BOB version 1.2 [was CC Greasemonkey script - unofficial]

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What should the name of this script be?

Poll ended at Fri May 18, 2007 5:51 am

Bob
11
28%
TSAR
7
18%
TSAR BOMBA
6
15%
B.O.M.B.
5
13%
Trojan
1
3%
Trojan Horse
9
23%
 
Total votes: 39

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destructocrat
Posts: 1
Joined: Fri May 25, 2007 8:18 pm

Post by destructocrat »

Yeah, it's busted here too. As of 1-2 hours ago.
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mfontolan
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Location: South

Post by mfontolan »

Stop working for me today.
I am inspecting the code and the problem is with the id "inner-map".
For some reason, the id are not recognized and the innerHTML does not return any value.
Lackattack, can you help tell what changes?
Brazil #3 @ Agu, 2007.
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mfontolan
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Location: South

Post by mfontolan »

Well Lackattack, I think you already discover what changes...
Was proposal the remove of '<div id="inner-map">'?
What I really think that is stranger is that the script should find the id into a image as you do before.
Maybe is a GreaseMonkey bug...
Brazil #3 @ Agu, 2007.
SeanFabs
Posts: 12
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Location: Brighton, Sussex

Modified Territory Dropdowns

Post by SeanFabs »

Could you put in an option to disable the army count and colours on the dropdown?
But apart from that its all good!
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The1exile
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Post by The1exile »

The clock appears to have broke?
Image
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AndrewB
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Location: Edmonton, Canada, MST

Post by AndrewB »

I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1
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misterman10
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Post by misterman10 »

AndrewB wrote:I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1


you know people can read that link :roll: :roll: :roll:
another idiot horseman
Pleasant Chaps still suck cock.

Yakuza power.
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AndrewB
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Location: Edmonton, Canada, MST

Post by AndrewB »

misterman10 wrote:
AndrewB wrote:I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1


you know people can read that link :roll: :roll: :roll:
another idiot horseman


HUH, are you dumb??? Of course people can read this link, you moron, that is the purpose.

Go troll somewhere else. This thread is for people trying to help, not bull shit.
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David_Wain
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Post by David_Wain »

are u smoking something misterman?? u dumb prick.
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misterman10
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Post by misterman10 »

David_Wain wrote:are u smoking something misterman?? u dumb prick.


yup, i will make any excuse to attack the horsemen, because you pussies are still scared to challenge us, even our guys over 1600 :roll:
Pleasant Chaps still suck cock.

Yakuza power.
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mfontolan
Posts: 23
Joined: Wed Feb 21, 2007 5:48 pm
Location: South

Post by mfontolan »

AndrewB, your fix does not handle the country/territory problem on some maps.
I add your clock fix to my territory fix and upload the file here http://www.itj.com.br/conquerclubbob.user.js .

AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
Brazil #3 @ Agu, 2007.
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cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Post by cicero »

BOB users ...

Rob (stocksr) gave me permission to release this link:

http://robertstocks.co.uk/conquerClub/c ... .3.user.js

As you'll probably have guessed Rob has been pretty busy with non-CC life and so this isn't yet the "official" 1.3 release

However he released it to me to test and it seems to work fine; I've been using it continuously for several weeks and none of the many problems recently reported in this thread seem to affect it. I'm ready to be corrected though; I'm no programmer.

Whilst this is not the "official" 1.3 release it is all Rob's work and so trustworthy; I don't have access to Rob's webspace and this version of the script was uploaded by Rob.

Please report any issues still outstanding when using this version to the thread.

I am hopeful that Rob will be back soon to address any outstanding issues and move this project forward to 1.4 and beyond.

Regards


Cicero (author of the Help/Info text in BOB)
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
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boberz
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Post by boberz »

that link isnt working for me
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cicero
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Post by cicero »

boberz wrote:that link isnt working for me


Oops!

Correct link is http://www.robertstocks.co.uk/conquercl ... .3.user.js

Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
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The1exile
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Post by The1exile »

The clock appears to be broke in version 1.3?
Image
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mfontolan
Posts: 23
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Location: South

Post by mfontolan »

Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?
Brazil #3 @ Agu, 2007.
nathansamson
Posts: 11
Joined: Wed May 30, 2007 1:56 pm

Post by nathansamson »

mfontolan wrote:Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?


Doesn't seem to work when the time is less than a quarter (or whenever the alert starts)

undefined min NaN sec @ NaN:NaN
tdown-alert">00hrs 02min 29sec
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mfontolan
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Post by mfontolan »

My clock is working fine... can you explain when exactly the error occurs?
Brazil #3 @ Agu, 2007.
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mfontolan
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Location: South

Post by mfontolan »

Ok! I see the clock problem...

Now I think that is fixed!
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
Is a funny and stranger thing touch someone other's code!
Brazil #3 @ Agu, 2007.
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Genghis Khan CA
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Joined: Mon Nov 13, 2006 11:19 pm

Post by Genghis Khan CA »

I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?
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mfontolan
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Post by mfontolan »

I look several games incluing yours and the clock is show correctly for me.
Please be sure that you download the last version.
Brazil #3 @ Agu, 2007.
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yeti_c
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Post by yeti_c »

Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?


Remember of course that the clock changes to an hour left if you've started your turn!?

C.
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nathansamson
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Post by nathansamson »

yeti_c wrote:
Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?


Remember of course that the clock changes to an hour left if you've started your turn!?

C.


I have the same problem since several releases.

For example game 788460 is having this problem for me (at the moment).
Currently it shows: 0 hrs 47 min 12 sec @ 12:48

When I refresh I see 9 hrs 47 min 5 sec @ 12:48 for a second, but on a tick it changes to 0 hrs 47 min 4 sec @ 12:48 again.
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mfontolan
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Post by mfontolan »

I detect a problem what I think occurs when the time is above 10 hours.
Brazil #3 @ Agu, 2007.
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mfontolan
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Post by mfontolan »

New code available for download. :D
Try and see if everything is fixed...
Brazil #3 @ Agu, 2007.
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