[GP] Surrender/Resign/Forfeit Button
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And don't forget to search for previously suggested ideas first!
suggestion: function..
Having a surrender button might help players to decide on a game faster, like allow people to surrender after like 10-15 turns by that time both side would probebly have been able to predict who wins and who looses.
surrender button is already on the rejected list.
http://www.conquerclub.com/forum/viewtopic.php?t=2970
Please check this before making a suggestion.
http://www.conquerclub.com/forum/viewtopic.php?t=2970
Please check this before making a suggestion.
I have an IQ of 195. Of course my answers are different!
question....
may i ask why it is rejected?
and by the way i am asking for the button for any number of players not just the last 2. the only requirement i asked for was everyone to have atleast taken 10-15 turns.
and the lands that the person who surrendered would go back to neutral, with everything reseted for those lands.
and by the way i am asking for the button for any number of players not just the last 2. the only requirement i asked for was everyone to have atleast taken 10-15 turns.
and the lands that the person who surrendered would go back to neutral, with everything reseted for those lands.
Last edited by Nunuhaza on Sat Jun 16, 2007 2:44 pm, edited 2 times in total.
- pancakemix
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It was there for a while, but it was abused to prevent people from getting cards, so it was removed.
Epic Win
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
request...
my last reply might be worth rereading cos i edited it alot.
here are some ideas to make it better:
1. allow team fuctions that last untill the end of the game, each team must be ballanced and decided befor the game starts.
this allows the problems for a draw button with the allied players to be resolved.
2. allow surrender functions only for two player games.
e.g. i was playing with a friends today cos this was my first game and so i played with him on a 1v1 but i alrdy predicted i would loose and to add on top of that we are both friends, so there wouldn't be too much of a problem, if there is a problem then why don't you add a yes/no function for the oponent to agree or disagree with the surrender.
this also deals with the abuse of the function probs mostly, more than that then all you need to do is to add some precautions.
so far these are the posible ways you could have delt with the prob.
1. allow team fuctions that last untill the end of the game, each team must be ballanced and decided befor the game starts.
this allows the problems for a draw button with the allied players to be resolved.
2. allow surrender functions only for two player games.
e.g. i was playing with a friends today cos this was my first game and so i played with him on a 1v1 but i alrdy predicted i would loose and to add on top of that we are both friends, so there wouldn't be too much of a problem, if there is a problem then why don't you add a yes/no function for the oponent to agree or disagree with the surrender.
this also deals with the abuse of the function probs mostly, more than that then all you need to do is to add some precautions.
so far these are the posible ways you could have delt with the prob.
and a few other things you might consider adding is that you can send or decline an invitation for battles, if you don't have them yet. (i wouldn't know cos this is still my first day playing this.)
and one other thing i can think of right now would be an AI bot which teaches the basics of the game in a tutorial sesion. i got fed up on reading guides cos they are usually very long and boring.
and one other thing i can think of right now would be an AI bot which teaches the basics of the game in a tutorial sesion. i got fed up on reading guides cos they are usually very long and boring.
while you have an ignore list function why not have a friends function?
while have a live chat function why not add a command which allows people to speak to friends privately only? (one friends at a time or all of them at the same time stuff like "/f m (messege) for all friends or /w (name) (message) for anyplayer on the game privately". f=friends w=wisper these sort of things could be set for all chat logs.
also why not make game pages auto refresh? very annoying when i have to refresh the page all the time every few mins or hours.
while have a live chat function why not add a command which allows people to speak to friends privately only? (one friends at a time or all of them at the same time stuff like "/f m (messege) for all friends or /w (name) (message) for anyplayer on the game privately". f=friends w=wisper these sort of things could be set for all chat logs.
also why not make game pages auto refresh? very annoying when i have to refresh the page all the time every few mins or hours.
if you want i could point out alot of bad and good places about this game but why band people from playing anymore if they left out a game and not played for 3 days or more? thats what i heard from my friend he said you get kicked form the game if you leave one alone for more than 3 days. meaning i can't ever log on anymore. why not just remove the game auto and say it never exist or if it was too far off of a one sided game why not just decide the winner by default?
