Formerly the Map Ideas Thread, now CLOSED
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- Major King
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- Major King
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tried searching the net first before scanning it from my book and I am pretty sure that the only picture of middle earth and the undying lands on the net is the one I just posted and if you could have a go that would be great. I will give it a go myself and if we put our heads together we can come up with something half decent!
- happy2seeyou
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- AndyDufresne
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AndyDufresne wrote:Are you still working on this idea, cairnswk? Just checking in.
--Andy
Andy, yes I am still working on Halloween Hollows and Also Bamboo Jack, but progress is rather slow...seems I have lost some creative spirit temporarily....this will improve shortly. However, if other cartographers want to run with this idea, I am happy to consult.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Vace Cooper
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Magic eye map... By: Vace Cooper
Magic Eye
some map's are hard. I bet a magic eye map would be super tough map!
try this one
you make a map... then you turn it into a magic eye thing!
http://five.flash-gear.com/stereo/stere ... k=52337520
^this is a link to a magic eye map i just made!
some map's are hard. I bet a magic eye map would be super tough map!
try this one
you make a map... then you turn it into a magic eye thing!
http://five.flash-gear.com/stereo/stere ... k=52337520
^this is a link to a magic eye map i just made!
Last edited by Vace Cooper on Sat Aug 25, 2007 11:51 am, edited 4 times in total.
Invasion!
Invasion!
48 countries. Not that that matters quite so much in this case. A small version is also available.
The entire island (the main portion of the map, taking up the left two thirds of the image) starts out neutral. The players are the invading forces, attempting to conquer it. Each player starts out owning some of the bases on the right and nothing else; the game ends when one person controls the entire island (or when all enemies have been eliminated, as usual).
I wanted to try out some of the new XML features lack has implemented, and a lot of them seemed fitting for this map. Each base has a <bonus> of two armies per turn (placed directly on that territory). Bases can only attack the landings that have the matching icon, and these are one-way attack routes. The bases can only be attacked by the Tor territories: any Tor can bombard any base, and these are also one-way. Furthermore, when a Tor attacks a base, it can't advance any armies there: a base can never be conquered, only destroyed.
The current plan is for all Tors to begin with five neutral armies each, and for all other territories on the island to have two each. Tors, because they're so powerful, consume your armies: each one you possess reduces your deployment by two. On the other hand, there are many continents: any set of seven territories shaped like a ring surrounding a central hex will give you five armies to deploy. (There's a diagram in the legend to show what I mean.) These can overlap as well, so if you pick your conquests carefully, you might manage to make, e.g., two continents out of only ten territories.
I'm already done a fair amount of revision on this map before submitting it. At this stage, the two biggest things that I'm concerned about are "How do the specific numbers for the bonuses, the neutral armies, etc. sound?" and "Are the instructions on the map itself clear enough?" But other constructive criticism is, of course, welcome. (Oh, I should note that I'm not really interested in adding a lot of visual decoration to this map: I've done plenty of maps with that kind of stuff before, so I wanted to go for a more simple, austere look this time.)
P.S. Special thanks and credit for the idea of using hexagonal territories go to Floppie, who had the idea here.
48 countries. Not that that matters quite so much in this case. A small version is also available.
The entire island (the main portion of the map, taking up the left two thirds of the image) starts out neutral. The players are the invading forces, attempting to conquer it. Each player starts out owning some of the bases on the right and nothing else; the game ends when one person controls the entire island (or when all enemies have been eliminated, as usual).
I wanted to try out some of the new XML features lack has implemented, and a lot of them seemed fitting for this map. Each base has a <bonus> of two armies per turn (placed directly on that territory). Bases can only attack the landings that have the matching icon, and these are one-way attack routes. The bases can only be attacked by the Tor territories: any Tor can bombard any base, and these are also one-way. Furthermore, when a Tor attacks a base, it can't advance any armies there: a base can never be conquered, only destroyed.
The current plan is for all Tors to begin with five neutral armies each, and for all other territories on the island to have two each. Tors, because they're so powerful, consume your armies: each one you possess reduces your deployment by two. On the other hand, there are many continents: any set of seven territories shaped like a ring surrounding a central hex will give you five armies to deploy. (There's a diagram in the legend to show what I mean.) These can overlap as well, so if you pick your conquests carefully, you might manage to make, e.g., two continents out of only ten territories.
I'm already done a fair amount of revision on this map before submitting it. At this stage, the two biggest things that I'm concerned about are "How do the specific numbers for the bonuses, the neutral armies, etc. sound?" and "Are the instructions on the map itself clear enough?" But other constructive criticism is, of course, welcome. (Oh, I should note that I'm not really interested in adding a lot of visual decoration to this map: I've done plenty of maps with that kind of stuff before, so I wanted to go for a more simple, austere look this time.)
P.S. Special thanks and credit for the idea of using hexagonal territories go to Floppie, who had the idea here.
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WidowMakers
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- boogiesadda
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Gettysburg
how about a battle of Gettysburg map? I could help with the names of the different places and people that were involved in the battle.
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- wcaclimbing
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- wcaclimbing
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- Bad Speler
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I agree with Balsiefen, a real island would be more appealing. This is a great idea. There is one thing though, i would suggest making the island smaller, because even without the objective of holding the island, if you have the island you have pretty much won.
On a side note, do you have any interest in continuing the Dungeon of Draknor map?
On a side note, do you have any interest in continuing the Dungeon of Draknor map?
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- happy2seeyou
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- Vace Cooper
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WidowMakers
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Jota contacted me several weeks ago about continuing this project.Bad Speler wrote:On a side note, do you have any interest in continuing the Dungeon of Draknor map?
I am in the process of cleaning up the graphics and making it fit the new requirement's for the small and large maps.
I will start a thread once I have all of the info and design hashed out and let everyone know where I am at.
Last edited by WidowMakers on Sat Aug 25, 2007 2:57 pm, edited 1 time in total.

This is brilliant. I'm working on something called, quite simply, Factory. It is taking me a long time because I don't want help and I want it to look good, I refuse to post it until I have a satisfactory draft, as any of my attempts to do otherwise have been disastrous.
This satisfies another vision of mine that I haven't had the patiance for, I am sure you are perfect for the project. I will do my best to help support this map and explain/defend it to/from those who are confused by it.
This satisfies another vision of mine that I haven't had the patiance for, I am sure you are perfect for the project. I will do my best to help support this map and explain/defend it to/from those who are confused by it.
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