Extreme Global Warming [Quenched]

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Solus
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Going well.

Post by Solus »

I think it's beyond critique... maybe. It looks good and I'm ready to play on it.
You don't have an income like mine, plus you've never even ridden in my amazing rocket car... Maybe if I get bored I'll bench press it for you.

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AndyDufresne
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Post by AndyDufresne »

In reference to Rev. Kyle's post, I think he means the raised texture of where the land 'use to be'. I think it looks alright though


--Andy
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Coleman
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Post by Coleman »

pepperonibread wrote:
reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I'm not a fan of the texture.


What does "cleaned up" mean? I don't see anything wrong with these areas.


I think he didn't get the fact that you were doing a water elevation effect with that section, where the water isn't near as high over the land there as it is in the ocean so you used a different texture.

I was really hoping Andy's last post was the quench. :(
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pepperonibread
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Post by pepperonibread »

Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:
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Solus
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Post by Solus »

pepperonibread wrote:
Coleman wrote:I was really hoping Andy's last post was the quench. :(


Yep, me too. :cry:

It's basically perfected... :-$
You don't have an income like mine, plus you've never even ridden in my amazing rocket car... Maybe if I get bored I'll bench press it for you.

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HighCommander540
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Post by HighCommander540 »

reverend_kyle wrote:I don't know if this has been mentioned and maybe its too late, but this map needs cleaned up majorly near alaska and greenland, and I 'm not a fan of the texture.


^I am pretty sure this guy is crazy^
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unriggable
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Re: Going well.

Post by unriggable »

Solus wrote:I think it's beyond critique... maybe. It looks good and I'm ready to play on it.


QFT
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tim02
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Post by tim02 »

looks amazing now just hurry up so we can play it
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Post by AndyDufresne »

Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


--Andy
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pepperonibread
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Post by pepperonibread »

tim02 wrote:looks amazing now just hurry up so we can play it


Yeah, I think so too. Just waiting for the quench.
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pepperonibread
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Post by pepperonibread »

AndyDufresne wrote:Hm, it's looking nice, and close.

Something I'd see if you can clarify are the SA borders, especially the Argentina and Brazil one...it's small and the border line looks kind of gray and faded. There are a number of other faded spots, so perhaps look around at the other borders as well.

And on the large map, maybe move the Quebec coordinate slightly away from the border near New England. A tad bit more space.

A few of the sea connections don't look like the touch the land, near Brazil is one. There might be a few others. Quick looks there.

But it's looking good. :)


--Andy


Regarding the sea routes, the bevel of the black continent outlines is just going over them, so they seem to end slightly early. The other stuff will be fixed. Also, I assume this thread means I should update my XML so "territory" replaces "country"?
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KEYOGI
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Post by KEYOGI »

If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.
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pepperonibread
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Post by pepperonibread »

KEYOGI wrote:If that's the case with the sea routes, couldn't you just adjust your layer order to fix the problem?

And yes, the XML will need to be updated with <territory> tags replacing the <country> ones.


I'll try, but there is also a bevel on the sea routes, so that may overlap the continents. However, I'm going to see what happens if I flatten the bevel so it's no longer a layer effect, then maybe I can erase the part over the sea route.
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KEYOGI
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Post by KEYOGI »

Perhaps a little bit of brush work then. I see no reason why it can't be fixed.
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Suntzu
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MAP

Post by Suntzu »

I SAID 5 ARMIES .6 points of attack,,,,,,,,,i am sorry it should be 4 armies. SUNTZU
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pepperonibread
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Post by pepperonibread »

New Update:

Large:

Image

Large w/ XML:

Image

Small:

Image

Small w/ XML:

Image

Changes:
-Moved Quebec and Incana army circles (large map)
-Made ocean routes connect to black continent borders
-Cleared up country borders in S. America
-Fixed XML to say territory instead of country
-Adjusted all XML coordinates accordingly
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tenio
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Post by tenio »

good job, looks great!
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tim02
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Post by tim02 »

how long till you think it will be quenched
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pepperonibread
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Post by pepperonibread »

tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.
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tim02
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Post by tim02 »

then if the modes are smart it should be soon
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wrightfan123
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Post by wrightfan123 »

good job, Pepperoni. nice work getting the SA borders fixed.
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RobinJ
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Post by RobinJ »

pepperonibread wrote:
tim02 wrote:how long till you think it will be quenched


Whenever the mods are satisfied.


So long as nobody complains for the next few days - great map!
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


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Coleman
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Post by Coleman »

If anyone has a real complaint I'll break their kneecaps like my left one is broken right now. With a hammer... a claw hammer.
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hulmey
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Post by hulmey »

:oops:
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Coleman
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Post by Coleman »

hulmey wrote::oops:

I'm watching you... :wink: :lol:
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