Bamboo Jack (Thai POW Railway) [Quenched]
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- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
V11 Update
unriggable wrote:Make the army circles in the buildings less transparent.
OK here is V11 update.....
* removed 5 terrs, now 82 in total
* bonuses now included
* made the army boxes less transparent
* the large version below has been stretched width-wise but not length-wise...what do you think.
v11 Small
v11 Large


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- lt_oddball
- Posts: 364
- Joined: Mon Mar 05, 2007 11:17 am
- Location: Fortress Europe
I see this concept now for the first time.
At first I thought what a sick mind to think of using this hellish situation in a game.
What is next ? Camps of Dachau ? Conquer barrack to barrack, and if you have all watchtowers in the corner or the gaschambers and incinerationovens you have a big bonus..
But perhaps this is a hidden attempt to keep that bit of history alive for new generation kids.
Anyway.
You are this far. then finish the map :
Regarding the poem...you leave a big space reserved for it, without even showing all of it.
Then better choose a (few) impressing quotes from it and a website link for reference.
That's 4 lines max.
Gives you more gameboard space .
and another thing:
In all the CC maps it shows that corner bonuszones -how low the bonus may be- are mostly the key to success (Like australia in the classic map).
He who has got it in an early stage will eventually grow strongest.
So to counter this effect you must make extra connections for Ban Thai to Toms and Bo Phloi to Barr Nong Pru and Tha Maka to Rutka...
You may think what is the point of having this Kwai bridge, but in reality it was for railtraffic and at many points you could & can cross this river...and gamewise..the bridge gives a bonus so that it does stand out on the map.
At first I thought what a sick mind to think of using this hellish situation in a game.
What is next ? Camps of Dachau ? Conquer barrack to barrack, and if you have all watchtowers in the corner or the gaschambers and incinerationovens you have a big bonus..
But perhaps this is a hidden attempt to keep that bit of history alive for new generation kids.
Anyway.
You are this far. then finish the map :
Regarding the poem...you leave a big space reserved for it, without even showing all of it.
Then better choose a (few) impressing quotes from it and a website link for reference.
That's 4 lines max.
Gives you more gameboard space .
and another thing:
In all the CC maps it shows that corner bonuszones -how low the bonus may be- are mostly the key to success (Like australia in the classic map).
He who has got it in an early stage will eventually grow strongest.
So to counter this effect you must make extra connections for Ban Thai to Toms and Bo Phloi to Barr Nong Pru and Tha Maka to Rutka...
You may think what is the point of having this Kwai bridge, but in reality it was for railtraffic and at many points you could & can cross this river...and gamewise..the bridge gives a bonus so that it does stand out on the map.
Last edited by lt_oddball on Thu Aug 30, 2007 7:26 am, edited 2 times in total.
lt_oddball wrote:I see this concept now for the first time.
At first I thought what a sick mind to think of using this hellish situation in a game.
What is next ? Camps of Dachau ? Conquer barracks, and if you have all watchtowers in the corner or the gasovens you have a big bonus..
![]()
![]()
But perhaps this is a hidden attempt to keep that bit of history known to new generation kids.
Anyway.
You are this far. then finish the map :
Regarding the poem...you leave a big space reserved for it, without even showing all of it.
Then better choose a (few) impressing quotes from it and a website link for reference.
That's 4 lines max.
Gives you more gameboard space .
Thanks It_oddball....if you're gonna play war whilst playing RISK which is exactly what this is, then we'd better also teach the next generation about all those horrible situations that occured in places like Dachau and this Death Railway.
Thanks for the suggestion with the poem, i think kids would be able to find it easily enough in Google with "Bamboo Jack John Wisecup" if they want the full version.

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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
lovely
. Maybe a very light cream outergolw on the poem to finish it off?
Also with hte title maybe a darker purple and reduce the stroke by a px or 2? jsut to make it look a little tidier.
One last thing. The boarder between hunt, frew and sri nakarim seem to meet below the impassable in the area. could these not meet up under hte impassable instead?
Also with hte title maybe a darker purple and reduce the stroke by a px or 2? jsut to make it look a little tidier.
One last thing. The boarder between hunt, frew and sri nakarim seem to meet below the impassable in the area. could these not meet up under hte impassable instead?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
gimil wrote:lovely. Maybe a very light cream outergolw on the poem to finish it off?
Also with hte title maybe a darker purple and reduce the stroke by a px or 2? jsut to make it look a little tidier.
One last thing. The boarder between hunt, frew and sri nakarim seem to meet below the impassable in the area. could these not meet up under hte impassable instead?
I think i addressed all those requests gimil, but the cream was overruled by the pale green glow on the poem...looks much better as in below.


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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Title looks much better now. And im not satisfied with the glow maybe that wasn't my best suggestion
to help the huts stand out on the main map could you try putting a 1-2 px stroke of the huts name color?
and burma west isnt clear in the legends, you really need to strain your eyes to look at it
p.s sorry if im a pain in your ass
EDIT: maybe the glow could work if the intensity was decreased or you reduced the spread of the glow.
to help the huts stand out on the main map could you try putting a 1-2 px stroke of the huts name color?
and burma west isnt clear in the legends, you really need to strain your eyes to look at it
p.s sorry if im a pain in your ass
EDIT: maybe the glow could work if the intensity was decreased or you reduced the spread of the glow.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
V13 Update
gimil wrote:Title looks much better now. And im not satisfied with the glow maybe that wasn't my best suggestion![]()
to help the huts stand out on the main map could you try putting a 1-2 px stroke of the huts name color?
and burma west isnt clear in the legends, you really need to strain your eyes to look at it![]()
p.s sorry if im a pain in your ass
EDIT: maybe the glow could work if the intensity was decreased or you reduced the spread of the glow.
gimil.....how does this look now?


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- The Fuzzy Pengui
- Posts: 2271
- Joined: Mon Nov 27, 2006 6:52 pm
- Gender: Male
- Location: Ohio
The Fuzzy Pengui wrote:I think the map looks nice, but i have one question....the title says
WWII: Thai-Burma Death Railway: New Design V13 (P11)
where is page 11!![]()
![]()
Whoops. sorry 'bout that Fuzzy Pengui....me who is being a bit fuzzy there

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- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
The glow on the huts is fine. But maybe bring in down a few px. Also maybe put the glow round the big huts as well to make that connection a little clearer.
And the legends are much better now
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
the new title looks like it's written over the old title. you can still see some old bits behind the new one. 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil wrote::shock: what happened to the title i liked the last version better![]()
The glow on the huts is fine. But maybe bring in down a few px. Also maybe put the glow round the big huts as well to make that connection a little clearer.
And the legends are much better now
How is this one....i reeduced the pix around the camp huts but if i take it down another one it will simply look like a border.
Is this new title better for you?


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