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bonobo`s son
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- Location: Amsterdam - Artis
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bonobo`s son
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- Qwert
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KEYOGI
Cartography Assistant
Joined: 10 Oct 2006
Posts: 1632
Posted: 07 Sep 2007 23:36 Post subject:
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Before Final Forge, there at least needs to be a large and small version. I do have a couple of suggestions before that stage though.
Some of the objects on the map seem a bit poor in quality. Maybe it's just my eyes, or an effect on the arrows, but the normal and bombardment arrows look a bit blurry to me. They kind of have a fuzzy edge to them that gives them a look of being scaled up poorly.
The river doesn't seem to flow all the way to the ocean or blend into it. Also, rivers are generally smooth, but this one looks a bit out of sorts. It also seems to have some effect applied to it that makes it look more like a blue worm stretching across France, rather than a river.
The mountains don't quite look right to me either. I guess some of it has to do with scale, compare them to the other impassables. It's almost as if they're too small and sharp. The borders and some of the impassable objects have a nice soft edge and feel to them and work really well. The mountains kind of grab my attention, but not in a good way.
Perhaps a slightly nicer title wouldn't be out of the question? Also, I'm not sure where the fluro green comes into the legend for the top three bonuses. Perhaps a more subtle colour would be more appropriate?
_________________
These is a problem,when you dont follow proces,I fix mountain,and river and arrows,and people pleased with these,now you again say that you dont pleased with these,please dont start poll competition with something what be discused,but if you want to i get valid majority,i will start poll first with Rivers,then with Mountains and Arrows.
- DiM
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qwert wrote:
various thoughts in no specific order:
1. the star bonus is useless unless you start with a territory in britain there's no way to get it and even if you are lucky enough to start with it if the whole britain is bombarded then nobody can hold all stars.
so either remove that bonus or remove the bombardments and make normandy to mpdg a 2 way border.
2. all the big arrows are pixelized the only good ones are those in the siegfried zone.
3. the mountains are too shiny
4. the green numbers for the bonuses are too bright, make it a darker green or add a gradient or a satin. they hurt the eye.
5. the river name is too small to read and useless. remove it.
6. the map is 20 px over the max width allowed. how did this happen i thought a map never leaves the ideas forum unless it fits the size limits. or at least that's what i was forced to do.
7. the swiss cross is too eye catching make it blend better.
8. why do you have those crests in italy instead of the italian flag?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:1. the star bonus is useless unless you start with a territory in britain there's no way to get it and even if you are lucky enough to start with it if the whole britain is bombarded then nobody can hold all stars.
I agree with this. I like the bombardment idea, but it's unrealistic, as it was possible for the Nazis to invade Britain. I think there should be at least 1 connection between Britain and the continent.
qwert wrote:These is a problem,when you dont follow proces,I fix mountain,and river and arrows,and people pleased with these,now you again say that you dont pleased with these,please dont start poll competition with something what be discused,but if you want to i get valid majority,i will start poll first with Rivers,then with Mountains and Arrows.
I've followed the topic well enough, and I think you'll find I actually brought some of these issues up in the first place. The reason I didn't bring them up again is because you were focused on the bonuses and didn't want any feedback on other issues until they were sorted.
DiM wrote:6. the map is 20 px over the max width allowed. how did this happen i thought a map never leaves the ideas forum unless it fits the size limits. or at least that's what i was forced to do.
Good point DiM. I think this must have got moved before all this size stuff got brought up. You're map is too big qwert, you'll have to take 20px off the width.
- Qwert
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KEYOGI Posted: 08 Sep 2007 20:38 Post subject:
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qwert wrote:
These is a problem,when you dont follow proces,I fix mountain,and river and arrows,and people pleased with these,now you again say that you dont pleased with these,please dont start poll competition with something what be discused,but if you want to i get valid majority,i will start poll first with Rivers,then with Mountains and Arrows.
I've followed the topic well enough, and I think you'll find I actually brought some of these issues up in the first place. The reason I didn't bring them up again is because you were focused on the bonuses and didn't want any feedback on other issues until they were sorted.
DiM wrote:
6. the map is 20 px over the max width allowed. how did this happen i thought a map never leaves the ideas forum unless it fits the size limits. or at least that's what i was forced to do.
Good point DiM. I think this must have got moved before all this size stuff got brought up. You're map is too big qwert, you'll have to take 20px off the width.
I loose interest for making map,now you want to me squeze map for 20PH.
I go on vacation,and if someon want to help me with all these issue i will be happy to put some other Mountain,rivers or some other to pleased Keyogi.
(i hope that you will now go to all other topic and put oficiall warning to all who have more px then is alove)
- AndyDufresne
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Qwert, all maps that are over the size limit are being warned, not just you bud!
It looks like there is ample space on the left side of the map to cut down 20px, don't you think so?
Edit: If you moved and resized the Bay text, and perhaps nudged over the bombardment arrow from Brest, it seems like that would be the easiest way to eliminate 20 px.
--Andy
It looks like there is ample space on the left side of the map to cut down 20px, don't you think so?
Edit: If you moved and resized the Bay text, and perhaps nudged over the bombardment arrow from Brest, it seems like that would be the easiest way to eliminate 20 px.
--Andy
- unriggable
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Teya: I agree with her for once, axe the river name.
Unrig: Didn't France build some miserable wall that the Germans just went around through Poland?
Wisse: Does the realism need to be so exact that we have whatever islands you're talking about?
qwert, I know it sucks just like the other map, but do what all these miserable people want so I can play your map. Defend the way Britain is set up though. That is the major thing for me. I'm fine with anything else changing if it has to.
