areas??? I can clearly see 2 borders, but could you clearly outline them.
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Post by DiM »

Night Strike wrote:What are the borders for Dad's areas??? I can clearly see 2 borders, but could you clearly outline them.


garage and bbq.
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Post by asl80 »

gotta get the hills hoist in there somewhere cairns!

(maybee the top left name could go to bottom right, butterfly could move to the next section to the left and you could have the hill's hoist top left?)
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Post by Night Strike »

Just noticed: It should be "Siss's Suite", not "Siss's Sweet".

Path Bonus should be +5 and Dog House should be +1.
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Post by cairnswk »

asl80 wrote:gotta get the hills hoist in there somewhere cairns!

(maybee the top left name could go to bottom right, butterfly could move to the next section to the left and you could have the hill's hoist top left?)


mmmm. luv to asl80...but i think this might be a fold away clothes line house...i think the HH would clutter up things too much. :wink:
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Post by cairnswk »

Night Strike wrote:Just noticed: It should be "Siss's Suite", not "Siss's Sweet".

Path Bonus should be +5 and Dog House should be +1.


Fixing the Suite Night Strike...thanks for that pickup...big blunderbus me :oops:

I really want the dog to have +2 so he can hit the neighbours etc...but i will increase the paths to +4....dog has lot of territory to cover.
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Version 7 Update

Post by cairnswk »

Version 7 Update.

These maps have now been split into two version, so any updates from here on in have to be completed on two maps.


Small V7

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Large V7

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Last edited by cairnswk on Sun Oct 07, 2007 2:48 pm, edited 1 time in total.
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Post by cena-rules »

looking good man

I love the map and bonuses
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