[GP/UI] No Fortifications / Reinforcements
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- AndyDufresne
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No Fortifications
<Subject>:
Concise Idea: when you end your attacks your turn is done. No fortifying.
<Body>:
Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).
Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.
Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.
Just a thought...
(I did a search and didn't see this mentioned before)
Concise Idea: when you end your attacks your turn is done. No fortifying.
<Body>:
Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).
Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.
Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.
Just a thought...
(I did a search and didn't see this mentioned before)
I am serious...and don't call me Shirley.
- lord voldemort
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lord voldemort wrote:mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different
This was my thinking. I was finishing an unlimited fort turn the other day and moving armies around and it hit me how interesting it would make a game if you couldn;t do any shifting at all at the end of your turn. Make the proper placing of your armies so much more important, really have to take your time and think of all the potential outcomes.
I am serious...and don't call me Shirley.
- Risktaker17
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- wcaclimbing
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I am an all or nothing type of person...meaning normally I like playing unlimited fortifications...but....
I love the posibility of this option. Talk about strategy...huge.
Only Negative i see is the times your opponent gets that great drop and controls a bonus...You are probably going to lose in that scenario without the ability to create a large attack group.
Even with that beins said I would like to see it.
I love the posibility of this option. Talk about strategy...huge.
Only Negative i see is the times your opponent gets that great drop and controls a bonus...You are probably going to lose in that scenario without the ability to create a large attack group.
Even with that beins said I would like to see it.
No fortification option? Mods Look In Here!
No fortification option?There are a group of us playing a game without forting after your turn. Anyone else ever try playing a game this way? Anyone interested in making this an option?
http://www.conquerclub.com/game.php?game=1696286
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Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
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*for the record-this is Timminz idea*
http://www.conquerclub.com/game.php?game=1696286
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Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
---------------------------------------
*for the record-this is Timminz idea*
Last edited by keiths31 on Mon Feb 11, 2008 4:24 pm, edited 5 times in total.
- Night Strike
- Posts: 8512
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Come on keiths31, you put forth a good idea but you forgot to use the form.
Geez, you're letting your fellow G1 members down. Good thing I've got your back.
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Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
--------------------------------------
Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
- Optimus Prime
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Night Strike wrote:Come on keiths31, you put forth a good idea but you forgot to use the form.![]()
Geez, you're letting your fellow G1 members down. Good thing I've got your back.
There was a form...d'oh!
And you have to give the credit for the idea to Timminz. His idea and he created the game...I am merely a player
- Dancing Mustard
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sfhbballnut
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- Optimus Prime
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sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered
If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.
I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.




