Plans to change the die roll generator at all?

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KnightWulfe
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Plans to change the die roll generator at all?

Post by KnightWulfe »

Cuz the current one is the biggest load of crap that I have ever seen attached to an online game.

Perhaps it is that I am not a "premium member", but the way the dice have worked for me in almost every game I have played is sickeningly unbalanced.

In 39 games, I calculated the number of dice rolled as the attacker. Then I measured the % of wins. I am at a solid 13%.

Not even remotely balanced.

Anyone else experience this crap?
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Dodo C. Snotts
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Post by Dodo C. Snotts »

I'm not a premium member & I have no complaints, at all. Sometimes the dice work for me, sometimes against. The 3 x 2 system tends to play out in favor of the defender; but it was that way on the traditional board game, too.

It can be frustrating, but remember what Sherman said as he burned his way to the sea... "War is hell!" Then make sure you attack with overwhelming numbers to try and assure a victory... try to assure one, anyway. :twisted:
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MeDeFe
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Post by MeDeFe »

Did a lot of 1vs2 and 2vs2 rolls?
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Stopper
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Post by Stopper »

Out of sheer boredom, I had a look at a couple of your games, KnightWulfe, and, though the gamelogs aren't detailed enough for me to prove it, it does look like you might be making 2 v 2 attacks (where there are 3 attackers and 3 defenders). You are aware that the odds are against you in a 2v2 situation?
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Stopper
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Post by Stopper »

Anyway, why bother counting the rolls? Just get the dice analyzer. The picture below shows my results so far.

(EDIT: You'll notice that all the dice rolls & win percentages are more or less as you'd expect them to be if the dice were random, but that's probably just because I'm premium...)

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KnightWulfe
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Post by KnightWulfe »

A die analyzer? Cuz I have not put that much effort into it.

1vs1 or 2vs2?

No....

Things like 17vs3 and 10vs5 are more common than attacking where odds are that crappy.
dominationnation
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Post by dominationnation »

KnightWulfe wrote:A die analyzer? Cuz I have not put that much effort into it.

1vs1 or 2vs2?

No....

Things like 17vs3 and 10vs5 are more common than attacking where odds are that crappy.
hes not talking about armies hes talking about die #. like 3attacking dice against 2 defending ones.
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Stopper
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Post by Stopper »

KnightWulfe wrote:A die analyzer? Cuz I have not put that much effort into it.


No effort is required. (Or at any rate, considerably less effort than the amount you appear to have already put in, in counting your wins.) The dice analyzer is available in the Plugins & Addons forum. And you will probably find, as you can see from my post above, that the dice perform more or less as random dice would be expected to do.
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Syzygy
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Post by Syzygy »

Buy premium, your odds immediately improve 10%, it's one of the many perks. :lol:
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Rocketry
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Post by Rocketry »

Syzygy wrote:Buy premium, your odds immediately improve 10%, it's one of the many perks. :lol:


lol

And lets stop COMPLAINING about the dice. They are fine, happy, dandy, peachy and wonderfully chirpy.
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Dodo C. Snotts
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Post by Dodo C. Snotts »

Rocketry wrote:
Syzygy wrote:And lets stop COMPLAINING about the dice. They are fine, happy, dandy, peachy and wonderfully chirpy.


Yeah, it's so unfair to complain about the dice... they cannot defend themselves in this forum. :lol:
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jako
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Post by jako »

if u want to have dice like the pros up top with premium, give me $20 and i'l lead u to the underground world of CC, where the real dice controller are. 8) :lol: :twisted:
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Time to retire this much loved sig of mine with a new clan.
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klinlin
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Post by klinlin »

Go Buy:

A fourleaf clover
3423 horse shoes
alter to the dice gods (Chemist $29.95 inc. 3 rabbits and a sacrificial knife)
A Leprechaun
and A Brain


then you will win all games 8) :lol:


DUH! :roll: :roll: :roll: :roll: :roll:
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Post by dominationnation »

what people dont realize is that if something is truly random then sometimes you will get results that dont seem random. GO flip a coin 1000 times. I bet you anything that you dont get exactly 500 heads and 500 tails. That would of still been random though. Take a deck of cards. SHuffle as much or as little as you want. Now deal out the cards as if playing texas holdem. Someone might get pocket aces. Does that mean that the deck wasnt shuffled?
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Genghis Khan CA
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Post by Genghis Khan CA »

You have only rolled 23 dice? :?
Highest score: 562
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KnightWulfe
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Post by KnightWulfe »

dominationnation wrote:
KnightWulfe wrote:A die analyzer? Cuz I have not put that much effort into it.

1vs1 or 2vs2?

No....

Things like 17vs3 and 10vs5 are more common than attacking where odds are that crappy.
hes not talking about armies hes talking about die #. like 3attacking dice against 2 defending ones.


I am aware.

For example - a turn I played today -

I had 10 armies, he had 1 army. That is 3 attackers and 1 defender. That is 3 dice to 1 die 8 times. I lost every one. and that is a regular and common occurance. The 17 to 3 Went 3 to 3, then 3 to 2, then I lost 4, then is was 3 to 1 until I was down to 2.

I understand odds. I understand how the game works. I understand strategy. I get playing the odds. I use overwhleming numbers. I STILL OSE. I am just having so many games of continuous and crappy luck that it appears that the die algorithm is seriously off balance.
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The1exile
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Post by The1exile »

it happens to everyone. Sometimes I've attacked 1 and lost 13. Other times I've autoattacked 11 with 5 for the hell of it and taken out 11.

Moral of the story: the grass is always greener on the other side of the fence.
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The1exile
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Post by The1exile »

By the way - if you think CC is bad, you should see the rolls in BG2's infinity engine. the amount of times I've lost to mind flayers when I had -25 armour class and the only way they could kill my guy would be to hit him 3 times in a row with a critical hit is insane.

Disclaimer: if you don't understand any of the above, just stop at the first line.
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Post by MeDeFe »

What's BG2?
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The1exile
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Post by The1exile »

MeDeFe wrote:What's BG2?


Baldurs Gate 2.
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KnightWulfe
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Post by KnightWulfe »

The1exile wrote:it happens to everyone. Sometimes I've attacked 1 and lost 13. Other times I've autoattacked 11 with 5 for the hell of it and taken out 11.

Moral of the story: the grass is always greener on the other side of the fence.


I expect it some. But not in every single game, with the majority of my attacks. MAYBE 2 in 15 go my way. Otherwise, it is just horrendous.

However, if the die generator is something that is shared with the thousand and thousands of players here on the site, as was suggested by a few different people and not just random for me and my roles, that is an explanation. I just keep getting the shallow end of the die rolling pool.
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Jehan
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Post by Jehan »

KnightWulfe wrote:
dominationnation wrote:
KnightWulfe wrote:A die analyzer? Cuz I have not put that much effort into it.

1vs1 or 2vs2?

No....

Things like 17vs3 and 10vs5 are more common than attacking where odds are that crappy.
hes not talking about armies hes talking about die #. like 3attacking dice against 2 defending ones.


I am aware.

For example - a turn I played today -

I had 10 armies, he had 1 army. That is 3 attackers and 1 defender. That is 3 dice to 1 die 8 times. I lost every one. and that is a regular and common occurance. The 17 to 3 Went 3 to 3, then 3 to 2, then I lost 4, then is was 3 to 1 until I was down to 2.

I understand odds. I understand how the game works. I understand strategy. I get playing the odds. I use overwhleming numbers. I STILL OSE. I am just having so many games of continuous and crappy luck that it appears that the die algorithm is seriously off balance.

check out how the die are called from random.org on the faq page. I find that if i am having bad rolls, i dont keep pressing attack, i wait a bit for a new dice page to load up and then go, sometimes it works, sometimes it doesn't, but i'm getting a lot less long streaks of bad rolls.
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