Nunuhaza wrote:and a few other things you might consider adding is that you can send or decline an invitation for battles
http://www.conquerclub.com/forum/viewtopic.php?t=20527
Has been suggested.
Nunuhaza wrote:and one other thing i can think of right now would be an AI bot which teaches the basics of the game in a tutorial sesion
http://www.conquerclub.com/forum/viewtopic.php?t=9147
*on to do* list
Nunuhaza wrote:if you want i could point out alot of bad and good places about this game but why band people from playing anymore if they left out a game and not played for 3 days or more? thats what i heard from my friend he said you get kicked form the game if you leave one alone for more than 3 days. meaning i can't ever log on anymore. why not just remove the game auto and say it never exist or if it was too far off of a one sided game why not just decide the winner by default?
If you miss three turns in a row in a particular game you get booted from that game only and the armies that you have left on the map turn neutral while the other players finish the game. You do not get baned, just lose that game and tick off the other players.
I have an IQ of 195. Of course my answers are different!
What about before a person takes their first turn.
What about before the first turn. For instance, if I start a game, let's say two player, and I notice before I take my turn that the other person has a lot of bad negative feedback(which I always check), I may not want to play that game. I think there should be an option to get out of a game before your first turn.
oran0007
oran0007
quit button
i really think there should be a quit button in case u just know you are dead and it taking up time that when u could be playing another game
Re: quit button
jlbsnake wrote:i really think there should be a quit button in case u just know you are dead and it taking up time that when u could be playing another game
Sorry, but that would lead to a serious abuse. Multis would just go crazy with it.
Upgrade to a premium and you can have unlimited games going.
Suggestion....auto surrender
Subject>:
Auto self-surrender
<Body>:
Suggestion Idea: I think there should be an automatic surrender button where you can just forfeit the game automatically without having to go through the torture of losing all your armies one turn at a time. I find that some games, no matter what I do, I will not be able to win a roll of the dice and would prefer to just end the game, right then and there. Either that or fix the freakin' dice generator!
Specifics:
Why it is needed: As stated above.
Priority** (1-5):
Auto self-surrender
<Body>:
Suggestion Idea: I think there should be an automatic surrender button where you can just forfeit the game automatically without having to go through the torture of losing all your armies one turn at a time. I find that some games, no matter what I do, I will not be able to win a roll of the dice and would prefer to just end the game, right then and there. Either that or fix the freakin' dice generator!
Specifics:
Why it is needed: As stated above.
Priority** (1-5):
- Night Strike
- Posts: 8512
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Re: Suggestion....auto surrender
tigercut wrote:Subject>:
Auto self-surrender
<Body>:
Suggestion Idea: I think there should be an automatic surrender button where you can just forfeit the game automatically without having to go through the torture of losing all your armies one turn at a time. I find that some games, no matter what I do, I will not be able to win a roll of the dice and would prefer to just end the game, right then and there. Either that or fix the freakin' dice generator!
Specifics:
Why it is needed: As stated above.
Priority** (1-5):
dice aint broke
- wcaclimbing
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- Contact:
Rocketry wrote:wicked wrote:The site started with a surrender button and it was abused, so removed.
in what way was it abused? i dont see how it could have been as long as surrendering meant losing (without having to wait)
Rocketry
You surrender and your opponent doesnt get your cards if they kill you.

- wcaclimbing
- Posts: 5598
- Joined: Fri May 12, 2006 10:09 pm
- Location: In your quantum box....Maybe.
- Contact:
wcaclimbing wrote:Rocketry wrote:wicked wrote:The site started with a surrender button and it was abused, so removed.
in what way was it abused? i dont see how it could have been as long as surrendering meant losing (without having to wait)
Rocketry
You surrender and your opponent doesnt get your cards if they kill you.
i see
so if that was changed the surender button could be ok
all this will be answerd by the vacation button so ive been told
Rocketry
