USApoc: neutral radioactives?
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USApoc: neutral radioactives?
I've taken a glance at some of the new XML features lack has implemented. I wonder: should I change the USApocalypse map so that the radioactive countries always start out neutral (probably with just one army each)? This would prevent people starting out at a disadvantage due to holding one or two of them. On the other hand, it might also make people just avoid them in general, thus taking away some of the strategic interest of having them in the first place. Or it might just let the first player grab four of them in one go (although that might not be a bad thing, since other folks would be motivated to do something about it...). Opinions?
- Pain Killer
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Unit_2 wrote:This is a great idea, but i think it should be in all maps that have - not just USA one.
ahem, we have radioactive territories only in USApocalypse.
as for the suggestion, i don't know really what to say. making them neutral might be a good thing do to the fact that you no longer loose an armie on the way, but making them neutral i see two major flaws:
1. making neutral with 3 armies, would disencourage people to go for them because you need 3 of them to get a minimal bonus of 1, if you take only 2 you loose armies put in battle to capture the territories and plus 1 reinforcement
2. making neutral with 1 army, lets say we have a 2 or 3 player game, the first player was good position around all the nexus, in a case of very good luck he takes them all and fortifies them with armies form adjectant locations, the second, eventually third player needs to take at least 3 of them to calm down the bonus, lets say in a 3 player game if both players concentrate on the territories, they can stop the bonus, but in a 2 player game it would be nearly impossible to take them down.
looking into the fact that to take a continent you need to take a irradiated territorie, you could implement the neutral 3 option or leave it as it was.
in fact if you have 2 of them you could easily take a third and get +1 bonus.
- AndyDufresne
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- reverend_kyle
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[To Coleman:] I do appreciated that sentiment, and I wholly agree that no one's map should be changed without their consent (except in cases of obviously unintentional bugs). However, what if the original author were open to the idea, but wanted to hear the community's views on it before making a decision?
- reverend_kyle
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- thegeneralpublic
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Hmm. We do have twice as many people voting for change as there are voting against it. That's a pretty big margin, but I'll let it go for a few more days before making a decision. (I figure if it ends up close to even, I'll leave it as it is.) If I do change it, that leaves the question of whether to make it one neutral army apiece or two.
I've never played two-player, but it sounds like having only one army on each of them might make it too easy for the first player to grab a big advantage on the first turn. On the other hand, I'm not sure how well two-player games work on that map as it is, since it looks like there's about a 50% chance of one player starting with a bonus while the other starts with a penalty. So that might not matter.
On the other hand, two armies on each will probably make them a lot less tempting, which means they wouldn't matter at all until people start forming full continents anyway.
It's too bad we can't do any controlled tests of it. Oh well.
I've never played two-player, but it sounds like having only one army on each of them might make it too easy for the first player to grab a big advantage on the first turn. On the other hand, I'm not sure how well two-player games work on that map as it is, since it looks like there's about a 50% chance of one player starting with a bonus while the other starts with a penalty. So that might not matter.
On the other hand, two armies on each will probably make them a lot less tempting, which means they wouldn't matter at all until people start forming full continents anyway.
It's too bad we can't do any controlled tests of it. Oh well.
How Bout THis
…Is It Possible to have 2 versions.... The original USA Apocalypse... and one with the neutral Radioactives...OR
What about a trial run... Change it but only for a certain amount of time to allow enogh of the club to play and vote on this option... I must admit .. I would like to play it with the neutrals.. But i love the map the way it is also
What about a trial run... Change it but only for a certain amount of time to allow enogh of the club to play and vote on this option... I must admit .. I would like to play it with the neutrals.. But i love the map the way it is also
- humanityimpaled
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- AndyDufresne
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FACT: If they were neutral they would remain neutral the entire game
you would have to be a complete idiot to attack them, weakening yourself first round to get that -1 bonus you oh so soughted. Then when you get another 2 by round 4 everyone else would be much stronger positions and people will just snatch them off you quickly.
you would have to be a complete idiot to attack them, weakening yourself first round to get that -1 bonus you oh so soughted. Then when you get another 2 by round 4 everyone else would be much stronger positions and people will just snatch them off you quickly.

nagerous wrote:FACT: If they were neutral they would remain neutral the entire game
you would have to be a complete idiot to attack them, weakening yourself first round to get that -1 bonus you oh so soughted. Then when you get another 2 by round 4 everyone else would be much stronger positions and people will just snatch them off you quickly.
Not true you still need the Radioactives to get the Region Bonuses.. and Even the Smallest Region bonus of 3 would Equate to 2 extra men per round...given the -1 from owning a radioactive... I still say we need a trial run... I love the map as it is But I like this idea
