DiM wrote:first of all both maps exceed the maximum size regulations you have to resize them.
the white spots are still there. checked on 2 crts and 2 lcds
the 4 way border needs to be solved even if there's a little movement to the north it is not enough. so just move the borders a bit more.
Kyle again, just had to make this comment real quick.
official say on map size thread wrote:You must design two versions of the map:
* A small (up to 600px wide), and * A large (up to 800px wide).
If you look more specifically at properties and size the small map is EXACTLY 600 px wide, and the large is exactly 800px wide. I'll see what I can do about borders, but I really can not see them.
DiM wrote:first of all both maps exceed the maximum size regulations you have to resize them.
the white spots are still there. checked on 2 crts and 2 lcds
the 4 way border needs to be solved even if there's a little movement to the north it is not enough. so just move the borders a bit more.
Kyle again, just had to make this comment real quick.
official say on map size thread wrote:You must design two versions of the map:
* A small (up to 600px wide), and * A large (up to 800px wide).
If you look more specifically at properties and size the small map is EXACTLY 600 px wide, and the large is exactly 800px wide. I'll see what I can do about borders, but I really can not see them.
yes but the height is bigger on your maps.
the regulations are:
600*350 and 800*600
however if it is required both height and width can be extended up to
630*600 and 840*800 but only if it is really necessary.
your heights are 823 for large and 617 for small and both are over the limit.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
this map is looking good, but i did miss the beveled and white glow, but yeah, that glow kinda hurt my eyes after awhile.
i can see the white spots that DiM is talking about too, not sure y u cant. and i really think that some of ur smaller terrs wont be able to fit the armies, not sure if it will even fit double digits let alone triple.
Time to retire this much loved sig of mine with a new clan.
I added some art to make it look less plain, good or bad?
Also gimil has taken upon himself the task of redrawing the borders again to get rid of any whitespots so yeah that should be fixed after he gets done with that.
I don't know what I think of the ship but the tower looks nice. You need something that accents the map, instead of making it look like part of the design. Something you only really notice without noticing, if that makes sense.
the tower is fine the ship however doesn't really belong there
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
It was one of them just not the original one. That one was terrible.
Oh did I mention this is reverend kyle again.
Also, I black and whited the background images? Final forge yet?
I can't think of any unresolved issues.
It is down to size, white spots are gone(I think). I added art to make it less plain. Fixed the title to look more fitting. Moved fonts to allow more room for numbers in small territories. anything else?
the white spots are gone. the size issue is solved, i guess all that's needed now is a xml test to see how the armies look.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I don't really want to do the xml high commander said he would. I dont know how soon he can get to that, so if there is someone who can get to it sooner i'd love them forever. and put their name on the map.
zach wrote:I don't really want to do the xml high commander said he would. I dont know how soon he can get to that, so if there is someone who can get to it sooner i'd love them forever. and put their name on the map.
i'll post the xml later. i've already done the continents and links i just need to do the coords.
in the meantime fix the Pais de calais - ardennes border
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
zach wrote:even though its not technically a 4 way.. ok.
i know it wasn't a 4 way border but it was close. it's better to be safe than sorry.
anyway i've done a good chunk of coordinates and i think i'll post the xml in 20 minutes or so.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
the xml is complete but for some strange reason the xml tester isn't loading any image. however it tests the xml and it says there are 0 errors but the image doesn't load. my internet connection really sucks at this point and i think that's the trouble.
could somebody test it and put some images so i can see if the army numbers fit right?
anyway here it is:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I removed everything before <map> in the XML. not sure if that's part of your problem or not
ok and imageshack won't let me upload an image that big or I'm just tired and doing it wrong. way too late so I hope this helps. I'm off to bed. (large map obviously. well supposed to be)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
i still can't seem to make the xml tester work but the coords should be better now.
kyle, please test it with 88
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku