TheCLASSIC map is BROKEN! Its time to...
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
- Kinetic1
- Posts: 44
- Joined: Mon Jun 25, 2007 2:42 pm
- Location: "Sometimes, common sense is the only weapon that's needed against a stronger opponent."
TheCLASSIC map is BROKEN! Its time to...
introduce S America to Australia!!!!!
The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!
It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!
It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
- Dancing Mustard
- Posts: 5442
- Joined: Mon Mar 19, 2007 3:31 pm
- Location: Pushing Buttons
Re: TheCLASSIC map is BROKEN! Its time to...
Kinetic1 wrote:introduce S America to Australia!!!!!
The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!
It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
Borken Borken Borken! Let's all hit up the Swedish Chef big-style selecta!
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
- flashleg8
- Posts: 1026
- Joined: Wed Jan 17, 2007 10:21 am
- Gender: Male
- Location: the Union of Soviet Socialist Scotland
Re: TheCLASSIC map is BROKEN! Its time to...
Kinetic1 wrote:introduce S America to Australia!!!!!
The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!
It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
I disagree. The classic map is the best. It's actually very well balanced.
You will notice that although Australia is easy to hold (with only one border) this is balanced with the fact that the only place to expand to is Asia (the largest and most difficult to hold). On the other hand South America has two borders but has opportunities to expand into North America, Africa (and one away from Europe). Australia is often a red herring in games with a lot of players. Linking SA and Oz would merely decrease the worth of SA while boosting the worth of Africa. It's effect of Oz would be negligible as this would still be the bonus with the lowest number of borders.

Re: TheCLASSIC map is BROKEN! Its time to...
flashleg8 wrote:Kinetic1 wrote:introduce S America to Australia!!!!!
The game is completely dependent on you getting a corner.
I accepted that as a kid, now, today its 'borken' and its up to us to fixit!
It is this reason we play live, on the table top with the 2210 board instead of classic.!!!
Lets create a classic 2.0!
I disagree. The classic map is the best. It's actually very well balanced.
You will notice that although Australia is easy to hold (with only one border) this is balanced with the fact that the only place to expand to is Asia (the largest and most difficult to hold). On the other hand South America has two borders but has opportunities to expand into North America, Africa (and one away from Europe). Australia is often a red herring in games with a lot of players. Linking SA and Oz would merely decrease the worth of SA while boosting the worth of Africa. It's effect of Oz would be negligible as this would still be the bonus with the lowest number of borders.
Unless they linked Brazil or Venezuela...
But no. Classic is fine. It has been fine for many years, it is still fine today.
- flashleg8
- Posts: 1026
- Joined: Wed Jan 17, 2007 10:21 am
- Gender: Male
- Location: the Union of Soviet Socialist Scotland
Re: TheCLASSIC map is BROKEN! Its time to...
Visaoni wrote:
Unless they linked Brazil or Venezuela...
Ahh good point actually.
Ive never played the OP's version - though I've seen the board for Risk II (the links through Argentina and the addition of falklands and Hawaii) and didn't like it.
Can anyone post a screenie for the other versions map?
(Risk 2 map below)


Re: TheCLASSIC map is BROKEN! Its time to...
flashleg8 wrote:Visaoni wrote:
Unless they linked Brazil or Venezuela...
Ahh good point actually.
Ive never played the OP's version - though I've seen the board for Risk II (the links through Argentina and the addition of falklands and Hawaii) and didn't like it.
Can anyone post a screenie for the other versions map?
(Risk 2 map below)
I always felt this map and Risk II's SameTime variant each only played well together. Which would be an interesting option to bring in on this site, but sadly one that's probably copyrighted.
- flashleg8
- Posts: 1026
- Joined: Wed Jan 17, 2007 10:21 am
- Gender: Male
- Location: the Union of Soviet Socialist Scotland
Re: TheCLASSIC map is BROKEN! Its time to...
AfroDwarf wrote:[
I always felt this map and Risk II's SameTime variant each only played well together. Which would be an interesting option to bring in on this site, but sadly one that's probably copyrighted.
Copyright - smopyright. Lack's managed to get this whole website on the go with only a wee disclaimer at the bottoms saying we're not associated with Risk or Hasbro. Lets see them sue over a map!

- kalishnikov
- Posts: 2291
- Joined: Thu Mar 15, 2007 10:41 pm
- Gender: Male
- Location: Domari Nolo
I don't think there is anything wrong with the Classic map, as already stated it's well-balanced. The ease of holding Australia is countered by it's low bonus and the fact that sometimes you can be "trapped" there.
I would however like to see something like a Classic v2, with more interconnectivity (maybe similar to the Risk 2 map above) and a few more territories/opportunities, but not as big as World 2.1.
I would however like to see something like a Classic v2, with more interconnectivity (maybe similar to the Risk 2 map above) and a few more territories/opportunities, but not as big as World 2.1.
- Kinetic1
- Posts: 44
- Joined: Mon Jun 25, 2007 2:42 pm
- Location: "Sometimes, common sense is the only weapon that's needed against a stronger opponent."
now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.
not my pic, found on http://www.boardgamegeek.com/game/1829

Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.
not my pic, found on http://www.boardgamegeek.com/game/1829

Kinetic1 wrote:now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.
not my pic, found on http://www.boardgamegeek.com/game/1829
If we get something like this, I think a horrifyingly loud "BOOOOM" should play whenever something gets nuked. And I mean play it to everybody currently on CC.
Visaoni wrote:Kinetic1 wrote:now we are getting some where!
Have any of you seen the Risk 2210 map????
would be a fantastic new map for here.
not my pic, found on http://www.boardgamegeek.com/game/1829
If we get something like this, I think a horrifyingly loud "BOOOOM" should play whenever something gets nuked. And I mean play it to everybody currently on CC.
I've played this a few times and found it to be very intriguing...
But what REALLY changed the game dynamic wasn't so much the sea bases and the moon territories,
IT IS THE 5 TURN LIMIT... that's right... 5 turns...
ONE, TWO, THREE, FOUR, FIVE... GAME OVER...
- richardgarr
- Posts: 597
- Joined: Tue Feb 13, 2007 5:38 pm
- Location: Under your bed, with an Axe :)

