cosa nostra - sicily

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should i change the font on map?

 
Total votes: 0

Simonov
Posts: 976
Joined: Fri Jul 13, 2007 12:56 pm

cosa nostra - sicily

Post by Simonov »

Subject: Sicily
Image
Shot at 2007-07-21

# of countries 46

Comments about specific areas or general points of interest
play as boss one of the mafia families trying to rule the sicily

Links to any visual resources used
http://en.wikipedia.org/wiki/Image:Prov ... ly_map.png
Last edited by Simonov on Sat Jul 21, 2007 8:48 am, edited 7 times in total.
Simonov
Posts: 976
Joined: Fri Jul 13, 2007 12:56 pm

help

Post by Simonov »

need help with naming the territories.thought of just assigning the numbers on map and to it the name of family ruling the territory in attack list.
would that be good?
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Gnome
Posts: 388
Joined: Wed Jul 18, 2007 4:15 am
Location: Belgium

Post by Gnome »

The idea sound good...
Map needs a lot of work...
but...
I say, Give it a try :wink:
Simonov
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Joined: Fri Jul 13, 2007 12:56 pm

Post by Simonov »

i thought instead of traditional bonus system to make one that simulates rising in ranks in mafia:

Title Nb. of territories Nb. of provinces Rank Bonus
Capo Crimine (Don) - "Crime Boss" > 30 > 7 +10
Sotto Capo - "Underboss" > 20 5-6 +8
Consigliere - "an advisor" > 12 3-4 +6
Capo Regime - "Regime head" > 4 1-2 +4
Sgarrista - "Soldier" > 6 0 +2
Picciotto - "Little Man" 0-6 0 +1
Simonov
Posts: 976
Joined: Fri Jul 13, 2007 12:56 pm

Post by Simonov »

i was thinking about implementing omerta - mafia code of silence into the game.my idea is this: when player uses cards to recruit his men he exposes his actions to authorities thus breaking the omerta.as repercussion he gets penalty which halves recruitment number on his next turn.

this would somewhat give advantage to weaker players when using the cards, and thus evening the odds and adding new level of complexity to the game.in game that would mean that player needs to lay low next turn and with it avoid alerting the authorities again.
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Pain Killer
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Location: Purgatory

Post by Pain Killer »

intteresting idea, but i'll restrict myself to visual this time, i'll leave the game play to later :wink:

now:
1. the text font needs to change
2. the "enna" arrow looks like its pointing to the mountain
3. the mountains look cartoony, you should try to change them
4. the borders are too thick compared to the rivers
5. the neutral ground in the right part of the map must go
6. you should try to find a place for your legend

that all i can say for now.
Simonov
Posts: 976
Joined: Fri Jul 13, 2007 12:56 pm

Post by Simonov »

response to painkiller:

1. used this font to add to the mood of mid 19th century since this was the typewriting font used in newspapers then.will open pool.if majority thinks i need to change them i will

2.i know but don't have better solution.will try to work on it. fixed! changed the arrows

3.i think they look fine.i wanted them this way

4.will work on it. fixed! rivers bolded.

5.done

6.don't have better solution cause legend is too big to fit on the map itself

thanks for comments! :wink:
Image
Simonov
Posts: 976
Joined: Fri Jul 13, 2007 12:56 pm

new version

Post by Simonov »

Image
Shot at 2007-07-21

changed map's looks to front-page of newspapers!
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