Alaska map (Request to lock or delete)
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- wrightfan123
- Posts: 601
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wrightfan123 wrote:lanyards, all you had to do was draw a line connecting all the islands! and rework the bonuses now, plz
1) Yep, lines would be easier than wasting space with words
2) Also agree about the bonuses: South Central and Interior should be worth 4 each at the very most - don't know where you got 6 from.
3) Can you think of any names better than South Central? It just sounds very awkward
Other than that, this map is looking brilliant for being so early in the development stage - it should be moved to the main foundry forum
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Highest Score: 2437
Highest Place: 84
RobinJ wrote:wrightfan123 wrote:lanyards, all you had to do was draw a line connecting all the islands! and rework the bonuses now, plz
1) Yep, lines would be easier than wasting space with words
2) Also agree about the bonuses: South Central and Interior should be worth 4 each at the very most - don't know where you got 6 from.
3) Can you think of any names better than South Central? It just sounds very awkward
Other than that, this map is looking brilliant for being so early in the development stage - it should be moved to the main foundry forum
1) Ok, I'll add the lines and delete the words.
2) The bonuses were like that before I added mountains, I will change them too.
3) On all the maps I've looked at, that region is called "South Central". If you know of something better then tell me.
Also, how do you get a thread moved to the main foundry forum?

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
hmm.. either 32 or 36. I'll try to fit 36 since it is divisable by more numbers.

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
You should probably split Palmer in half, and name the bottom Anchorage. The current location of Anchorage just isn't correct. You could rename the old Anchorage territory "Homer", "Seward", "Soldotna", or "Kenai".
The bonuses don't seem quite right, but I don't know how bonuses are usually figured out so I'll let someone else comment on that.
The bonuses don't seem quite right, but I don't know how bonuses are usually figured out so I'll let someone else comment on that.
- warm-and-fuzzy
- Posts: 8
- Joined: Sun Jun 17, 2007 2:30 pm
- Location: home
THIS MAP IS FREAKIN SWEET!!!!!!!!I CANT WAIT TO PLAY IT!!!!!!!!YYYEEEEHHHHHAAAWWWWW!!!!!!!..just kiddin..but really i cant wait
there arent that many territories though.....but whatever
there arent that many territories though.....but whatever
Last edited by warm-and-fuzzy on Tue Jul 17, 2007 3:15 pm, edited 1 time in total.

AK_iceman wrote:RobinJ wrote:3) Can you think of any names better than South Central? It just sounds very awkward
That's actually what the region is called. I think it's fine since it's geographically correct.
Fair enough then - I'm not too familiar with Alaskan geography
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Highest Score: 2437
Highest Place: 84
I think interior should be worth 4 5 is too many
also if people want more territories, you can add something like a little bit of Russia or a little Canada.
i wouldn't cause Alaska is cool enough by itself
Russia can connect to the Aleutian islands and another point like northern Alaska.
maybe a 5 territory Russia continent with 2 points to defend make it worth 3
also if people want more territories, you can add something like a little bit of Russia or a little Canada.
i wouldn't cause Alaska is cool enough by itself
Russia can connect to the Aleutian islands and another point like northern Alaska.
maybe a 5 territory Russia continent with 2 points to defend make it worth 3
Last edited by fohr_fun on Wed Jul 11, 2007 12:36 pm, edited 1 time in total.
Whats the offical formula for figuring out the bonuses??

