Age of Realms: Age of Might [Quenched]
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- DiM
- Posts: 10415
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- Gender: Male
- Location: making maps for scooby snacks
hulmey wrote:very nice map DIM....What is the platic green thing in the middle? Im Presuming they are Mountains!! But they dont really fit in with the overall feel of the map!
what exactly makes them not fit? the size, the colour, the bevel, the outline?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
your need to blur the mountains in more, they do stand out too much.
make the colours seem to blur together where they reach the ground.
here is a bumpmaped map.
(this bumpmap is not done in a exact way, the hills ect are completely random.
if photoshop does not give you the option of bumpmaps, make a bumpmap and send it and the layer without the buildings and docks to me, and i will combine them to make a shaded version if you really want.
make the colours seem to blur together where they reach the ground.
here is a bumpmaped map.
(this bumpmap is not done in a exact way, the hills ect are completely random.
if photoshop does not give you the option of bumpmaps, make a bumpmap and send it and the layer without the buildings and docks to me, and i will combine them to make a shaded version if you really want.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
looks really nice. and no i don't have bump map in PS
do you need the layer with just the land? or should it also have trees and the mountain on it.
do you need the layer with just the land? or should it also have trees and the mountain on it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:looks really nice. and no i don't have bump map in PS
do you need the layer with just the land? or should it also have trees and the mountain on it.
does not really matter.
(you could send me the sea if you want, and i could make that textured slightly.
draw a bumpmap, make the hills white and your valleys black.
If you want it to be completely random, i can do it for you.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Coleman wrote:Careful guys, talking about map graphics is considered off topic now. Can only improve those via pm.
yep discussion is already in pm
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
here's another update. i added beaches and telvannia helped me with the bumpmap. i think the landscape looks much better now. thanks mate.
i still need to add terit borders. where's gimil when you need him?

i still need to add terit borders. where's gimil when you need him?

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
you still didnt dot he mountains - they really do look bad. Also the things that are sticking out of the lands into the sea. They dont quite look right either.
They look like they have just been stuck on.
Good job though so far. THis could graphically becopme one of my favourite maps
They look like they have just been stuck on.
Good job though so far. THis could graphically becopme one of my favourite maps
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.
i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
hulmey wrote:you still didnt dot he mountains - they really do look bad. Also the things that are sticking out of the lands into the sea. They dont quite look right either.
They look like they have just been stuck on.
Good job though so far. THis could graphically becopme one of my favourite maps
ok, i'll work again on the mountains to blend them better. as for the small islands i've made them look more realistic and blended them better. what exactly is wrong with them. i'm willing to change but i need to know what.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus.
as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus.
as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses
red tiles on the roofs
black slates
green turf
yellow thatch
add a few multicoloured houses
DiM wrote:Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.
i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.
I don't see his point, I think all DiM maps should be Age of ----------.
Warning: You may be reading a really old topic.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Telvannia wrote:DiM wrote:AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus.
as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses
red tiles on the roofs
black slates
green turf
yellow thatch
add a few multicoloured houses
i'll see what i can do. but they are so small that some of the details might not be visible
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Coleman wrote:DiM wrote:Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.
i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.
I don't see his point, I think all DiM maps should be Age of ----------.
yeah. just browsing through my map ideas catalogue i can see some great names
Age of Puppets
Age of Freaks
Age of Sisyphus
Age of Absurdity
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I like it
the borders seems fine...
But I agree to the ones that think the mountains should change...
If you look to the castle north from the mountain, it's as big as the mountains itself...I like the texture of the mountains, maybe making them look less higher like removing the snow on top of it would make them more realistic in this landscape...
the borders seems fine...
But I agree to the ones that think the mountains should change...
If you look to the castle north from the mountain, it's as big as the mountains itself...I like the texture of the mountains, maybe making them look less higher like removing the snow on top of it would make them more realistic in this landscape...


