when to stop
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
when to stop
When do you stop attacking if you get bad luck with the dice?
I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
- john1099
- Posts: 1558
- Joined: Sat Feb 10, 2007 1:14 am
- Gender: Male
- Location: St. Catharines, ON
- Contact:
Re: when to stop
borox0 wrote:When do you stop attacking if you get bad luck with the dice?
After you deploy.
If your string of dice have been bad for the morning, don't attack if you don't need to.
Simply deploying, and hitting an opponents 1 man to get a card is sometimes the best strategy of all.
Good luck,
-John
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
- Bob Janova
- Posts: 82
- Joined: Tue Jun 12, 2007 3:53 pm
- Location: Yorkshire
- flexmaster33
- Posts: 6196
- Joined: Wed Aug 01, 2007 12:24 pm
- Gender: Male
- Location: Portland, OR
Caution is usually wise
Sometimes, the quest to win a single card makes you an easy elimination target.
Last edited by flexmaster33 on Sun Aug 26, 2007 5:01 pm, edited 1 time in total.
Knowing when to stop can be critical. For a quick reply I can think of two conditions.
When attacking from a border territory with weak territories behind it, attack until defending armies remain equal to an enemies (neighboring armies)+(armies due)+(1), if possible. Sometimes it's not possible to achieve this, in which case do your best to reduce the threat without becoming an easy target. Sometimes one needs to exceed the number of defenders remaining if the territory is of strategic importance to a neighboring enemy with a card set due.
When attacking from an isolated territory, don't attack without a minimum of 4 armies. Personally I won't attack without 5 unless the situation is critical. Barring exceptional circumstances, never attack without less than 3 dice. I try not to attack with 4 armies when I can get away with it so that I'm not left with 2 armies on the territory if an attack fails. Territories with less than 3 armies appear weak. More attacks are drawn to them.
These are general guidelines I go by without math behind them. I haven't had the free time to review probability and crunch some numbers, been moving my shop to a new location. Yes I'm being lazy. Please prove me wrong.
When attacking from a border territory with weak territories behind it, attack until defending armies remain equal to an enemies (neighboring armies)+(armies due)+(1), if possible. Sometimes it's not possible to achieve this, in which case do your best to reduce the threat without becoming an easy target. Sometimes one needs to exceed the number of defenders remaining if the territory is of strategic importance to a neighboring enemy with a card set due.
When attacking from an isolated territory, don't attack without a minimum of 4 armies. Personally I won't attack without 5 unless the situation is critical. Barring exceptional circumstances, never attack without less than 3 dice. I try not to attack with 4 armies when I can get away with it so that I'm not left with 2 armies on the territory if an attack fails. Territories with less than 3 armies appear weak. More attacks are drawn to them.
These are general guidelines I go by without math behind them. I haven't had the free time to review probability and crunch some numbers, been moving my shop to a new location. Yes I'm being lazy. Please prove me wrong.
- jennifermarie
- Posts: 1316
- Joined: Wed Mar 07, 2007 8:07 pm
- Gender: Female
- Location: Indiana, USA
- Bob Janova
- Posts: 82
- Joined: Tue Jun 12, 2007 3:53 pm
- Location: Yorkshire
This might be off topic, but never roll 3vs2 (really a 2v2 roll) your odds are awful. Even if a win would mean eliminating your opponent, just because its possible doesn't mean you should try it.
A good analogy, some people have survived a fall of thousands of feet out of a plane with only scratches and bruises without safety gear or a parachute. But you still shouldn't do that, and chances are good you won't live.
I guess my answer was, if you find yourself in a 2v2 roll. STOP!
A good analogy, some people have survived a fall of thousands of feet out of a plane with only scratches and bruises without safety gear or a parachute. But you still shouldn't do that, and chances are good you won't live.
I guess my answer was, if you find yourself in a 2v2 roll. STOP!
Warning: You may be reading a really old topic.
Coleman wrote:This might be off topic, but never roll 3vs2 (really a 2v2 roll) your odds are awful. Even if a win would mean eliminating your opponent, just because its possible doesn't mean you should try it.
A good analogy, some people have survived a fall of thousands of feet out of a plane with only scratches and bruises without safety gear or a parachute. But you still shouldn't do that, and chances are good you won't live.
I guess my answer was, if you find yourself in a 2v2 roll. STOP!
I'd still do it if I was going for the kill in escalating, and not getting it meant game over.
The1exile wrote:Coleman wrote:This might be off topic, but never roll 3vs2 (really a 2v2 roll) your odds are awful. Even if a win would mean eliminating your opponent
I'd still do it if I was going for the kill in escalating, and not getting it meant game over.
I got burned doing that, the guy cashed in and crushed me, lol. Wish I hadn't tried and left them for defense.
Warning: You may be reading a really old topic.
i`m with exile all the way on that one. in escalating if you know your probably not getting another go, you might aswell keep going until mathematically impossible. i have on many a time gone for the kill and it pays of and other times..... shit happens. live by the sword and die by the sword. 

high score:2765
high place:116
- Bob Janova
- Posts: 82
- Joined: Tue Jun 12, 2007 3:53 pm
- Location: Yorkshire
