799x436 isn't too bad, considering the number of territories you have. Eight Thoughts and Great Lakes push the guideline a little, but neither of those maps are excessively big. Just try to avoid going as big as World 2.1.
I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!
Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.
Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.
Kaplowitz wrote:I come back to the site, and there are like 5 pages of posts i missed....wow...you guys are fast!
Anyway: i agree with what Teya says about the graphics. Maybe some mountains, farms, or forests could help that.
Also the broken bridge can be a little confusing. Why is the path there if you cannot travel it. I understand, but maybe some players who havent checked the foundry will not know what is going on there.
well they should use there common sence and realise teh bridge is broken
and ive already commented that teh landscape will get spiced up a bit more lol
I found out why my image was coming out smaller than it was when i was maknig it. but i fixed that and KEYOGI will FAINT when he sees teh sizr of this lol
The castles are currently in the process of being made 3D
Just a small update
UPDATE:
-Done a small test with some new looknig mud
-Added smock to villages
-Basically arsed around with the villages to make them lok more real[/b]
i think the maps size is ok but the layout is wrong. perhaps think of moving the legend at the top. this way instead of having a map 1100*600 px you'll have one that's 800*800 px. it will look better.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
i played around with part of the river a bit to make it look a bit more realistic, you probably wont have everything i have but into my bit of river because that would look weird, but try spreading out the things i used.
I dont know if you like it though.
Telvannia wrote:i played around with part of the river a bit to make it look a bit more realistic, you probably wont have everything i have but into my bit of river because that would look weird, but try spreading out the things i used. I dont know if you like it though.
I really want to animate that. I've been working on an animated map forever called Insanity, but I'll probably never put it on the site. Maybe if I have some time just for s&g.
lol actually i went offline cause i had to go to work. now i'm at work
about the legend. put it on top. this way people will have to scroll just to see the map. plus you'll have the title on top which is better.
you still haven't told me about the layered psd i sent you. is it ok? should i layer the other castles??
PS: telvannia. nice river. please post a tutorial on it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku