Random Turn Order (Variable)

Suggestions that have been archived.

Moderator: Community Team

ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

Pious wrote:Isn't that just like a non-RT freestyle?


i dno
User avatar
john1099
Posts: 1558
Joined: Sat Feb 10, 2007 1:14 am
Gender: Male
Location: St. Catharines, ON
Contact:

Re: Random Order

Post by john1099 »

ParadiceCity9 wrote:I know this will probably be a really bad idea...but you never know.
I got the idea that there should be a gametype where the order is not sequential, not freestyle, but RANDOM. The only thing is that everyone can only play one turn during the round.


Already been suggested http://www.conquerclub.com/forum/viewtopic.php?t=21719&highlight=random+order

No answer yet, but that was a while ago.

btw, you want to play a few games?
If so, PM me :)
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
User avatar
pancakemix
Posts: 7973
Joined: Wed Jan 31, 2007 3:39 pm
Gender: Male
Location: The Grim Guzzler

Post by pancakemix »

This sounds a lot like no simultaneous turns during freestyle, which is on the to do list.
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross

aage wrote:Never trust CYOC or pancake.
User avatar
wicked
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Post by wicked »

People don't like random dice, what makes you think they would like random order? I don't think this will fly.
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Post by Keredrex »

Pious wrote:Isn't that just like a non-RT freestyle?


No, Freestyle means every one can go in the same round once.... when the last player goes it starts a new round and he must wait till one other has played.... this suggestion is for a computer chosen random play order per round....Good idea
User avatar
hecter
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Gender: Female
Location: Tying somebody up on the third floor
Contact:

Post by hecter »

wicked wrote:People don't like random dice, what makes you think they would like random order? I don't think this will fly.

Well, in this system people won't be able to say something like "OMGZ!! HE WENT 8 TIMES IN A ROW!!!11!" unlike people being able to say with the dice "OMGZ!!! HE ROLLED 8 6'S IN A ROW!!!!111".
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

wicked wrote:People don't like random dice, what makes you think they would like random order? I don't think this will fly.


actually, it really would be a fun way to play, but skill wouldnt account for wins quite as much, and there really would need to be a seperate forum to complain about the order such as

someone hacked and went first 4 times in a row

I went last 6 times in a row...theres a 1 in 19834u09875-9q2857-24985-98-98-987487432508743508974
32058720987 0438758780 875427048508437087342059 87430587230489570432987508347 chances of that happening, im Al einstein's great great nephew, a math teacher, and a scientist for nasa who works with steve hawkings every day, and im telling you it just cant happen....never ever....so someone must be cheating...im leaving...this site stinks...wahhhhhhhh, wahhhhhhhhhhhh, wahhhhhhhhhhhhhhhhhh

etc.

etc...

etc.....

I agree...id love to try it...but couldnt bear to see the complaints
Pious
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Post by Pious »

By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?
Image
User avatar
Rocketry
Posts: 1416
Joined: Wed May 16, 2007 5:33 pm
Gender: Male
Location: Westminster
Contact:

Post by Rocketry »

sounds good to me - i would give it a go. it wouldn't change much about game play, just add another layer of luck (requiring another layer of skill to beat.) so i voted "yay"

Rocketry
ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..
ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

so what is my idea dubbed...to-do, pending, or rejected?
Pious
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Post by Pious »

ParadiceCity9 wrote:
Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..

So you'd get an error if you made it with 2 players, just like you can't make a 5 player doubles?

Does this mean that teams would essentially function as sequential, but start at a different person each round?
Image
ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

Pious wrote:
ParadiceCity9 wrote:
Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..

So you'd get an error if you made it with 2 players, just like you can't make a 5 player doubles?

Does this mean that teams would essentially function as sequential, but start at a different person each round?


yes...it would always be sequential. And its not an error its just how it works.
User avatar
Keredrex
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Gender: Male
Location: New York

Post by Keredrex »

Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


that won't happen... this idea is like freestyle but NOT everyone gets to go at the same time... once the random selection cycles through all players it starts again (game starts - Player 4, then 2, then 3 then 6 then 1 then 5.... player 3 , 4, 6, 1, 5, 2,....1, 4, 2, 3, 6, 5,... etc.)
as for doubles, etc,.... Player 2 on team1 goes then player 1 on team 2 then player 2 on team 2 then player 1 on team 1 then player 1 on team 2 then player 1 on team 1 then player 2 .... etc etc etc....

