D-Day: Omaha Beach! [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
have you guys posted any xml test results? i haven't seen them. i'm curious how green blue and yellow will be seen 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
http://www.conquerclub.com/forum/viewto ... &start=390
They are on an older version of the map but the texture, color, and location of the army circles hasn't changed since then.
They are on an older version of the map but the texture, color, and location of the army circles hasn't changed since then.
Warning: You may be reading a really old topic.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
cool thanks. it looks good except for a few off centered coordinates. but the colours are visible and that's good.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:cool thanks. it looks good except for a few off centered coordinates. but the colours are visible and that's good.
Any chance you could id those for me? I tried pretty hard considering that the circles on this map are unique in being various shapes and sizes.
Warning: You may be reading a really old topic.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Coleman wrote:DiM wrote:cool thanks. it looks good except for a few off centered coordinates. but the colours are visible and that's good.
Any chance you could id those for me? I tried pretty hard considering that the circles on this map are unique in being various shapes and sizes.
yes i know the circles are weird and we can't really talk about pure centering but here goes:
large:
central beach 1 - move a bit to right
central beach 2 - move a bit to left
central beach 3 - move a bit to down and left
uss arkansas 4 - move a bit up to be in line with the one on the left
right beach 1 - move a bit to the right
uss tj 4 - move a bit down to be in line with 5 and 6
small:
uss arkansas 4 - move a bit up to be in line with the one on the left
uss tj 4 - move a bit down to be in line with 5 and 6
central beach 3 - move a bit to down
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I just copied pasted the large image from this topic and the large image from that link. They are both 800x944.
Some browsers shrink images to fit on your screen if the image is all you are displaying. Maybe that is what happened.
Edit: Confirmed, I just made my browser window tiny after clicking the link and the map shrunk.
Some browsers shrink images to fit on your screen if the image is all you are displaying. Maybe that is what happened.
Edit: Confirmed, I just made my browser window tiny after clicking the link and the map shrunk.
Warning: You may be reading a really old topic.
Coleman wrote:I just copied pasted the large image from this topic and the large image from that link. They are both 800x944.
Some browsers shrink images to fit on your screen if the image is all you are displaying. Maybe that is what happened.
Edit: Confirmed, I just made my browser window tiny after clicking the link and the map shrunk.
Kewl...all's well then.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
Re: d-day
asl80 wrote:d-day looks impecable
how long does it take for these new maps to run?
well basically the map just languishes around in the forge until someone somewhere has some sort of niggle with it, then i have to make the changes and re-upload. wash, rinse, repeat ad infinitum.
or at least thats the case with this map.
Yeah, I went over it once and didn't agree with any of the suggested changes though. I always ended up liking the armies back where they were. The ships being perfectly even looked very odd to me for some reason, as the ships themselves seem to be at a slight angle that the current army numbers seem to follow.
Although that could just be my eyes.
Although that could just be my eyes.
Warning: You may be reading a really old topic.
Coleman wrote:Yeah, I went over it once and didn't agree with any of the suggested changes though. I always ended up liking the armies back where they were. The ships being perfectly even looked very odd to me for some reason, as the ships themselves seem to be at a slight angle that the current army numbers seem to follow.
Although that could just be my eyes.
huh? im not sure what your talking about coleman, and for that matter, i don't even know where in the development this map is, large and small have been posted so many times now.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
mibi wrote:Coleman wrote:Yeah, I went over it once and didn't agree with any of the suggested changes though. I always ended up liking the armies back where they were. The ships being perfectly even looked very odd to me for some reason, as the ships themselves seem to be at a slight angle that the current army numbers seem to follow.
Although that could just be my eyes.
huh? im not sure what your talking about coleman, and for that matter, i don't even know where in the development this map is, large and small have been posted so many times now.
it's in the ideas stage. and frankly i don't like it so you better change the whole gameplay because this one sucks.
as for the graphics don't even get me started. they're horrid
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- AndyBounce
- Posts: 18
- Joined: Mon Jul 02, 2007 5:35 am
- Location: Ireland, Dublin.
- Contact:
AndyDufresne wrote:Well the dicussion on the previous page was about fixing the coordinates...I thought that was what we were waiting on.
--Andy
Coleman wrote:Yeah, I went over it once and didn't agree with any of the suggested changes though. I always ended up liking the armies back where they were. The ships being perfectly even looked very odd to me for some reason, as the ships themselves seem to be at a slight angle that the current army numbers seem to follow.
Although that could just be my eyes.
Warning: You may be reading a really old topic.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
