Feudal War [Quenched]
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:i would prefer that,
But id rather talk about gameplay at the moment lol
forget about gameplay. let's make this map so graphically stunning everybody will forget about gameplay
PS: joking of course. i'll take a good look at it this night at work and i'll post my observations
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:forget about gameplay. let's make this map so graphically stunning everybody will forget about gameplay![]()
The first thing to do when making an amazing map is to put random useledd stuff in in that no one likes.
For example:
o yea, it has to have my name on it to beautiful!
haha jk....sooo..bored...had...nothing....to....do.....
gimil wrote:PS how did you do the river texture im intrested
I use Jasc Paint Shop Pro 7, so im not sure if you can do it in whatever program you did.
1-The first thing i did was select the river (not the lake).
2-Then i went to the textures, and used these settings (the texture was called "lands":
3- i blurred it.
4- I grabbed the lake also
5- I used an effect called "cutout" with these settings:
6-I blurred once more
I just used the exact steps above and got this:
Well, i hope that helps!
edit:
if you want just the river, here it is:

- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Telvannia wrote:yeti_c wrote:Not sure - bottom left castle is V close to both Merc Camp and Gold mine...
C.
i agree, i think you should break the western most bridge.
also the gold mine looks wrong, if you look at the bottom of the cave bit it is in hte middle of the grass
LOL ill fix that. the bridge was broken but it then isolated the gold mine to one empire.
ill play around again and see what i come up with
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
gimil wrote:Telvannia wrote:yeti_c wrote:Not sure - bottom left castle is V close to both Merc Camp and Gold mine...
C.
i agree, i think you should break the western most bridge.
also the gold mine looks wrong, if you look at the bottom of the cave bit it is in hte middle of the grass
LOL ill fix that. the bridge was broken but it then isolated the gold mine to one empire.
ill play around again and see what i come up with
But the empire you've isolated it to is furthest from the Merc Camp...
Which is more important than putting both Merc Camp and Gold mine closer to 1.
C.

Highest score : 2297
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Telvannia wrote:if the worst comes to the worst you could add a gold trading route to connect a empire to the gold mine.
I think the gold mine should be on the central island then every empire could be connected to it
actually thats not a bad idea.
i told DiM i did want any ports ect. but i could add about 3 ports that all connect to the mine area.
I can close of the wall to the empire directly over the mine
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
gimil wrote:Telvannia wrote:if the worst comes to the worst you could add a gold trading route to connect a empire to the gold mine.
I think the gold mine should be on the central island then every empire could be connected to it
actually thats not a bad idea.
i told DiM i did want any ports ect. but i could add about 3 ports that all connect to the mine area.
I can close of the wall to the empire directly over the mine
If you are going to do that in my opinion you should make a little mining community beside the dock, have a few houses ect.
then but a few gold barges in the river.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Telvannia wrote:gimil wrote:Telvannia wrote:if the worst comes to the worst you could add a gold trading route to connect a empire to the gold mine.
I think the gold mine should be on the central island then every empire could be connected to it
actually thats not a bad idea.
i told DiM i did want any ports ect. but i could add about 3 ports that all connect to the mine area.
I can close of the wall to the empire directly over the mine
If you are going to do that in my opinion you should make a little mining community beside the dock, have a few houses ect.
then but a few gold barges in the river.
ill get to work on it later on
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
NEW LOOKS!
I re-organized this map to give space for more terrs, it has now been increase from 90 to 126 terrs.
TO-DO
1. Ask DiM really nicely to make 3 new castles
2. Complete the mini map and legends
3. Add terr names
4. Add 1 village i forgot about lol
5. Decided weather the old gold mine merc camp resource pair should stay or go
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
I'm a bit confused how cartographer suggestions on how to improve a map are different from other ones. What are we permitted to discuss in the forums?
EDIT: I hope you guys don't think I'm trying to be difficult. I'm not. I just really don't understand what feels like a lot of new unwritten rules. I'd like for it to be clear for everyone.
EDIT: I hope you guys don't think I'm trying to be difficult. I'm not. I just really don't understand what feels like a lot of new unwritten rules. I'd like for it to be clear for everyone.
Last edited by Coleman on Wed Aug 01, 2007 10:22 am, edited 1 time in total.
Warning: You may be reading a really old topic.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Coleman wrote:I'm a bit confused how cartographer suggestions on how to improve a map are different from other ones. What are we permitted to discuss in the forums?
PM me and it'll be fine
Last edited by gimil on Wed Aug 01, 2007 10:22 am, edited 1 time in total.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Kaplowitz wrote:I thought the onld one was fine![]()
the terr namescan be numbers like in Siege.
There was nothing wrong with it per say. But there was a lack of space and rather than squeeze everything in i thought id just redo it all. And im more than happy with the results
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403

