Formerly the Map Ideas Thread, now CLOSED
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sfhbballnut
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- maxdetjens
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snufkin wrote:I dont know what holy war you mean but if it´s the first crusade then please don´t.. bloody disgrace that one.
The pope himself said many of those crusaders acted like dogs..but I think that´s an insult against dogs.. They didn´t have any money so they attacked the ones they were supposed to help - Byzantine empire
Even worse... that was the most "successful" one out of the 7 or so
- rolandgarros
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Re: MANY NEW IDEAS
Paintballer wrote:some of these may have already been suggested and/or in the making, i have not looked.
I have my book "50 battles that changed the world" and here are a few ideas i got from it.
The battle of Waterloo - Napolean, English, Prussians
Tenochtitlan - Spain and Aztecs
The Alamo - Mexicans and Texans
Bunker Hill - English and "Americans" ( i dont remember if they declared themselves independant by then)
The battle of Stalingrad - Nazis and russians
The Knights of ST. Johns last stand on Malta - the Turks were sieging there last base on Malta
Well, those are some of my ideas i got from my awesome book
STALINGRAD!!!!!
- Honibaz
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I agree on a South East Asia Map
It should include Singapore, Thailand, Malaysia, Indonesia, Brunei, Vietnam, Laos, Cambodia, Phillipines, Myanmar, Spratly Islands, Paracel Islands, Macau, and Hong Kong.
Honibaz
Honibaz
Last edited by Honibaz on Wed Aug 01, 2007 7:56 am, edited 1 time in total.
“When one's expectations are reduced to zero, one really appreciates everything one does have” Stephen Hawking
Honibaz will not be posting or playing due to school between August 23rd(2007) and June 20th(2008).
Honibaz will not be posting or playing due to school between August 23rd(2007) and June 20th(2008).
- Soggydoughnuts
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- Qwert
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Honibaz
Joined: 09 Jul 2007
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Location: Yuexiu District, City of Guangzhou, Guangdong Province/Kwun Tong, District of Kowloon
Posted: 15 Jul 2007 05:51 Post subject: I agree on a South East Asia Map
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It should include Singapore, Thailand, Malaysia, Indonesia, Brunei, Vietnam, Laos, Cambodia, Phillipines, Myanmar, Spratly Islands, Paracel Islands, Macau, and Hong Kong.
These country from sout east asia,not from south asia
- pepperonibread
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air raids and beach landings
world 2.2 ? how about adding a paratrooper icon and a naval troop transport icon .
1. paratroopers icon say could carry up to 5 troops drop off behind enemy lines land back at a base. ( using a max radius )
2. naval transports carry up to 10 troops land on beaches only. ? (using a max radius )
3. land troops could attack either forces. except forces at sea, naval battles.
each might have to have a different deploy button..
1. paratroopers icon say could carry up to 5 troops drop off behind enemy lines land back at a base. ( using a max radius )
2. naval transports carry up to 10 troops land on beaches only. ? (using a max radius )
3. land troops could attack either forces. except forces at sea, naval battles.
each might have to have a different deploy button..
sircherry wrote:im not going to make a map for it if someone else wants to take the idea then they can cuz even with the map creation instruction stuff i dont think i can do it
still don´t know what your idea is...
I worked a little on a draft with protestants (+france) vs. the evil catholics
also some work on a caliphate map.. but all those so-called "holy wars" have the same problem.. they´re mostly BS myths - most of them fought against people of the same faith a lot more than against those with other beliefs.
In order to make a religious war map with a reasonable geographical area you would need to resort to some pretty heavy historical revisionism.. Historical revisionism is something I think most europeans at least associate with nazis and other idiots.
there are many interesting wars that officially pretended to be at least partly about religion.. but to label them all religious wars would be silly and I´d say bordering on racism.
A crusade map would be fun if someone can find one that was reasonably successful..
The comet cometh!