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
im not sure if there is an actual formula but the one i use to create maps is this
add up territories u must defend (boarder other countries) plus 1/3 the other territories that make up the continent
round base on map placement (usually down)
for example
aleutian islands 2 borders to defend plus 1 for other territories.
round down because its on edge of map its bonus is 3
take the classic map for example
NA has 3 territories to defend its interior has 6 territories
3 + 1/3 of 6 is 2 2+3 is 5
oceana in classic map 1 boarder to defend plus 3 other territories
1+1/3 of 3 is 1 1+1 =2
europe: 4 boarders to defend 4 interior
4+ 1/3 of 4 = 5 and 1/3 round down to 5
add up territories u must defend (boarder other countries) plus 1/3 the other territories that make up the continent
round base on map placement (usually down)
for example
aleutian islands 2 borders to defend plus 1 for other territories.
round down because its on edge of map its bonus is 3
take the classic map for example
NA has 3 territories to defend its interior has 6 territories
3 + 1/3 of 6 is 2 2+3 is 5
oceana in classic map 1 boarder to defend plus 3 other territories
1+1/3 of 3 is 1 1+1 =2
europe: 4 boarders to defend 4 interior
4+ 1/3 of 4 = 5 and 1/3 round down to 5
This formula seems to work for MOST of the maps out there
i think its a great formula
thats # of boundries to defend plus 1/3 of other territories rounded base on map placement
so i could argue interior should be 3 but ill give u 4 cause its near the middle of the map
remember this 1 works for most territories
some of the largest territories u can give an extra little something cause a incentive to go for it
IF YOU CAN'T DECIDE HOW TO ROUND. THE BEST WAY TO SOLVE THIS IS TO LOOK AT HOW EASY IT IS TO EXPAND
if its hard to expand from the territory round up
if its easy round down
i think its a great formula
thats # of boundries to defend plus 1/3 of other territories rounded base on map placement
so i could argue interior should be 3 but ill give u 4 cause its near the middle of the map
remember this 1 works for most territories
some of the largest territories u can give an extra little something cause a incentive to go for it
IF YOU CAN'T DECIDE HOW TO ROUND. THE BEST WAY TO SOLVE THIS IS TO LOOK AT HOW EASY IT IS TO EXPAND
if its hard to expand from the territory round up
if its easy round down
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
The general look of this map is pretty decent, but I feel that perhaps there is some room for improvement.
Borders - these are all rather thick and clumsy, I would suggest dropping the thickness to only one or two pixels thick. Perhaps one pixel for the territory borders and two pixels for the continent borders. Obviously you can go thicker if you like, but once you start getting around the four pixel mark the map starts to suffer.
Sea Connections - I'd perhaps consider an alternative here. They don't really represent sea connections to me, rather long thick wires or something similar.
Dead Territory - This is a matter of personal preference, but I find maps generally look better with dead territory included. It helps bring geographical accuracy and familiarity to a map, rather than being presented with a floating island in the shape of a state in this instance.
Background - I guess this ties into the inclusion of dead territory. If you went that way you would need to work on a sea texture as well. Otherwise, I'm assuming the current background is the Alaskan flag, which is fine, but perhaps tone it down a bit as I feel it distracts from the map.
Other things to consider. While I like the colours of the territories, your texture may be a bit too strong. Maybe tone that down or look for alternative textures. The title and legend serve their purpose, but are a little bland. You might like to try and liven them up a little bit.
I'm not overly fond of the mountains. The effect is okay, they just don't seem to sit with the map properly. Experimenting with other effects or styles might lead to better results. I also think you have enough room on the right-side of your map to move the legend up and include the impassable's there as well.
The map shows good promise, you've done an excellent job so far. Keep up the good work.
Borders - these are all rather thick and clumsy, I would suggest dropping the thickness to only one or two pixels thick. Perhaps one pixel for the territory borders and two pixels for the continent borders. Obviously you can go thicker if you like, but once you start getting around the four pixel mark the map starts to suffer.
Sea Connections - I'd perhaps consider an alternative here. They don't really represent sea connections to me, rather long thick wires or something similar.
Dead Territory - This is a matter of personal preference, but I find maps generally look better with dead territory included. It helps bring geographical accuracy and familiarity to a map, rather than being presented with a floating island in the shape of a state in this instance.
Background - I guess this ties into the inclusion of dead territory. If you went that way you would need to work on a sea texture as well. Otherwise, I'm assuming the current background is the Alaskan flag, which is fine, but perhaps tone it down a bit as I feel it distracts from the map.
Other things to consider. While I like the colours of the territories, your texture may be a bit too strong. Maybe tone that down or look for alternative textures. The title and legend serve their purpose, but are a little bland. You might like to try and liven them up a little bit.
I'm not overly fond of the mountains. The effect is okay, they just don't seem to sit with the map properly. Experimenting with other effects or styles might lead to better results. I also think you have enough room on the right-side of your map to move the legend up and include the impassable's there as well.
The map shows good promise, you've done an excellent job so far. Keep up the good work.
- ben kenobie
- Posts: 13
- Joined: Fri Jul 06, 2007 7:41 am
- Location: Now I'll be gone again; don't know 'til when.
I agree with KEYOGI about the mountains, and I think that you could add more territories. Maybe you could add some of Russia across the Bering Strait where "Alaska by lanyards" is and/or have part of the Yukon Territory on Alaska's eastern border. In order to do that, maybe you could make the impassable borders box a bit smaller or enlarge the size of the whole map.
Just some suggestions.
Just some suggestions.
Haines?
I live in Skagway and was wondering why Haines (having no importance)
is in the map and not Skagway(Skaguay). Skagway is the begging of the White pass & Yukon route. even if not Skagway then perhaps Dyea the begging of the Chillkoot Trail!!!!
I suggest you change Haines to Skagway
other then that i love the idea of an Alaska Map
is in the map and not Skagway(Skaguay). Skagway is the begging of the White pass & Yukon route. even if not Skagway then perhaps Dyea the begging of the Chillkoot Trail!!!!
I suggest you change Haines to Skagway
other then that i love the idea of an Alaska Map
I get this for bonusses:
the map is very nice
Code: Select all
Bonus Continent
3 Far North
6 Southwest
3 Interior
4 Southcentral
2 Panhandle
3 Aleutians
the map is very nice
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