Army Color Alteration *To-Do*
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- fisherman5
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- pogie-bait
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number color
For those of us who use firefox what should we do?
The only color that I am having any problems with is the dark blue. intead of that being the second color...could it be the sixth color maybe?
The only color that I am having any problems with is the dark blue. intead of that being the second color...could it be the sixth color maybe?
- pancakemix
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He's saying download it if you do use Firefox, if not, get Firefox.
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"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
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bobthebuilder_1
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ParadiceCity9
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Tr0y wrote:Had a random idea...
If lack used 'em's to size the map one could zoom in via a ctrl + scroll.
Maybe up the dpi on a map to reduce pixelation.
But yea... Random idea, dont know how well it would actually work.
I'll experiment and maybe release it in my next version of the gm script.
thats a good idea. i have trouble telling the difference between threes and eights sometimes
I agree that it is very difficult to read the numbers and see the colors, especially the darker ones when they are located in non-contrasting countries. I think it is unreasonable for us to have to use special add-ons or copy our maps into a different program to be able to play the game.
As things are now, the numbers show up in a little shadow circle on the map. That shadow circle has some transparency. Perhaps instead consider the following:
1) Use only lighter colors as was suggested previously (i.e. pink, yellow, teal and any others that may be easier to pick up than what we are using-I believe there are more light colors, such as white, light green, etc)
2) Use bigger numbers and/or stronger outlines on each number, perhaps in white
3) Make the shadow circle non-transparent and perhaps make it white or gray
4) When hovering the mouse over a country, to have that then reveal the color and number of armies in a bigger format.
As things are now, the numbers show up in a little shadow circle on the map. That shadow circle has some transparency. Perhaps instead consider the following:
1) Use only lighter colors as was suggested previously (i.e. pink, yellow, teal and any others that may be easier to pick up than what we are using-I believe there are more light colors, such as white, light green, etc)
2) Use bigger numbers and/or stronger outlines on each number, perhaps in white
3) Make the shadow circle non-transparent and perhaps make it white or gray
4) When hovering the mouse over a country, to have that then reveal the color and number of armies in a bigger format.
- stlcard1521
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sportsTroll
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Re: Army Color Alteration *To-Do*
A number of people are calling for the use of lighter colors because they are easier to see on dark backgrounds and I'm sure that is true but I am struggling to make out the lighter colors (yellow, chartreuse) against the light gray background common to all games. Please take the various color situations into consideration before making changes. You have the various map backgrounds and the light gray in the informational spaces. Thanks.
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neanderpaul14
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Re:Army Color Alteration *To-Do*
vtmarik wrote:HighBorn wrote:download monkey script for blind people and u should have n problem
Allow me to translate for him.
There's a script for the Firefox extension Greasemonkey (Thread is in General Discussion) specifically for people who are colorblind or have trouble seeing colors.
That may help.
You may also want to try adjusting the color settings on your monitor to a brighter level.
No what actually meant was that he should purchase a Helper Monkey which is trained to help out blind people with chores around the house. In the case of CC said monkey perches near the computer of the blind person and smacks the person across the face once for each army on a given territory.

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