Supermax: Prison Riot! [Quenched]
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The gangs one is a bit easier - as you only have to have 4, 7, 10, 13, 20 (out of 20) combinations... which are considerably less than having to have 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 & 32 (out of 32) for the guards?!
The collections functionality doesn't work because you can't guarantee that of the required number they've actually got the Warden! (Hence the optional components above)
The gang bonus will be a lot of work as it is - especially the 4 combos of 20...
However - using a bit of maths - I make that... 502146957312000 different combinations?!
http://www.andrews.edu/~calkins/math/webtexts/prod02.htm
Although I may be using the wrong formula?!
C.
The collections functionality doesn't work because you can't guarantee that of the required number they've actually got the Warden! (Hence the optional components above)
The gang bonus will be a lot of work as it is - especially the 4 combos of 20...
However - using a bit of maths - I make that... 502146957312000 different combinations?!
http://www.andrews.edu/~calkins/math/webtexts/prod02.htm
Although I may be using the wrong formula?!
C.

Highest score : 2297
Hmmm is this correct...
In essence it is...
20 x 19 x 18 x 17 = 116280
So... Combinations of 4 is easier than combinations of 7? Surely not?
Nope - I got the first maths wrong it's...
4845
Which is 20! / (4!x16!)
So -
7 = 77520
10 = 184756
13 = 77520
20 = 1
Yowzers - that's a lot of XML...
C.
In essence it is...
20 x 19 x 18 x 17 = 116280
So... Combinations of 4 is easier than combinations of 7? Surely not?
Nope - I got the first maths wrong it's...
4845
Which is 20! / (4!x16!)
So -
7 = 77520
10 = 184756
13 = 77520
20 = 1
Yowzers - that's a lot of XML...
C.

Highest score : 2297
- ghostlygirl
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mibi wrote:yeti_c wrote:Hmmm - the problem is the requirement to have the leader...
I was thinking about just writing it out the old school way - but unless I'm mistaken - I make 496 different combinations of 2 guards!!
C.
so both the gang and guard bonus will be a problem?
when i first read this, (your reply),
i thought it said "gang bang"..
and i giggled.
ghostlygirl wrote:mibi wrote:yeti_c wrote:Hmmm - the problem is the requirement to have the leader...
I was thinking about just writing it out the old school way - but unless I'm mistaken - I make 496 different combinations of 2 guards!!
C.
so both the gang and guard bonus will be a problem?
when i first read this, (your reply),
i thought it said "gang bang"..
and i giggled.
Im sure gang bangs will be a factor, even though the showers were taken out of previous version.
Do you know what - I'm thinking that it might be safer if I write a Java program to put together your combinations for you and output it into XML...
Annoyingly I'm not 100% sure I've got the time to do it...
If I do write one though I will make it easily configurable...
Then we can reuse it for future XML combination generation.
C.
Annoyingly I'm not 100% sure I've got the time to do it...
If I do write one though I will make it easily configurable...
Then we can reuse it for future XML combination generation.
C.

Highest score : 2297
yeti_c wrote:Do you know what - I'm thinking that it might be safer if I write a Java program to put together your combinations for you and output it into XML...
Annoyingly I'm not 100% sure I've got the time to do it...
If I do write one though I will make it easily configurable...
Then we can reuse it for future XML combination generation.
C.
that would certainly be useful.
2 guards XML -> 496 combinations...
Of course the problem is - we need to override all 2 guards with 3 guards and only have bonus of 1 too... need to do this all the way up the ladder...
C.
Can also do all the Gangs too for ya?
C.
Of course the problem is - we need to override all 2 guards with 3 guards and only have bonus of 1 too... need to do this all the way up the ladder...
C.
Code: Select all
XML removed as too big - Coleman send me a PM with your email address if you want copies of all combos for 2+ for the guardsCan also do all the Gangs too for ya?
C.

Highest score : 2297
sorry to but in - just a quickie ...
... how big a file is a usual map file? (And does this all get stored online somewhere, and accessed everytime someone plays a game - do you have to store it multiple times, or are you just making an inital program/file for the writing/coding of an xml?)
(My addiction to cc is getting a little out of hand i think - i've been following these xml discussions and i don't even know anything about xml - it must be the sense of progression that gets me - seems like it's going alright.
Hmmm, maybe i should do some of my own work; essay deadline passed 3 days ago - damn you cc!)
{P.S. - if this post is annoyingly in the way i'll delete it after a response}
... how big a file is a usual map file? (And does this all get stored online somewhere, and accessed everytime someone plays a game - do you have to store it multiple times, or are you just making an inital program/file for the writing/coding of an xml?)
(My addiction to cc is getting a little out of hand i think - i've been following these xml discussions and i don't even know anything about xml - it must be the sense of progression that gets me - seems like it's going alright.
Hmmm, maybe i should do some of my own work; essay deadline passed 3 days ago - damn you cc!)
{P.S. - if this post is annoyingly in the way i'll delete it after a response}
No worries...
The AOM.xml file is 85KB big... -> these get stored in http://www.conquerclub.com/maps/ and yes these are read by the server... quite how many times I don't know -> Lack could tell you...
I assume they probably get read once and get cached on the server.
C.
PS - so in answer - any XML file over 100 K big - is probably too big...
The AOM.xml file is 85KB big... -> these get stored in http://www.conquerclub.com/maps/ and yes these are read by the server... quite how many times I don't know -> Lack could tell you...
I assume they probably get read once and get cached on the server.
C.
PS - so in answer - any XML file over 100 K big - is probably too big...

Highest score : 2297