The mountains in the south look awesome, I like the way the bunkers/trenches look. I'm not sure why people think they need changing.
Unrig: Didn't France build some miserable wall that the Germans just went around through Poland?
Wisse: Does the realism need to be so exact that we have whatever islands you're talking about?
qwert, I know it sucks just like the other map, but do what all these miserable people want so I can play your map. Defend the way Britain is set up though. That is the major thing for me. I'm fine with anything else changing if it has to.
The mountains in the south look awesome, I like the way the bunkers/trenches look. I'm not sure why people think they need changing.
Warning: You may be reading a really old topic.
Yes Coleman it was called the Maginot Line and it failed miserably
http://en.wikipedia.org/wiki/Maginot_Line
http://en.wikipedia.org/wiki/Maginot_Line
I am serious...and don't call me Shirley.
- Qwert
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Well im back from vacation. First i must say that i very disapointed,because i dont get any visual Sugestion for all Keyogu issue.
What i do next:
1.Dimension is now 630x459(these dimension not brake rules)
2.i create new river.
3.I change look of mountain.
4.I change numbers of green bonuses.
5.Remove river name.
As concerne of Arrows,well i hope that Keyogu will give me visual sugestion or someon else to pleased Keyogu,also if these again not god for Keyogu,then i hope that someon will help me and give me Mountain,rivers and rest to pleased Keyogu.

What i do next:
1.Dimension is now 630x459(these dimension not brake rules)
2.i create new river.
3.I change look of mountain.
4.I change numbers of green bonuses.
5.Remove river name.
As concerne of Arrows,well i hope that Keyogu will give me visual sugestion or someon else to pleased Keyogu,also if these again not god for Keyogu,then i hope that someon will help me and give me Mountain,rivers and rest to pleased Keyogu.

-
ps2civxr20
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- Joined: Tue Sep 11, 2007 5:21 pm
qwert wrote:ps2civxr20 Posted: 16 Sep 2007 23:58 Post subject:
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I think you should make a way to invade Brittan
We discuse these before,these will stay bombardment option.
I've never seen a discussion about it...only persons who said it's stupid...if you want it like that just remove the 'hold all stars bonus' it's impossible to hold them all...once Britain is bombarded no one will be able to retake it...
- Qwert
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Gnome
Joined: 18 Jul 2007
Posts: 95
Location: Belgium
Posted: 17 Sep 2007 14:38 Post subject:
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qwert wrote:
Quote:
ps2civxr20 Posted: 16 Sep 2007 23:58 Post subject:
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I think you should make a way to invade Brittan
We discuse these before,these will stay bombardment option.
I've never seen a discussion about it...only persons who said it's stupid...if you want it like that just remove the 'hold all stars bonus' it's impossible to hold them all...once Britain is bombarded no one will be able to retake it...
Well probably you dont read all topic.
These not stupid,thats why these is extra bonus,just look Eastern front map, i play many games and i never have these extra bonus,also mine oponent to not go on these extra bonus.
Point of extra bonus is that be very dificulty to get,not to get these bonuses easy.Also its not imposible to get these bonuses,but its very hard to get these bonuses.
- Qwert
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I must say that these map must be in Map idea stage because dont have Large image,and these is not mine mistake,these is mistake of Mod,I hope that in future mod will anounce every map who came from map idea.
This is a short explanation of how a Map will progress through the stages of the Foundry Process. Read below the exciting tale!
Also, keep in mind the 'How To Make A Map Thread'
===============
The Map Ideas forum will be place where all new map ideas, new maps, and REVAMPS start. A map will start in this ‘Heating’ phase. When map production starts we will be looking for a few things:
a. the map, first and for most, must have some sort of clear plan of how production will go. Most of the time, this is pretty self-explanatory for basic maps, but as we are stepping into realms all the time in the Foundry with more and more complicated maps, it’s best to find a plan and make it work early, rather than trying to find one mid-way through production.
b. the map must have a working image (either of the small or large map). This working image must be beyond the ‘rough draft’ state. I.E. the working image can’t be a pencil/paper drawing or an MS paint image. We’d like to see at least two graphical updates while the map spends it’s time in this early stage of the Map Ideas forum. And from the ‘How to Make a Map Thread’ the image must follow these guidelines:
Quote:
Include a working legend with speculative bonuses, tentative border divisions, names, barriers, colors and textures, aesthetic images (I.E. compasses, picture designs, etc), and background image (I.E. ocean or something to discriminate the playing field).
A map should be ‘inherently unique either in game play, location, or style’ . Maps that aren't just the same tried and true formula from the Classic Map disguised will be more successful.
Every effort should be made to acquire express written consent for a map based on Copyrighted works. In the event that no response is given by the Copyright holders, the map can still be made, but must consist of completely original artwork.
Host the image using Photobucket.com or something similar. The type of image file must be PNG, GIF, or JPEG. [color=darkred]You must design two versions (eventually) of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack. Height must not be any greater than 600px on small maps and 800px on large maps. [/color]
c. the map (or the post) must also include a few basic things for easy reference such as: number of countries currently on the map, the number of continents, descriptions of any unique features or areas, and the title of the map must indicate the page with the latest development of production (I.E. ‘Update – Pg 3, and please, no use of [brackets]: use (parentheses), --dashes--, or “quotes”).
d. the map must have some honest and interested discussion. If no one seems to support your idea or it lacks much appeal, it most likely won’t make it to the next stage.
Once a map has met these early guidelines it will be moved out of ‘Heating’ stage into the next and main stage of development into the Foundry.