I'd kind of like to see a map based on the BattleTech universe. Continents would be fairly easy (as long as everyone can agree on when to set it) but territories and special rules would be a bit harder. I'd make one myself but a) I don't think I'm knowledgeable enough about BattleTech to do it justice, I've played the TCG and MechWarrior 2 and looked at Classic Battletech once or twice but that's about it; and b) I'm already working on a design for a Dragonriders of Pern map.
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Lokireborn
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Connect 4 Map!!!!!
Connect 4
The Classic Game, Connect 4.
7 by 6 board.
42 spots
6p = 7 spots each (+3 bonus); no nuutrals
5p = 8 spots each (+3 bonus); 2 nuetral
4p = 10 spot each (+3 bonus); 2 nuetral
3p = 14 spot each ( + 4 bonus); no nuetrals.
4 in a row= + 2
2 four in a row= +6
3 four in a row = + 12
4 four in a row = 20
Special rules= You can only attack the rows directly above you straight or diagonally. and only the top row can attack the bottom rows... (kinda like the circus maximus bit). This shoudl be rather easy as that all u have to do is get a picture of a connect 4 thing. and ur set.
The Classic Game, Connect 4.
7 by 6 board.
42 spots
6p = 7 spots each (+3 bonus); no nuutrals
5p = 8 spots each (+3 bonus); 2 nuetral
4p = 10 spot each (+3 bonus); 2 nuetral
3p = 14 spot each ( + 4 bonus); no nuetrals.
4 in a row= + 2
2 four in a row= +6
3 four in a row = + 12
4 four in a row = 20
Special rules= You can only attack the rows directly above you straight or diagonally. and only the top row can attack the bottom rows... (kinda like the circus maximus bit). This shoudl be rather easy as that all u have to do is get a picture of a connect 4 thing. and ur set.
- DiM
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if you're interested pm keyogi to help you with taking over conquer 4.
yeti_c has the xml done and most of the gfx is also done. if i remember correctly there were only a few minor issues
yeti_c has the xml done and most of the gfx is also done. if i remember correctly there were only a few minor issues
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Blitzaholic
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- DiM
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KEYOGI wrote:I've abondoned this project, so feel free to work on it yourself.
i never quite understood this part
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Lokireborn
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I had the same idea, but hadn't got as far as drawing anything out yet. I had some ideas that I'll share though.
1) Just use freeways as connections and make the cities/areas continents instead of trying to create borders for each area. This would look kind of like islands with freeway bridges.
2) Use freeways to connect non-adjacent territories
3) The map you had I think is a bit too big. If you use a smaller one I think it would be better. Just LA County, not all So Cal.
4) Try to make the areas have the same characteristics as they do in real life, e.g. make downtown worth a lot, but with a lot of borders and so hard to hold. This would require you make the map not totally realistic, but it would make it come alive more. Make it a little larger than life or whatever.
Just a few ideas, may be good, may suck. I'll think it over and get back with more.
1) Just use freeways as connections and make the cities/areas continents instead of trying to create borders for each area. This would look kind of like islands with freeway bridges.
2) Use freeways to connect non-adjacent territories
3) The map you had I think is a bit too big. If you use a smaller one I think it would be better. Just LA County, not all So Cal.
4) Try to make the areas have the same characteristics as they do in real life, e.g. make downtown worth a lot, but with a lot of borders and so hard to hold. This would require you make the map not totally realistic, but it would make it come alive more. Make it a little larger than life or whatever.
Just a few ideas, may be good, may suck. I'll think it over and get back with more.
DiM wrote:i never quite understood this part
My heart was never in the map. It was the concept of making your own continents I wanted to try and Connect 4 was the easiest way to incorporate this. At the time, all the maps in development were abstract and I had no desire to add another as I generally don't like abstract maps.
Stripping away the physical borders is a concept I would still love to see, perhaps with a battlefield type map where you create your own front lines and tactical advantages. Sounds right up your ally DiM, perhaps you should try it.





