[GP] Wild Cards in Deck
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strike wolf
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I voted yes - it does sound like an interesting idea - but I have a few questions.
I don't remember a wild adding two to your cash in in the board game, and I've been playing it for 16 years. I thought that this was one of the counters to getting a wild - you didn't get the bonuses you could get with a country card. Seems more balanced that way. Have I been missing an important detail for all of those years?
lack, if you implement the idea, do you have a way to ensure that the wild card doesn't come up more than twice per deck? (Or whatever a decent limit is - I just don't want to see some very lucky individual pull 6 or 8 wilds in a game. It'd get ridiculous.)
And finally, would this be implemented as a game option, or a base setting?
I don't remember a wild adding two to your cash in in the board game, and I've been playing it for 16 years. I thought that this was one of the counters to getting a wild - you didn't get the bonuses you could get with a country card. Seems more balanced that way. Have I been missing an important detail for all of those years?
lack, if you implement the idea, do you have a way to ensure that the wild card doesn't come up more than twice per deck? (Or whatever a decent limit is - I just don't want to see some very lucky individual pull 6 or 8 wilds in a game. It'd get ridiculous.)
And finally, would this be implemented as a game option, or a base setting?
right, thats my only concern is the "only 2 per deck" thing. i know ive played some games where the same card has come up more than once. im sure lacks smart enough to figure out how to get it done fairly.
my vote: yes.
my vote: yes.
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- lackattack
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- sully800
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lackattack wrote:I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
Agreed. I like the idea of wildcards though because they sometimes give you an extra choice. If you hold a wild but wait until you have 5 cards (and have a set without the wild) then you are guaranteed one in the next round. That knowledge can lead to some wild attacks or misguided holding of cards...but it can also lead to well planned efforts. I've always enjoyed them at least
- AndyDufresne
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lackattack wrote:Wild cards should probably wait untill I implement an actual deck. Right now you can't get two of the same card, but once a card is cashed in it can be dealt out right away.
I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
I dont know anything about programming but you could probably impliment it before trying to create an 'actual deck'.
For example....classic map.
42 countries = 42 cards
plus 2 cards as wilds
= 44 cards
Can you randomly insert 2 wild cards per 44 cards dished out in a game?
I may be missing something but this does seem in keeping with the original board game style.
Thoughts anyone?
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- Sir Gordalot
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i like the wild card idea... infact i posted this idea... then checked to-do box... noticed it was pending... and promptly deleted my post as to not be yelled at for wasting Lacks time
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- KoolBak
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Concur..I like this idea too.....
In fact, you should offer a Maxi-Premium membership where we can eject bonelickers, draw only wildcards, mute problemmakers, uuuum, get free beer, and ah......well thats all I can think of.....I would happily pay!! ;o)
In fact, you should offer a Maxi-Premium membership where we can eject bonelickers, draw only wildcards, mute problemmakers, uuuum, get free beer, and ah......well thats all I can think of.....I would happily pay!! ;o)
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riskllama wrote:Koolbak wins this thread.
- Sammy gags
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- AndyDufresne
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AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
When you will make wild cards, you might just make them another color or make them like this, so it's clear to everyone that you can use it as any kind of color.
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Re: Wild Cards in Deck *Pending*
Sorry to all for resurrecting a year old thread, but it does say pending, and I was going to post on this topic.
May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)
May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)
- max is gr8
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Re: Wild Cards in Deck *Pending*
Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!
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Re: Wild Cards in Deck *Pending*
max is gr8 wrote:Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!
This could quite easily (and probably should be) an extension to the XML.
But - that's the luck of the draw on that map - you never know - those 3 on those loyalties could come in useful one day!?!?
C.

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Re: Wild Cards in Deck *Pending*
First of all I think it's good idea, but only for flat rate. Don't even wanna think what it will do to an escalating game.
I'm not sure what sammy was saying, but the cards aren't set. It happened to me couple of times and I'm sure some one that has a primium have seen it alot:
You have a set with territory A, you cash it, attack and then the spoil you get is A
... Same territory with different color, now that would not happen on the board game, would it???
Could not agree more
AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
I'm not sure what sammy was saying, but the cards aren't set. It happened to me couple of times and I'm sure some one that has a primium have seen it alot:
You have a set with territory A, you cash it, attack and then the spoil you get is A
e_i_pi wrote:May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)
Could not agree more
