CC Master of Magic [Abandoned]
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Well, the map is based on a computer game released over 12 years ago so I'm in some ways trying to give it a retro feel. Plus, I'm limited by the pixel allowances (800 pixels isn't many, at all) as well as the number of territories I'm hoping to include in the map in order to match it with the strategy layer it's operating on (71 territories = almost 17 territories each in a 4 player game = 5 armies first-turn deployment, capture and hold 1 additional territory = 6 armies).
If possible, please look at the map and tell me which parts, visually, you like the most and I'll see if I can continue those areas.
If possible, please look at the map and tell me which parts, visually, you like the most and I'll see if I can continue those areas.
- dyingfetus
- Posts: 231
- Joined: Tue Mar 06, 2007 2:59 pm
- Gender: Male
- Location: New York
Thanks, DyingFetus. I really appreciate the positive feedback.
I feel a similarly in regards to some of the maps out there. I don't want to name maps because I know people have worked hard on them but for me, I just can't work up any interest in them and feel like playing them would be rather laborious.
You've really reinforced my faith that this project might just appeal to people other than myself.
Thanks again!
I feel a similarly in regards to some of the maps out there. I don't want to name maps because I know people have worked hard on them but for me, I just can't work up any interest in them and feel like playing them would be rather laborious.
You've really reinforced my faith that this project might just appeal to people other than myself.
Thanks again!
I'm glad that people are starting to sync with the feel. Thanks for your comments and suggestion, Mibi. (I tried converting the colours and it did make it look even more retro, which I kinda liked but I'll wait until you guys decide you like the bonuses etc).
I'd like to get approval on the bonuses, borders and the general strategy layer, so if you have a suggestion or like the way it's layered now, let me know...
Thanks.
I'd like to get approval on the bonuses, borders and the general strategy layer, so if you have a suggestion or like the way it's layered now, let me know...
Thanks.
Thank you for the compliment, Hulmey.
It's strange how some people really like the graphics and other people say less than favourable things. *sighs*
Oh well...
I've been told that I need to focus the thread on getting approval for the strategic layer. So, can I have some more input from people on how they see the bonuses, borders and other strategy elements I've included on the map?
It's strange how some people really like the graphics and other people say less than favourable things. *sighs*
I've been told that I need to focus the thread on getting approval for the strategic layer. So, can I have some more input from people on how they see the bonuses, borders and other strategy elements I've included on the map?
- thegeneralpublic
- Posts: 126
- Joined: Fri Mar 09, 2007 9:49 pm
- Location: In front of my computer screen.
- Contact:
- thegeneralpublic
- Posts: 126
- Joined: Fri Mar 09, 2007 9:49 pm
- Location: In front of my computer screen.
- Contact:
The Hive...does it border Clan Red-Eye and Borehole Clans or not? Though you think it would be obvious with that cliff animation, SOMEONE is going to try it anyway. The arrows message doesn't look right obscured like that; I think you could budget some space in Beastlands to make a larger second legend with that in it. Also, remove the phrase "fordable," it should be self-explanatory. The 3x is a little redundant, considering there are only three. You could say "All (Image node one), (Image node two), or (image node three): +2" to save space. should also remove "unfordable;" as it's also self explanatory. Also, for paths between worlds, your describing image seems out of place for some reason. I can't really describe what needs to change, but maybe you notice it too. Also, Myror and Arcanus should probably be written in a more map-like text so that they can be differentiated from actual territory names. Okay, I'm done for now.
What do you suggest I do to make it more obvious that the Hive doesn't border the two Orc territories? I thought the cliff and deep shadows would be sufficient :-/ ... do you disagree?
But anyway, do you have any non-graphical suggestions or input regarding the strategic layer? ... I need to ensure that the strategic layer is set, first... otherwise I'm wasting my time with graphics when it's unsure as to whether the map will be fundamentally accepted or not.
When I say "borders and bonuses", I mean: Do you think more are needed? that they've been assigned incorrectly? or are they fine, as is? ... these fundamental gameplay issues need to be addressed first.
But anyway, do you have any non-graphical suggestions or input regarding the strategic layer? ... I need to ensure that the strategic layer is set, first... otherwise I'm wasting my time with graphics when it's unsure as to whether the map will be fundamentally accepted or not.
When I say "borders and bonuses", I mean: Do you think more are needed? that they've been assigned incorrectly? or are they fine, as is? ... these fundamental gameplay issues need to be addressed first.
- thegeneralpublic
- Posts: 126
- Joined: Fri Mar 09, 2007 9:49 pm
- Location: In front of my computer screen.
- Contact:
BelJoDoe wrote:What do you suggest I do to make it more obvious that the Hive doesn't border the two Orc territories? I thought the cliff and deep shadows would be sufficient :-/ ... do you disagree?
I didn't say I disagreed. I said some people will STILL find it confusing. There are people that dense.
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Actually I started a 7 level cruise ship map months ago but abandoned it.Honibaz wrote:I like it because it's the first Conquer Club map to have more than one "floor".
http://www.conquerclub.com/forum/viewto ... 709#240709
There was not a lot of interest in it. I might try to go back later. The multiple levels seemed confusing to many. Oh well. Good luck

- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am

