The way they look. They dont really look like castles. It should kinda look like this
Except your castle there is at the wrong angle. Anyway klap dont worry yourself those are jsut basic layouts ill have a better looking bunch of castles for you in no time
im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it
that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o
Its a caslte but if you find this difficult to identify then i can change it.
no, I fairly sure cause of the grey walls, and I'm sure this has been answered before, but is it +3 or +5 for a single castle/village, or an entire region would make more sense to me
sorry to say this: but it seems a bit green to me, maybe a bit more variation? (if you want it green because of the grass, then make different colors of green)
Spelling - a little indulgence here if i may -
"Castle can bombard territories within their kingdom"
There are several things that I noticed CC posters never get correct, and i have several typos frequently also....but
1. "to many noobs" should be "too many noobs"
2. "it is there map" should be "it is their map"
3. "your going to do that" should be "you're going to do that"
4. "there going to town" should be "they're going to town"
Size Is this the large or small version, I think large correct?
Whichever way, size restrictions still apply at this time unless you have special dispensation or are going to wait until the size restrictions maybe change, for this map to be FFed. As i am not going to read all 24 pages of postings, please advise me your intentions on this for this map.
XML Are you planning something like:
Feudal Empire 2
Feudal Empire 3
Feudal Empire 4
Feudal Empire 5
Geography The map appears very flat at present....are u planning some updates to give the land some undulation i.e. rise and fall topography.
I can see you're not quite finished so that's all i'll comment on for now.
Good work!
Last edited by cairnswk on Sun Sep 23, 2007 2:22 pm, edited 2 times in total.
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
im kind of hopeing to beef up gameplay before i get yeti to start XML'ing it
that 3d castle pic is from another game... anyway, is the rebel territory a village or a castle? O.o
Its a caslte but if you find this difficult to identify then i can change it.
no, I fairly sure cause of the grey walls, and I'm sure this has been answered before, but is it +3 or +5 for a single castle/village, or an entire region would make more sense to me
cairnswk wrote: Size Is this the large or small version, I think large correct? Whichever way, size restrictions still apply at this time unless you have special dispensation or are going to wait until the size restrictions maybe change, for this map to be FFed. As i am not going to read all 24 pages of postings, please advise me your intentions on this for this map.
I didnt realise it was off. What i will do is resize it when nessesary.
cairnswk wrote:XML Are you planning something like: Feudal Empire 2 Feudal Empire 3 Feudal Empire 4 Feudal Empire 5
Yes
cairnswk wrote:Geography The map appears very flat at present....are u planning some updates to give the land some undulation i.e. rise and fall topography.
There still alot of work to be done to hte landscape but im no really sure how im going to go about it jsut yet
cairnswk wrote:I can see you're not quite finished so that's all i'll comment on for now.
not as good as the last castle suggestion, but if your looking for ideas (and constrained for space latter on), check out the castle in the Malta Map that's currently in the final forge for another possibility.