[Official] Indochina REVAMP [Quenched]

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edbeard
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Post by edbeard »

I have to say they were all very well made. So, I hope all 4 of you are making maps in the future.
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The Fuzzy Pengui
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Post by The Fuzzy Pengui »

That was quick.....AMAZING....but quick....nicely done :D
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WidowMakers
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Post by WidowMakers »

The Fuzzy Pengui wrote:That was quick.....AMAZING....but quick....nicely done :D
Well it is not that amazing. I had all of this done when I sent the large image to Keyogi. It has been done for a week. :D
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AndyDufresne
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Post by AndyDufresne »

Still, if there are any suggestions, critiques, etc, they are welcome. :)


--Andy
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hulmey
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Post by hulmey »

well the small map does not meet the guidelines for size!!!!!!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Post by WidowMakers »

hulmey wrote:well the small map does not meet the guidelines for size!!!!!!
Yes it does.
It is 600 (tall) x 490 (wide)
Guidelines are 600 (tall) x 600 (wide)
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Bad Speler
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Post by Bad Speler »

Just a suggestion, but try moving the legend down a bit so it doesnt sit on top of the land in China. Otherwise I look forward...no wait, I dont look forward to playing an indochina map :) . Good job on the graphics though.
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DiM
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Post by DiM »

you have dotted lines outside of the map. there are 10 rows going from strong and dense to thin and rare. well the problem is that the second row is much denser than the first row when in fact it should be the other way around. further more because it is so dense on the small version it almost looks like a continuous line.

and one more detail could you make the 4 corner squares point in towards the center?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by WidowMakers »

Bad Speler wrote:Just a suggestion, but try moving the legend down a bit so it doesnt sit on top of the land in China. Otherwise I look forward...no wait, I dont look forward to playing an indochina map :) . Good job on the graphics though.
Legend moved down a bit and I let the land show through very slightly

DiM wrote:you have dotted lines outside of the map. there are 10 rows going from strong and dense to thin and rare. well the problem is that the second row is much denser than the first row when in fact it should be the other way around. further more because it is so dense on the small version it almost looks like a continuous line.
Fixed

DiM wrote:and one more detail could you make the 4 corner squares point in towards the center?
Well their corners already point towards the center. But if that is not what you mean then please explain. However, I am not changing them. They fit the theme of the map and I will keep them oriented the way they are.

XML: http://www.fileden.com/files/2007/6/15/ ... ina_04.xml
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d.gishman
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Post by d.gishman »

Some of the territory names are hard to read on the small map (such as Mondulkiri)
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jako
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Post by jako »

arent the terrs a bit small on the small map? its pretty squished in like in hanoi.
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Post by WidowMakers »

d.gishman wrote:Some of the territory names are hard to read on the small map (such as Mondulkiri)


jako wrote:arent the terrs a bit small on the small map? its pretty squished in like in hanoi.

Both of these points are valid issues. When I was designing the map, I wanted it to look as realistic as possible. Most maps have tons of black lettering overlapping and crossing borders. Or the maps are 24" x 36" and there is a lot more room.

I chose to make the text smaller so it would not overlap borders or other texture outside each territory. and here is the reason. If I had black text overlapping black borders, the text would be unreadable. Then I would need to have a white outer glow or stroke under the text and that would take away from the feel.

Plus looking at the actual territory names, there are not a lot of names that are too similar. I mean Mondulkiri is unique enough that it will not be confused with other names.

Does that all make sense or am I wrong?
I guess a new font could be used but this one seemed to look quite good and I am not sure a new font would get rid of the overlap issue.
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d.gishman
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Post by d.gishman »

Makes sense to me (the font is good), let's quench 8)
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hulmey
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Post by hulmey »

now that i see the legend it is bugging me as well...Could you move it down so that it looks centred?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Post by WidowMakers »

hulmey wrote:now that i see the legend it is bugging me as well...Could you move it down so that it looks centred?
I don't understand what you mean.
*I can't center it in the middle of the page vertically.
*I cant center in in the page horizontally.
*And I can't center the text under INDOCHINA.

The legend was designed to be right justified along the right edge and follow the contour of the land on the map. There is really not a lot of adjustment possible.

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hulmey
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Post by hulmey »

bring it down abit and then to the left abit so its centred properly....By centred i mean betwen the right MAP border and land mass and also from the top down alittle off the land....

If you still dont know what im drivelling on about i can show you!!!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Post by WidowMakers »

I see what you mean now. Then there is the issue of it being to close to the Gulf of Tonkin text. I guess I could leave it out. I will remove that text, keep the text and move the legend closer and have the current pic. We can see what everyone thinks.
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KEYOGI
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Post by KEYOGI »

I really don't see the point in moving the legend. Everything is nicely spaced how it is and I wouldn't want to see the Gulf of Tonkin label removed.
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Post by WidowMakers »

KEYOGI wrote:I really don't see the point in moving the legend. Everything is nicely spaced how it is and I wouldn't want to see the Gulf of Tonkin label removed.
Neither would I. But I said I would and here are the three maps. I still like the first one the best. I don't think there is that big of a difference between the current and C to warrant a change.

Current
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C
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hulmey
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Post by hulmey »

its up too you mate. the map is fantastic as it is. ITs just a suggestion and thank you for listening to me :) Map authors preogative :wink:
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edbeard
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Post by edbeard »

Just stay with the current version
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Post by KEYOGI »

I agree with edbeard, current version for me too.
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Post by WidowMakers »

OK. That was easy. :D

Anything else?
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DiM
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Post by DiM »

WidowMakers wrote:OK. That was easy. :D

Anything else?


add naked women on the map :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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