Hm, uranus looks really big. You might want to make it smaller. Also, dont forget that it is very gasy. you might want to add that.
Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]
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- maxdetjens
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- maxdetjens
- Posts: 223
- Joined: Mon Jun 11, 2007 7:11 pm
- Location: Butte, Montana
- Contact:
- maxdetjens
- Posts: 223
- Joined: Mon Jun 11, 2007 7:11 pm
- Location: Butte, Montana
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MAP TEST
67 Territories, 7 regions, 5 sub-regions, Alternating Jump Gate Bonus, Jump Gates Start with 3 Neutral Armies.
TEXT LINKS
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small.jpg
MAP TEST
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large-test.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small-test.jpg
XML
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4.xml
Changes:
- made the large sun rounder
- Centered the text in the large map
- moved the Great Red Spot army number over a pixel or two
Tasks Included in next update (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
- one more go with the sun
- reshape the ac s to fit the army numbers.
Pixel Tweeks for next map (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
Last edited by maxdetjens on Sun Sep 23, 2007 4:09 am, edited 1 time in total.
- unriggable
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- Optimus Prime
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- maxdetjens
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cairnswk wrote:Max...can you re-exmaine your maps for army centering issues please...there are a number of "offs" on both maps where coordinates need adjusting.
unriggable wrote:Venus is the shit. Just align the army circles so they're in the center, and you're done.
Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.
- maxdetjens
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maxdetjens wrote:Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.
this will make it easier
this might help too
- maxdetjens
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- mrjayfbennett
- Posts: 30
- Joined: Fri Nov 24, 2006 9:55 pm
- Location: Highland Park, Los Angeles, CA
Seriously?
Hey, I'm a big fan of releasing quality maps.
But, I mean, seriously?
Let's let this beautiful birdie out of the nest.
But, I mean, seriously?
Kaplowitz wrote:Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
The sun still looks a little wierd on the bottom-left corner.
But it really doesnt matter too much.
Let's let this beautiful birdie out of the nest.
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- maxdetjens
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Its my first visit to this thread, so excuse me if Im missing something (i probably do). Anyway, some questions are good, because people can ask same things before create / enter a game in the map.
1st, my first impression was... "What a shit!" Mainly because the small map looks toooooo crowded. Im sure could be beneficial having some less territories. The neutral area in the center for a battleground is interesting, but it could have less territories, and having a high orbit and a low orbit to each planet looks exagerated. Anyway, it could look less crowded.
2nd, whats the point in the arrows connections?
3rd, are so many JG necessary? And this idea of punish pairs of JG? Because if my math isnt wrong, with any number of player you will start with someone getting positive bonus and someone getting negative bonus.
Did you try to put Uranus in its more natural place, where the legend is now? Because its near the asteroid belt, lol. The Kuiper belt looks like to have very high bonus, too... And sincerely those small rocks shouldnt in real life, lol.
So, in fact, there are some things I liked, like different bonuses for planets and planets / moons, but also bad things, like these JG bonuses.
1st, my first impression was... "What a shit!" Mainly because the small map looks toooooo crowded. Im sure could be beneficial having some less territories. The neutral area in the center for a battleground is interesting, but it could have less territories, and having a high orbit and a low orbit to each planet looks exagerated. Anyway, it could look less crowded.
2nd, whats the point in the arrows connections?
3rd, are so many JG necessary? And this idea of punish pairs of JG? Because if my math isnt wrong, with any number of player you will start with someone getting positive bonus and someone getting negative bonus.
Did you try to put Uranus in its more natural place, where the legend is now? Because its near the asteroid belt, lol. The Kuiper belt looks like to have very high bonus, too... And sincerely those small rocks shouldnt in real life, lol.
So, in fact, there are some things I liked, like different bonuses for planets and planets / moons, but also bad things, like these JG bonuses.
Generally waiting tell Final Forge to point out you think there are too many territories isn't going to get you very far. It may get you farther then saying the entire map sucks after quench (you know who you are), but generally the time for something that drastic has passed. Plus, I don't agree with your argument there anyway. 

Warning: You may be reading a really old topic.
- jako
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i agree with coleman and i find ur comments about the map going a bit past the line from constructive to just pure offensive to max.
the map is quite nice and if u complain that its too crowded, take a look at Rail US. this map is well made and is light years (pardon my pun
) ahead of the current space map. if u actually read some earlier comments, the issue of jupiter's location was brought up, discussed, and explained that due to the space of the map, it cant be geographically accurate to its real life counterpart.
adn i just love this dam map. someone QUENCH it already
the map is quite nice and if u complain that its too crowded, take a look at Rail US. this map is well made and is light years (pardon my pun
adn i just love this dam map. someone QUENCH it already

Time to retire this much loved sig of mine with a new clan.
- Night Strike
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And we already discussed how those non-continent territories are needed to keep the map from having a choke point (like early versions did).
Your only valid (aka hasn't been concluded) is about the arrows. Those are one-way attack lines. There may or may not be a key about them (in my opinion, it's self-explanatory and therefore not necessary).
Your only valid (aka hasn't been concluded) is about the arrows. Those are one-way attack lines. There may or may not be a key about them (in my opinion, it's self-explanatory and therefore not necessary).





