Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]
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- Night Strike
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In fact, I think cutting the Orcus/NHO connection wouldn't be a bad idea. It would give the Kuiper Belt a safe territory (1 army control) that it currently doesn't have (unless you hold the jumpgate). All the other continents have 1 or more "secured" territories. As far as the bonus goes, you would have to control 5 points in the Kuiper Belt, with or without the jumpgate, so the bonus wouldn't have to change.
- maxdetjens
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KEYOGI wrote:The refined legend is a nice improvement. One little suggestion would be to align the indented sub-continent bonus further right so it starts in line with the first character of the main continent bonus.
Map Edited to fit suggestion.
Then the following comments received.
yeti_c wrote:I prefered the old indentation underneath the - for the sub bonuses.
Night Strike wrote:I don't know if I like the sub-bonuses aligned how they are. I can't think of a good reason to change it back, so I'll just listen to what you and others think.
Can I get a roll call vote?
I'll tally the votes in this post.
For Current:
-Keyogi
~myself
For Prior: (less indented)
-yeti_c
-Bad Speler
Abstains:
-night strike
Last edited by maxdetjens on Sat Jul 14, 2007 8:36 pm, edited 2 times in total.
- maxdetjens
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Night Strike wrote:Because of the way you've realigned everything since we originally discussed the UHO choke point, I think you can get away with removing Charon/UHO connection. The Kuiper Belt can still be attacked from SHO and Neptune isn't cornered off.
...
In fact, I think cutting the Orcus/NHO connection wouldn't be a bad idea. It would give the Kuiper Belt a safe territory (1 army control) that it currently doesn't have (unless you hold the jumpgate). All the other continents have 1 or more "secured" territories. As far as the bonus goes, you would have to control 5 points in the Kuiper Belt, with or without the jumpgate, so the bonus wouldn't have to change.
I can see making these changes though loosing the Charon/UHO route bothers me a little because its the only trans-neptunian connection i have and I kinda like the openness of space I'm getting with the current setup.
I'm on the fence. I really want more input on this issue.
- Bad Speler
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- maxdetjens
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- maxdetjens
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- Night Strike
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As it stands, one has to hold 6 points with or without the jumpgate. That's every territory. Knocking that route decreases it to 5, which is still the hardest one to hold. I think the bonus would still be justified and it doesn't kill the attack routes between Neptune and Kuiper Belt. There's still the Trojans.
By the way, I never officially said that I like the previous legend. I think I could live either way.
By the way, I never officially said that I like the previous legend. I think I could live either way.
- maxdetjens
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I'm still on the fence. Any one else?Night Strike wrote:As it stands, one has to hold 6 points with or without the jumpgate. That's every territory. Knocking that route decreases it to 5, which is still the hardest one to hold. I think the bonus would still be justified and it doesn't kill the attack routes between Neptune and Kuiper Belt. There's still the Trojans.
By the way, I never officially said that I like the previous legend. I think I could live either way.
- Night Strike
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- maxdetjens
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- Pain Killer
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- Night Strike
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- Pain Killer
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- Night Strike
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Night Strike wrote:when can it move to Final Forge??
The map creator needs to drop by and make a post with the Large Map, the Small Map, the Large Map with Army Numbers, the Small Map with army numbers, and links to the large map without numbers, the small map without numbers, and the xml. If he can't get the xml online he needs to copy paste all his code into the topic.
So basically, the same requirements as a quench.
Warning: You may be reading a really old topic.
- Night Strike
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- Night Strike
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So, you're probably going to kill me for even suggesting this. I was just thinking how I always play on the small maps. I've been judging this map by the large map, but I won't usually look at it. Why that matters is b/c I like the affect of having the fatter attack lines in the large map. The lines in the small map look pretty wimpy. Would it be possible to fatten them up some?? It looks like there would be room for a little bit.
- Incandenza
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I have to agree with Night Strike. I always use the small map (laptop screen is rather small), and the lines tend to betray the fact that they're one pixel wide. It would at least be worth seeing how the small map looks with thicker lines.
For the record, I think this map will be exceedingly fun to play. Excellent job thus far, max.
For the record, I think this map will be exceedingly fun to play. Excellent job thus far, max.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- AndyDufresne
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- Final Forge
---The Solar System Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
- Night Strike
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- unriggable
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