I think 4 is the lowest you could have 3 players would be weird but 6 players would be spectacular especially triples or three double teams... it could create situations where at a certain round a team may go back to back but not on other rounds
User avatar
flatrick
Posts: 7
Joined: Mon Dec 29, 2008 7:16 pm

Random play order (in addition to Sequential and Freestyle)

Post by flatrick »

I have gone through the official suggestion box and some of the topics in this section of the forum and have not found a suggestion such as this one. So, I beg pardon in advance in case this proposition has already been made.

I am suggesting to add a "Random" play order (in addition to the existing "Sequential" and "Freestyle" ones).

    This option would randomize the play order each round, including the very first round.

In my opinion, this option would contain the advantages of both Sequential and Freestyle play orders, without having their flaws.

    In regards to the Sequential play order, this option would benefit of its turn-based system, which is more adapted to Conquer Club (in my opinion, at least) and much less stressful in Speed Mode.
    In regards to the Freestyle order, this option would benefit of its more equitable system since the play order would be aleatory.
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: Random play order (in addition to Sequential and Freestyle)

Post by blakebowling »

I like this suggestion, it should be made so that one person isn't able to take two turns in a row. Having said that, I cant wait to see this and Freestyle with no Simultanious play to be done (assuming they are approved).
User avatar
trekwest
Posts: 14
Joined: Tue May 15, 2007 4:07 pm
Gender: Male
Location: Calgary, Canada

Suggestion: Random Play Order

Post by trekwest »

Concise description:

Right now, we have 'Sequential' and 'Freestyle'. Propose 'Random' as another choice.


Specifics:

After a round is complete, play order is determined randomly.

Example: Round starts. Next turn is determined randomly. Player goes. The next turn is selected randomly
among the remaining players. And so on until the round is complete. Process repeats.

Add the caveat that going twice in a row impossible. This would prevent a player from possibly gaining
several turns in a row in 2 player games.


This will improve the following aspects of the site:

More variety and adds a twist to game. Sequential is obviously very predictable, Freestyle can benefit
those players who hover around their games. This adds an option somewhere in the middle.
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Suggestion: Random Play Order

Post by TheForgivenOne »

Well, if CC uses Random.org for this, i know a ton of people will say it's not random, since so many say that towards the dice
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
army of nobunaga
Posts: 1989
Joined: Sat Oct 13, 2007 10:06 pm
Gender: Male
Location: www.facebook.com/armyofnobu and Houston.
Contact:

Re: Suggestion: Random Play Order

Post by army of nobunaga »

its a good idea, would be a fun new twist.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
I_am_DOOZY
Posts: 35
Joined: Wed Jan 28, 2009 3:29 pm

Re: Suggestion: Random Play Order

Post by I_am_DOOZY »

Being stuck in a game where everything has almost become predictable, in large part because of the turn order staying the same, I really like this idea.
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Suggestion: Random Play Order

Post by jefjef »

ONLY if in team games the turn is still randomed one team to the other. But this still can be a CC random screwing like the dice and the drop.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
trekwest
Posts: 14
Joined: Tue May 15, 2007 4:07 pm
Gender: Male
Location: Calgary, Canada

Re: Suggestion: Random Play Order

Post by trekwest »

Good point on the team games. Was thinking as a primarily singles player who plays standard-kinda games, I haven't fully thought out the impact on all the other game varieties. But if it could be put into place for team games, all the better.

One other advantage I just thought of. It would have a Freestyle feel to it, yet it would prevent simulaneous play (which I deplore in Freestyle).
User avatar
squishyg
Posts: 2651
Joined: Sun Jan 04, 2009 11:05 pm
Gender: Female

Re: Suggestion: Random Play Order

Post by squishyg »

i like this idea. i don't care for freestyle, and this could be a fun variant on sequential play. in team games, it would be really interesting to not know which team member will go next (obviously, it would have to be coded so that it still switches between teams every turn).
Image
There is no fog rule and I am no gentleman.
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is [player]squishyg[/player]
wolfpack0530
Posts: 869
Joined: Wed Jan 28, 2009 1:23 am
Gender: Male
Location: Shady Thickets, where it is warm and moist

Re: Suggestion: Random Play Order

Post by wolfpack0530 »

i like this idea as well. i also 100% agree with jefjef regarding the team aspect
BrutalBob
Posts: 461
Joined: Sat Mar 03, 2007 8:44 am

Re: Suggestion: Random Play Order

Post by BrutalBob »

Of course we all know it wont really be "random" but it would provide another mechanism for this site to screw me over.

Getting two turns in a row could really reduce the value of ability and strategy even further

I like it.
Post Reply

Return to “Archived Suggestions”